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Coincident

Shooting Through Things: The Video

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Really good, high quality video as always. I feel like I'm always learning new things about this game :D.

EDIT: holy crap, congrats on the decino shoutout!

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There ya go, a reason to press 'g' on the automap.  

I'm going to blame this on every time I've ever taken damage or died playing Doom :-)

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This is so well done. I had an intuitive idea for why this was happening, but you really laid it all out for everyone to understand. You are a great teacher!

 

EDIT: So how does ZDooM and onwards fix this bug? Does it also use the corners of the Thing in question or some other way?

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Excellent video! I've encountered this occurrence more or less every time I've played Doom, and it never even crossed my mind that it might be a bug. How interesting. I am very impressed by the editing, writing and audio quality on display here. Its not easy to find more technical content that is both well-produced and easy for laymen (like myself) to understand.

 

I'm amazed that YT hasn't recommended any of your stuff to me. Your channel is a veritable gold mine of high-quality Doom-related content! What a find!

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3 hours ago, Pechudin said:

EDIT: So how does ZDooM and onwards fix this bug? Does it also use the corners of the Thing in question or some other way?

This is a very good question. I would guess it's the strategy of using the 4-corners (+ the center maybe), but I never saw that code.
Does anyone know?

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If I wanted to actively avoid this issue - should I keep the "128 sized sector" idea in mind when making maps?

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the complexity of what you've presented here almost blew my mind :)...great video btw

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@Ar_e_en You mean, while making maps? I don't think that will make much sense. Such issues may pop up while playtesting, and I think it's more reasonable to offset the whole map by some units so a blockmap line along a narrow hallway wouldn't affect the combat anymore.

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10 hours ago, Dimon12321 said:

@Ar_e_en You mean, while making maps? I don't think that will make much sense. Such issues may pop up while playtesting, and I think it's more reasonable to offset the whole map by some units so a blockmap line along a narrow hallway wouldn't affect the combat anymore.

I mean, if the map calls for a narrow hallway - then it's unavoidable, but if I wanted to minimize this occurrence - would I have to pay close attention to the grid lines? 

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