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beezee88

How old is E2M7?

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Just how far back does the history of 'The Spawning Vats' go? In all the Betas and Alphas I have seen, there is always a level which looks suspiciously like E2M7. So is it the first Doom level ever made?

P.S. I wonder why they removed some of the interesting touchs from that level, like the cards on the table in one of the Alphas, and the 8-sided chair sprites.

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I thought that the marines standing around playing cards was a neat feature..
it would have been a cool start to have a small fight in the room and your fellow marines get killed.
oh well.
I have no idea about spawing vats though.

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The Spawning Vats rules. You can tell it has been around for a while because of how complex the damn thing is. I think the only level with more rooms is Map10. :P Anyway, yeah I remember seeing it in the alpha when I played, along with parts from E2M2, so I'm guessing it was one of the first in development. Don't know for sure though.

beezee88 said:

P.S. I wonder why they removed some of the interesting touchs from that level, like the cards on the table in one of the Alphas, and the 8-sided chair sprites.

Heh...their chair technology was superior to Duke Nukem's 1-sided chair sprites. The first game to ever acurately depict office chairs has to be Half-Life. :P

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Yeah we really need a new advancement in virtual chair technology.
I understand why the marines were removed from that scene (I think), but the card table graphics should have stayed.

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I don't understand why they scrapped the chairs. They could've made the environments even more believable and "space station" like just by including a few of these chair sprites in front of some computer consoles.

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Tom Hall did all of Episode 1 except for E1M8, which is why it feels so different from the rest of Doom. I like the way it turned out, myself . . .

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No. That's John Romero. Tom did E1M4 (which Romero changed a bit and retextured somewhat) and I think he also started E1M8 (which Sandy Petersen finished.)

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