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Linguica

Doom Pictures Thread 2020

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5 minutes ago, lubba127 said:

i died

uh oh.png

How? Barron fireballs only do up to 64 damage apparently.

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8 hours ago, Vermil said:

How? Barron fireballs only do up to 64 damage apparently.

yeah the baron didn't kill me, the imps in the teleporter did lol

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9 hours ago, AtticTelephone said:

doom14.png.a8470fba8aeff19b6163c1c78f86b449.png

Just a small project I'm working on.

NUTS: Plutonia edition?

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11 hours ago, Vermil said:

How? Barron fireballs only do up to 64 damage apparently.

I thought this was a puzzle:

83% hp and 77% green armor (from the beginning of the level). This means 83% hp and 41% from armor, meaning 124% effective hp.

Take the maximum 64 from the baron slime and the lone caco demon in the room, behind the player, biting for the maximum of 60 damage = 64+60 = 124 damage. Dead perfectly :-D

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Striving for new achievements. This is my first TAS co-op attempt. Old-timers say XDRE 2.06 is a better choice for making those, but I don't see any issues with XDRE 2.20 so far and I hope I won't lose any progress because of the mixed up input.

Who knows, when I will finish it. The map is pretty short.

 

image.png.9be67c3979d210f3a1b668e467a28af8.png

 

UPD: done! Watch the video here.

Edited by Dimon12321

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53IqaJM.png

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WIP of a secret. Can't help myself making rooms super dark, i think its more tense when you can only see what your shooting at when its shooting at you.

 

EDIT further progress:

Spoiler

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CcZMlMi.png

 

Edited by tgawt

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ppr3Qq6.png

 

A doom mod project I've been working on every-now-and-again.

 

The biggest change (other than new levels naturally) is a pallet swap to grayscale with red accents, which was a bit inspired from the game "Madworld".  Which required changing a whole bunch of other textures/sprites, so you could still tell the keys and armor pickups apart, or to just have more red stuff in the game, like red health bonuses or the soulsphere being red.

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On 11/24/2020 at 2:20 PM, TheMagicMushroomMan said:

Working on my second map. I'm getting there, I think.

What's the Chaingun from? It looks awesome.

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9 hours ago, Nevander said:

What's the Chaingun from? It looks awesome.

It's a recolor of the older Freedoom Chaingun.
Shame on devs, they changed the Chaingun sprites in the newer versions.

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10 hours ago, Nevander said:

What's the Chaingun from? It looks awesome.

It's from the Gothic Doom mod, over on the ZDoom forums. It contains new skins for every weapon and enemy, good stuff.

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