DavidN Posted December 2, 2020 What a set of rules - this is more like creating the level is the actual puzzle :) Not sure if I have the time this month but it seems an interesting challenge 1 Share this post Link to post
Dragonfly Posted December 2, 2020 I did not remove them no, since former human implies "dude with pistol". I can tweak it accordingly if you want to stick to that ruling, but if you do I'd make it a little clearer in the rule description. :) 1 Share this post Link to post
BluePineapple72 Posted December 2, 2020 Just now, Dragonfly said: I did not remove them no, since former human implies "dude with pistol". I can tweak it accordingly if you want to stick to that ruling, but if you do I'd make it a little clearer in the rule description. :) I'll change the rules. Former Human does imply pistol man, and I don't want to change the "8 Former Humans." For now on, you can use as many sergeants and commandos as you wish! 0 Share this post Link to post
Danlex Posted December 2, 2020 Map Name: Santa Inc Headquarters Author: Danlex Music: Jingle Bells country (from the resource pack) Format: Boom Difficulty Settings: no Comments: I hope you like the final fight :) Screenshot (with -nomonsters) Spoiler Dan-12daysxmas.zip 5 Share this post Link to post
BluePineapple72 Posted December 2, 2020 @Danlex Playthrough of Santa Inc Headquarters. Potentially my favorite map ever. Play it and you'll see why. 1 Share this post Link to post
DynamiteKaitorn Posted December 2, 2020 Map Name: [ "2 useless keys" ] Author: [ DynamiteKaitorn/Heich ] Music: [ "Hell Freezes Over" [jazz jackrabbit 2] Alexandra Brandon (Midi remix from VGMusic.com) ] Sky: [ SKY1 (AKA the resourcepack's default sky for maps 1-11) ] Format: [ BooM (tested an built in PrBooM+) ] Difficulty Settings: [ Yes, but only a few enemy reductions for the lower difficulties ] Comments: THE 10 SECTOR LIMIT IS QUITE POSSIBLY THE WORST IDEA EVER. Screenshots: Spoiler 2UselessKeys.zip 2 Share this post Link to post
Telemassacre Posted December 3, 2020 (edited) Spoiler Edited December 3, 2020 by Telemassacre : Resubmitted. 1 Share this post Link to post
BluePineapple72 Posted December 3, 2020 18 hours ago, Telemassacre said: Map Name: Overcast Christmas I just poked my head around, and unfortunately, since there aren't a quantity of monsters equalling that required in the rules (5 Arch-viles, 4 Cyberdemons, etc.) I will have to turn down this version of the map. If you've used up all the time, I will grant you some clemency in order to fill up the map with the required monster count. If you need help getting around the 10 sector limit, message me and I can give you a hand. 0 Share this post Link to post
Telemassacre Posted December 3, 2020 (edited) 2 hours ago, BluePineapple72 said: I just poked my head around, and unfortunately, since there aren't a quantity of monsters equalling that required in the rules (5 Arch-viles, 4 Cyberdemons, etc.) I will have to turn down this version of the map. If you've used up all the time, I will grant you some clemency in order to fill up the map with the required monster count. If you need help getting around the 10 sector limit, message me and I can give you a hand. Understood. I have resubmitted. overcastchristmasresub.zip Map Name: Overcast Christmas Author: Telemassacre Music: SM64: Cool Cool mountain Midi brought to you by BitMidi Sky: The default Format: Limit removing Difficulty Settings: No Comments: I hope i did not miscalculate my actors! Screenshots: Spoiler Edited December 3, 2020 by Telemassacre 1 Share this post Link to post
ViolentBeetle Posted December 3, 2020 (edited) 2 hours ago, Telemassacre said: Understood. I have resubmitted. overcastchristmasresub.zip Map Name: Overcast Christmas Author: Telemassacre Music: SM64: Cool Cool mountain Midi brought to you by BitMidi Sky: The default Format: Limit removing Difficulty Settings: No Comments: I hope i did not miscalculate my actors! Screenshots: Reveal hidden contents Your wad seems to be missing important lumps that prevents it from opening in limit-removing compatible source ports. I don't know what caused this, probably your node builder broke (Or you don't have it, but I think they are part of doom builders now). I know very little about that, but I fixed this locally by opening your map in UDB and saving it. 1 Share this post Link to post
Peccatum Mihzamiz Posted December 3, 2020 I have thoroughly enjoyed all the maps that have been submitted so far! @Dragonfly great, creative fights! @Danlex I loved the last battle in your map!@DynamiteKaitorn your map felt very smooth to me on first playthrough! I was expecting to get lost but everything felt natural. @Telemassacre's map has me chuckling every time I start the monsters in the 3rd room infighting and I hear the endless loop of reviving and killing :P. 3 Share this post Link to post
BluePineapple72 Posted December 4, 2020 Playthrough of @DynamiteKaitorn's map 0 Share this post Link to post
BluePineapple72 Posted December 4, 2020 Playthrough of @Telemassacre's map. 2 Share this post Link to post
