Johnatone Posted February 20, 2003 alright, we've all had our pissing fits about quake. i'm not trying to start another war about who likes what because frankly i think it's been beaten enough as it is. so i'm going to ask some questions, mebbe the tonal quality of the question might piss some people off, but just read the question, answer the question if you can, and please don't hurt me for asking quake questions in a doom forum. 1) quake 1 was dark and grainy, i know, but i still loved it and some of the level designs were pretty neat. has anyone made a quake 2 total coversion of quake 1, and if so, where may i find it? 2) has anyone made a quake 2 total conversion of doom or doom ii? or just a quake 1 total coversion of either doom game? thanks for your time, i hope this thread will not get torn apart and eventually sent to post hell. 0 Share this post Link to post
Lizardcommando Posted February 20, 2003 1) I don't know. 2) I don't know if someone tried to make a Quake2 version of Doom2, but I know someone tried and making a GFX replacement of most of the Quake 2 enemies and weapons for Doom 2, but IMO it sucked. 0 Share this post Link to post
Arioch Posted February 20, 2003 Closest thing to a TC that came was Generations, and it got canned: http://www.planetquake.com/generations/ Then there were full Doom episodes done for Quake 2, using Quake 2 resources. You'll find those here: http://ricebug.qeradiant.com/doom.shtml 0 Share this post Link to post
Lord FlatHead Posted February 20, 2003 I don't know of a Q1 -> Q2 conversion, but if you want to run Quake in a superior graphics engine, try the Tenebrae source port. 0 Share this post Link to post
Sharessa Posted February 20, 2003 I remember playing a Quake 2 level set with Doom textures and remakes of several e1 maps. After beating e1m8, you go to some weirdass level and end up fighting a makron in one of the most anticlimactic battles ever. 0 Share this post Link to post
Sephiroth Posted February 21, 2003 yea try tenebrae quake, if u got a lot of ram and a good AGP card(geforce 3 or above) that port is said to use similar graphics processes that will be seen in doom3. i should add that it is really alpha quality. so there are many bugs. i would recomend others like darkplaces, as they run better and are stable 0 Share this post Link to post
Grazza Posted February 21, 2003 Doom stuff in Quake 2: SOG (see the page that Arioch linked to). A very large download - possibly worth it. Quake stuff in Doom: QDoom (uses the EDGE port). Quake atmosphere/look in Doom: several wads by Bryant and Kevin Robinson, such as Distion (Dissolution) and, in particular, Slipgate. Regarding Quake 1 being "dark and grainy", have you tried GLQuake (or D3DQuake)? They are a bit less demanding on your system than the admittedly beautiful Tenebrae. 0 Share this post Link to post
Stealthy Ivan Posted February 21, 2003 monochrome said:2) has anyone made a quake 2 total conversion of doom or doom ii? or just a quake 1 total coversion of either doom game? Yeah good point... If this is out there some where I would like to see it too? 0 Share this post Link to post