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Ryback

Hell Revealed demos [-complevel 2]

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Waited like almost 20 years for this D2all, about damn time. You'd make Opulent proud.

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Congratulations John. I'm delighted to have watched it live on your twitchtv stream. Well done managing to prevail after cybie failed to cooperate on map30!

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21 hours ago, johnfrinky said:

d2all UV Max in 6:05:42

hrall-60542.zip

Congratulations on the run.

 

In your text file, please specify the full version of the source-port (ex: Crispy Doom v5.9.0)
Then, re-upload it here in a new forum post with that information so I can upload this to DSDA.

Thanks.

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On 2/1/2021 at 2:17 PM, johnfrinky said:

d2all UV Max in 6:05:42

hrall-60542.zip

 

 

congrats. impressive, most impressive

 

giphy.gif

Edited by Pirx

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I thought the original run I submitted was a record but apparently I was looking at the wrong map (Map 02) which makes more sense since I thought it seemed really slow time wise but obviously I didn't watch the run. :p Anyway here is an actual improvement over the old record.

 

Map 01 UV-Fast in 1:29.

hr01f129.zip

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Does this map 32 demo qualify as a UV max?  I get all kill-able monsters (287/327) but exit with under 100% kills because I don't go around padding the kill count with the spawned monsters.

hr32-308.zip

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18 minutes ago, johnfrinky said:

Does this map 32 demo qualify as a UV max?  I get all kill-able monsters (287/327) but exit with under 100% kills because I don't go around padding the kill count with the spawned monsters.

hr32-308.zip

That counts, percentage isn't actually part of the rules for UV Max.

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10 hours ago, johnfrinky said:

Does this map 32 demo qualify as a UV max?  I get all kill-able monsters (287/327) but exit with under 100% kills because I don't go around padding the kill count with the spawned monsters.

hr32-308.zip

It's max indeed, don't forget to add a textfile if you want to submit the run to DSDA though!

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OK thanks guys!  I forgot to add the complevel 2 parameter when recording so idk if it's valid for sda but I'll keep in mind for the future.

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OK this one is for dsda.  The reason I was able to get such a low time before is because without the complevel 2 parameter, the monsters in the 4 inside pillars were dead on arrival, saving all the time and cells needed to kill them.

hr32-326.zip

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