Sephiroth Posted February 16, 2003 well i fired up worldcraft 1.5b to do some quake editing. only 1 problem. how the hell do u make water???! i mean it should be func_wall or Func_water, right. can someone please tell me how to make water in quake and in worldcraft. i tried the worldcraft site, but no luck. 0 Share this post Link to post
Fletcher` Posted February 16, 2003 Water is the same as a regular wall block. Except you can pass through it. Keep looking through the texture browser, you'll find it. 0 Share this post Link to post
Ichor Posted February 16, 2003 Water will automatically become water (along with slime and lava) when you add that into your map. Just remember a couple of things. First, all of the sides of the polyhedron (or brush) must be the same texture. And second, all sides of the water polyhedron must be bordered with something solid. Otherwise, qbsp will register that as a hole in the map, and vis will not work on it. 0 Share this post Link to post
DarkWolf Posted February 16, 2003 *teleport will act like water too, since the texture name is preceded with an asterix. 0 Share this post Link to post
Sephiroth Posted February 16, 2003 yea i was useing the water texture. well i will have to play with it. maybe try not using func_wall. well thanks. also has the older quake worldcraft editor been made freeware, the half-life one is. i check the site but last time it was updated was in 99 0 Share this post Link to post
Torn Posted February 16, 2003 Sephiroth said:well i fired up worldcraft 1.5b to do some quake editing. only 1 problem. how the hell do u make water???! i mean it should be func_wall or Func_water, right. can someone please tell me how to make water in quake and in worldcraft. i tried the worldcraft site, but no luck. Try a quake forum... 0 Share this post Link to post
Torn Posted February 16, 2003 boris said:Oh BTW, Worldcraft is at 3.3 now, heh. well, 3.3 is made for half-life, 1.5 (or 1.XX) is made for quake1 0 Share this post Link to post
toxicfluff Posted February 19, 2003 Lol, I'm mainly reading this 'cause I found the subject title funny. Heh. Anyway, I think WC 3.3 can be converted with difficulty to quake1. I highly recommend using GTKradiant for Quake1 editing, because it's quite a lot more powerful than WC, and will end up saving you a lot of time with texturing etc, Anyway if registered worldcraft 1.6 will do you: I will get banned next time for warezing stuff If you wanna make maps with more stuff in them than the normal quake can allow get the Nehahra mod. It had some of the most talented people in the quake modding scene working on it, and so if you decide to edit for that you have earthquakes, pushable objects, different kinds of enemy AI (aggressive, friendly, defensive etc,), fog, breakable scenery, rain/lightning effects. There's also millions of great textures. Agh, there's so many editing features I can't be bothered to list them all. Oh yeah, and it's also the best Quake SP mod IMO: http://www.planetquake.com/nehahra/ 0 Share this post Link to post
Torn Posted February 19, 2003 ToXiCFLUFF said:Anyway if registered worldcraft 1.6 will do you: I will get banned next time for warezing stuff Bad boy... baaad boooy!... 0 Share this post Link to post
DooMBoy Posted February 19, 2003 ToXiCFLUFF said:Anyway if registered worldcraft 1.6 will do you:I will get banned next time for warezing stuff Heh. Hehehehe. Heheheheeehhe. 0 Share this post Link to post
toxicfluff Posted February 20, 2003 Lol, I found that quite funny as well. I like the way it was just stuck in the center rather than warning me in a separate post. It would be excellent to be an Evil admin.... you could just change what people said all the time, and start huge flame wars - and then just sit back and watch the show. 0 Share this post Link to post
Cyb Posted February 20, 2003 Wow, this is the most off topic thread ever. Moving it to everything else. 0 Share this post Link to post
Arioch Posted February 20, 2003 Was it a boy or a girl? What did you name it? Congratulations on your new baby! 0 Share this post Link to post
Sephiroth Posted February 21, 2003 hey i found it out, have to leave it as is(no changing to func_wall) i always thought that worldcraft was freeware after quake, but i guess not. I asked the creator of the site about howmuch it costs and if it was still avlible. however he never replied. i have also used tread3d, that one is very nice too, and freeware(last time i checked) 0 Share this post Link to post
Cyb Posted February 21, 2003 Sephiroth said:i always thought that worldcraft was freeware after quake, but i guess not. I asked the creator of the site about howmuch it costs and if it was still avlible. the halflife version is and has always been free (came with halflife as version 2.1), but the quake one was not, though tarin tells me it's possibly (though not easily) to make the newer versions able to edit quake. the quake versions, much like dck (same author) were not free, though their current status is prolly abandonware I assume 0 Share this post Link to post
Ichor Posted February 21, 2003 If we could only find the guy, we could ask him to release the source code to both editors. 0 Share this post Link to post
AirRaid Posted February 21, 2003 Cyb said:the halflife version is and has always been free (came with halflife as version 2.1 <nitpick> 2.0 </nitpick> 0 Share this post Link to post
Sephiroth Posted February 21, 2003 yea, i dont see why he would not release the source at this time. quake1 has been dying out and i dout few use DCK anymore. 0 Share this post Link to post
Fletcher` Posted February 21, 2003 Sephiroth said:yea, i dont see why he would not release the source at this time. quake1 has been dying out and i dout few use DCK anymore. I DCK. :) 0 Share this post Link to post