StalkerBlade Posted November 27, 2020 Every Stormtrooper that gets spawned has a random height value...Makes it feel more realistic. Whenever I finally break away from my current Doom mod, this one will be ready for a prototype release. 26 Share this post Link to post
Megalyth Posted November 27, 2020 @Endless That's really cool, I've never seen anything quite like that in Doom. 2 Share this post Link to post
Gez Posted November 27, 2020 44 minutes ago, StalkerBlade said: Every Stormtrooper that gets spawned has a random height value...Makes it feel more realistic. Leia was wrong, Luke wasn't a little short for a stormtrooper. But aren't they supposed to be identical clones anyway? 2 Share this post Link to post
BeeWen Posted November 27, 2020 On 11/25/2020 at 2:41 AM, BluePineapple72 said: What prevents the texture lines from fitting to the sector boundaries? Or vice versa. 1 Share this post Link to post
Gez Posted November 27, 2020 You mean the misalignments on the metal arches of the windows? 0 Share this post Link to post
dmslr Posted November 27, 2020 59 minutes ago, Gez said: But aren't they supposed to be identical clones anyway? I guess, not all of them. "at the time of the original trilogy, only a few stormtroopers are clones" - Wikipedia. 1 Share this post Link to post
VanaheimRanger Posted November 27, 2020 1 hour ago, dmslr said: I guess, not all of them. "at the time of the original trilogy, only a few stormtroopers are clones" - Wikipedia. The clones had a specified lifespan if I rememer right. By the time of A New Hope most of them were probably dead and all the new Stormtroopers were mainly conscripts. 2 Share this post Link to post
URROVA Posted November 27, 2020 (edited) Yey, a thead for shameless spamming!!! There is some screenshots fom "Impscape That PK3 That I Will Release A Demo When I Have 4 Maps Completed" MAP04. Map with computers 14 Share this post Link to post
BluePineapple72 Posted November 27, 2020 7 hours ago, BeeWen said: What prevents the texture lines from fitting to the sector boundaries? Or vice versa. Twas a speedmap. I was concerned about alignment, but only to a minor degree. My main concern was building the arches, which wasn’t easy in Boom format. 0 Share this post Link to post
Argenteo Posted November 28, 2020 10 hours ago, URROVA said: Yey, a thead for shameless spamming!!! There is some screenshots fom "Impscape That PK3 That I Will Release A Demo When I Have 4 Maps Completed" MAP04. Map with computers Psychedelic, has a HacX inside-cyber-space feeling. Why is he there? 1 Share this post Link to post
URROVA Posted November 28, 2020 1 hour ago, Argenteo said: Psychedelic, has a HacX inside-cyber-space feeling. Why is he there? yes, is literally an imp inside a computer. In this map you have to enter in computers to active different things, but the computers have defenses (the squid-like antiviruses) 2 Share this post Link to post
TheMagicMushroomMan Posted November 28, 2020 Some friendly advice: Building sector cars while you're drunk doesn't always work. 16 Share this post Link to post
nrofl Posted November 28, 2020 Dark forces textures work well with Doom 2 28 Share this post Link to post
Pirx Posted November 28, 2020 On 11/27/2020 at 3:17 PM, URROVA said: There is some screenshots fom "Impscape That PK3 That I Will Release A Demo When I Have 4 Maps Completed" MAP04. Map with computers uh... looks like those images for stereoscopic goggles 0 Share this post Link to post
danidf96 Posted November 28, 2020 11 hours ago, TheMagicMushroomMan said: Ok. Doom Kart when? 3 Share this post Link to post
aletheos eberlain Posted November 29, 2020 (edited) v 1.0 of the titlepic for an upcoming event. The festive logo was made by @MAN_WITH_GUN. Edited November 29, 2020 by aletheos eberlain : Added credits for logo. 7 Share this post Link to post
LordEntr0py Posted November 29, 2020 On 11/27/2020 at 9:15 AM, StalkerBlade said: Every Stormtrooper that gets spawned has a random height value...Makes it feel more realistic. Whenever I finally break away from my current Doom mod, this one will be ready for a prototype release. "Aren't you a little short for a stormtrooper?" Love this 😄 3 Share this post Link to post
Pixel Fiend Posted November 30, 2020 (edited) Eh confused BTSX 1 and 2 lists but whatever you get the gist 12 Share this post Link to post
⇛Marnetmar⇛ Posted November 30, 2020 (edited) 2 minutes ago, Sonny666 said: <snip> When can I play this and what are the chances of that time being right now 4 Share this post Link to post
Captain Toenail Posted December 2, 2020 A selection of misc screenshots by various authors from VoilentBeetle's The Hellevator project (Which is now open for public beta testing!). Had a lot of fun working on the team for this one. (there are some very clever maps in this megawad) 8 Share this post Link to post
URROVA Posted December 2, 2020 (edited) I wanted to extend IMPSCAPE's MAP04 a bit, because i feeled it like short. Im adding some sort of void part with bridges, with a big machine on the middle, and glowing circuits 5 Share this post Link to post
NieMaMordy Posted December 2, 2020 (edited) Here's TITLEPIC for the wad I am currently working on. Can you guess what game cover was it based on? 11 Share this post Link to post
⇛Marnetmar⇛ Posted December 3, 2020 13 hours ago, Doom OG said: Levitating corpse Bro you might want to change your texture scaling options 0 Share this post Link to post