Voidic Posted December 4, 2020 I'm trying to make a hub level and i set it to MAP00 but it just starts on entryway. 1 Share this post Link to post
0 Kappes Buur Posted December 4, 2020 (edited) On 12/4/2020 at 12:45 PM, StillChillBoi said: Wait nvm that doesnt solve it Ah, sorry about that. I started the map from the editor. You need to set a custom episode in MAPINFO, something like clearepisodes episode Map00 { name = "Chapter One" } map MAP00 "Hub Ship" { levelnum = 1 next = MAP01 sky1 = "SKYBOX11" music = "D_RUNNIN" } https://zdoom.org/wiki/MAPINFO/Episode_definition https://zdoom.org/wiki/MAPINFO/Map_definition Edited December 11, 2020 by Kappes Buur 0 Share this post Link to post
1 Edward850 Posted December 4, 2020 24 minutes ago, StillChillBoi said: Whats a "MAPINFO lump"? https://doomwiki.org/wiki/MAPINFO 0 Share this post Link to post
0 P41R47 Posted December 4, 2020 (edited) 7 minutes ago, StillChillBoi said: I'm trying to make a hub level and i set it to MAP00 but it just starts on entryway. have you tried making a mapinfo lump that makes the starting map map00? If so, just change it to map01, and doesn't care much about map numbering. You don't even need numbering for maps, as mapinfo let you name the map whatever you want and just tag it map01 on the mapinfo slot as a convention for ordering your purpose. You can have more than 100 maps in a wad properly assembled with a mapinfo lump without problem. 32 maps is just the limit for vanilla, limit-removing, Boom/MBF formats. 0 Share this post Link to post
0 Voidic Posted December 4, 2020 Oh i thought it meant a bunch of MAPINFO's or something 0 Share this post Link to post
0 Edward850 Posted December 4, 2020 I'm guessing because of the word lump? Around here, lumps refer to entries in a wad, i.e a lump of data. https://doomwiki.org/wiki/Lump 0 Share this post Link to post
0 P41R47 Posted December 4, 2020 (edited) 43 minutes ago, StillChillBoi said: Whats a "MAPINFO lump"? All you need to know about how to preoperly code it is right here. https://zdoom.org/wiki/MAPINFO I didn't know a thing about coding, but this page let me made it just by copy pasting and then change the information with the one i want. Simple as that. There are quite a few projects that use a Hub as starting map, open them in slade and check how they make it, that would help you understand and get the grasp of it. :) 1 Share this post Link to post
0 Kappes Buur Posted December 4, 2020 1 hour ago, StillChillBoi said: I'm trying to make a hub level and i set it to MAP00 but it just starts on entryway. Seems to me like an odd thing to want to do, but it is possible by mapping for an advanced source port like GZDoom, and possibly others. Start by creating your map as MAP00 in GZDoom's format Doom2 (UDMF) or Doom2 (Hexen Format) and as usual have a linedef special somewhere in the map to transition to the next map with "Exit Normal" then save the map Open the map in Slade3 and insert a MAPINFO text lump, which specifies the next map to go to, in this case MAP01, then save the map. Now, playing the map with GZDoom, the map is identified as MAP00 with the title name "Let's start here". Then the next map would be MAP01. 1 Share this post Link to post
0 Voidic Posted December 4, 2020 18 hours ago, Kappes Buur said: Seems to me like an odd thing to want to do, but it is possible by mapping for an advanced source port like GZDoom, and possibly others. Start by creating your map as MAP00 in GZDoom's format Doom2 (UDMF) or Doom2 (Hexen Format) and as usual have a linedef special somewhere in the map to transition to the next map with "Exit Normal" then save the map Open the map in Slade3 and insert a MAPINFO text lump, which specifies the next map to go to, in this case MAP01, then save the map. Now, playing the map with GZDoom, the map is identified as MAP00 with the title name "Let's start here". Then the next map would be MAP01. Wait its just MAP01 But with the custom skybox, name, and music... 0 Share this post Link to post
0 Voidic Posted December 4, 2020 (edited) OH WAIT I ACCIDENTLY PUT IT TO MAP01 0 Share this post Link to post
0 Voidic Posted December 4, 2020 Heres the MAPINFO: map MAP00 "Hub Ship" { sky1 = "SKYBOX11" music = "D_RUNNIN" next = "map01" } 0 Share this post Link to post
I'm trying to make a hub level and i set it to MAP00 but it just starts on entryway.
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