Peccatum Mihzamiz Posted December 4, 2020 (edited) Map Name: The Word for 'Tree' is 'Boom' Author: Peccatum Mihzamiz Music: -not selected yet- Sky: Default Format: Boom (built in GZDB, tested with PrBoom+ 2.5.1.4 and GZDoom g4.4.2) Difficulty Settings: Yes, implemented Comments: My map is finished except for a few HOMs, adding the music and fixing the sector count (I only used 10 sectors but a few of them aren't properly joined together yet). The HOMs occur in PrBoom+, on the front left wall of some of the gingerbread houses, but not all the time. I haven't been able to fix it yet. I really did only use 10 sectors: I just have to track down the ones that aren't properly joined together right now and fix it. That is actually a long and tedious process. Despite these issues I am uploading the map now because it's otherwise finished, gameplay is not affected, and any feedback given over the weekend is genuinely appreciated. This is my first map EVER that I've finished and it's definitely not perfect. This 12 hour project is a real learning experience for me on many levels. I had to get very creative at the end with teleporting enemies without having the luxury of using a wall coming done to trigger them :). There are obvious issues withthe middefs but too bad: I'm out of time. Edit: I just spotted the ending door is broken. Will fix that as well. Screenshots: Spoiler The Word For Tree is Boom by Peccatum Mihzamiz.zip Edited December 4, 2020 by Peccatum Mihzamiz 1 Share this post Link to post
Kokoro Hane Posted December 4, 2020 This challenge looks fun. Screenshots of everyone's maps look fabulous. I'm tempted to try, but sadly I am not a confident map maker (yet), and I also have no idea how to use Boom format (yet). I should set some time aside to learn it! 0 Share this post Link to post
muumi Posted December 4, 2020 Map Name: Korvatunturi Massacre Author: Muumi Music: Naked gun theme midi Sky: Default Format: Boom Difficulty Settings: no Comments: Just nonstop butchering of gnomekind. Its a bit short of 400 cacodemons, I hope that's okay. Screenshot: Spoiler Download:Korvatunturi Massacre 3 Share this post Link to post
Kam Tovalski Posted December 4, 2020 Map Name: X-Mas Malfunction Author: TOVA Music: "God rest Ye, Deadly Gentlemen" by Lee Jackson Sky: MAP01 "winter" one Format: Doom Format Difficulty Settings: UV-Only Comments: Preety long and tough. With getting red key is longer and tougher Screenshots: here ->https://imgur.com/a/u9UQ14w XMas.rar 4 Share this post Link to post
ElPadrecitoCholo Posted December 4, 2020 58 minutes ago, TOVA said: Map Name: X-Mas Malfunction Author: TOVA Music: "God rest Ye, Deadly Gentlemen" by Lee Jackson Sky: MAP01 "winter" one Format: Doom Format Difficulty Settings: UV-Only Comments: Preety long and tough. With getting red key is longer and tougher Screenshots: here ->https://imgur.com/a/u9UQ14w XMas.rar My Dude! :'D 2 Share this post Link to post
Van Daemon Posted December 5, 2020 YES. More xmas maps to play this month 1 Share this post Link to post
BluePineapple72 Posted December 6, 2020 On 12/4/2020 at 1:23 PM, Peccatum Mihzamiz said: Map Name: The Word for 'Tree' is 'Boom' I've DMed you (on Discord) some advice for how to fix many of the issues you've commented on 1 Share this post Link to post
BluePineapple72 Posted December 8, 2020 (edited) Playthrough of @TOVA's map @muumi I'll have a video out of your map tomorrow. 1 Share this post Link to post
Pierrot Posted December 9, 2020 Map Name: A Frosty Gift Hunt Author: Pierrot Music: "Sugar Plum Fairies" Sky: none Format: Boom * Requires a sourceport that supports midtexture translucency * Difficulty Settings: no Comments: You are in a large freezer, in search for the evil Santas that keep your christmas presents. Download: frozhunt.wad 1 Share this post Link to post
Black Shuck 97 Posted December 15, 2020 (edited) From a cavern in the mists of darkness to the snowy plains outside the UAC camp. The dog of darkness has time to map once again. Limit removing means no restraints haha, I’ll see what I can make up in 12 hours, just expect a hard map. Edited December 23, 2020 by Black Shuck 97 1 Share this post Link to post
Captain Toenail Posted December 15, 2020 (edited) Does limit removing include Boom format? I have an idea for something but it's not possible in vanilla Doom. Edit: nevermind. I was going to build a train but the 10 sector limit is too restrictive. Maybe next time. Edited December 15, 2020 by Captain Toenail 1 Share this post Link to post
BluePineapple72 Posted December 15, 2020 Vanilla and Boom formats are acceptable. 5 day warning for submission deadline, December 20th 0 Share this post Link to post
MemeMind Posted December 16, 2020 Its been Exam the crunch days so I have been unable to map. I should be available on Friday. 1 Share this post Link to post
Death Bear Posted December 18, 2020 Map Name: "Deck the Underhalls" Author: Death Bear (of Death) Music: "Deck The Halls" (MIDI from resource pack) Sky: none Format: Boom (DOOM 2) Difficulty Settings: UV-Only Comments: Christmas Slaughtery goodness in Underhalls-inspired speedmap. DB.DTUH.zip 1 Share this post Link to post
TrialD Posted December 20, 2020 Map Name: "Merry Fistmas" Author: TrialD Music: Jazz Arrangement of "Santa Claus is Coming To Town" (MIDI Source) Sky: Default Format: Boom (DOOM 2) Difficulty Settings: UV-Only Comments: Tricky dicky mini slaughter map Screenshots: Spoiler TD_merryfistmas.zip 1 Share this post Link to post
MAN_WITH_GUN Posted December 21, 2020 Hey, here's my submission: Map Name: On top of the Cruelty Author: Man With a Gun Music: Something by Jimmy Sky: Default SKY1 in this texturepack Format: Prboom plus (complevel 9) Difficulty Settings: Yes, kinda. Comments: CCC - Cold. Cool. and Cruel. Download: TOC.zip Screenshot: 3 Share this post Link to post
BluePineapple72 Posted December 21, 2020 I'm extending the deadline to the 22nd, because I haven't finished mine of the Christmas spirit : ) 3 Share this post Link to post