maxmanium Posted February 25, 2021 Curious to hear some thoughts about this. I have it enabled but then it sometimes feels like I'm cheating with Boom mapsets. 0 Share this post Link to post
Outrageous Videos Posted February 25, 2021 Usually I leave it off because it looks funny to have thousands of lost souls from infighting. Hordes over 21 usually tear themselves apart fairly quickly anyways so it's not too big of a deal for me. It's a personal preference imo I'd say turn it on for IWADS and off for anything after. 0 Share this post Link to post
idbeholdME Posted February 25, 2021 Always off. One of the original engine limitations that I was super glad to get rid of. 2 Share this post Link to post
seed Posted February 25, 2021 Never messing with it myself, to play the wads the way they were intended. But I occasionally enable it if a giant group of Lost Souls can form and I just want them to taste their own medicine. 1 Share this post Link to post
maxmanium Posted February 25, 2021 1 minute ago, seed said: Never messing with it myself, to play the wads the way they were intended. How can you know what's intended outside of vanilla wads? 0 Share this post Link to post
seed Posted February 25, 2021 1 minute ago, maxmanium said: How can you know what's intended outside of vanilla wads? Because why would it be restricted in wads and mods that do not depend on vanilla limitations? Vanilla: needs the limit. Boom/MBF: nope. ZDoom and derivatives: also nope. 0 Share this post Link to post
omx32x Posted February 25, 2021 unrelated but seeing doom 2 maps like the pit were pain elementals dont spawn lost souls because limit is already reached and refueling base were pain elementals spawn very few lost souls it feels like at least during development the limit didnt exist or at least it was way bigger though most of the time i leave it on 1 Share this post Link to post
maxmanium Posted February 25, 2021 8 minutes ago, seed said: Because why would it be restricted in wads and mods that do not depend on vanilla limitations? Vanilla: needs the limit. Boom/MBF: nope. ZDoom and derivatives: also nope. I guess I don't see it so much as a limitation as a balancing mechanism. I understand why they actually had to put it there originally tho, so I guess you make a good point. 0 Share this post Link to post
ReaperAA Posted February 25, 2021 Depends on the complevel the wad was made for: For vanilla/simple limit-removing wads: limit is on Everything else: limit off 2 Share this post Link to post
seed Posted February 25, 2021 (edited) 23 minutes ago, omalefico32x said: unrelated but seeing doom 2 maps like the pit were pain elementals dont spawn lost souls because limit is already reached and refueling base were pain elementals spawn very few lost souls it feels like at least during development the limit didnt exist or at least it was way bigger though most of the time i leave it on Or it was overlooked during the testing phase, and because it is a fiddly thing to mess with in the engine, which affects the balancing of other maps, it could cause more issues than solve, so they left it as it was. Hardware was very limited back then, and spawning too many enemies in maps could easily cause performance issues due to more things needing to be processed too. 0 Share this post Link to post
MrTAD Posted February 25, 2021 I always play with the Lost Soul Limit on. Usually because I'm playing in Chocolate Doom a lot, but when I'm using LZ Doom I see no reason to keep it on. (Unless the Map is a Slaughter Map like a toned down Version of Nuts. Cause My PC is Garbo in those situations) 0 Share this post Link to post
Scypek2 Posted February 25, 2021 I always thought it would be cool to have a less global lost soul limit, for each pain elemental. Maybe something like ten lost souls for each, and then when it tries to spawn another, the earliest spawned lost soul dies. So it's always capable of attacking, but it never gets too crowded. 2 Share this post Link to post
xX_Lol6_Xx Posted February 25, 2021 (edited) It's fine, I believe it was implemented so the computers wouldn't explote. You can turn it off if you want, I usually keep it on. So, neither yay or nay, it's your choice 56 minutes ago, Scypek2 said: I always thought it would be cool to have a less global lost soul limit, for each pain elemental. Maybe something like ten lost souls for each, and then when it tries to spawn another, the earliest spawned lost soul dies. So it's always capable of attacking, but it never gets too crowded. That would have been good. Perhaps it would have made the game a little more balanced 0 Share this post Link to post
GarrettChan Posted February 25, 2021 No fixed answer to this as I play with the correct complevel. For newer maps, it should be designed under the assumption of complevel, so if there's a vanilla map with 21+ originally placed Lost Souls and the map uses Pain Elementals as the big chunk of the enemy, then it's the fault of the map. An old example for this is Doom 2 Map09, but I guess that's back in the dark ages, so we should cut some slack for Sandy. If a Boom level uses some *annoying* placements of Pain Elementals and they can easily produce 21+ Lost Souls and screw up your day. Then this is something the player needs to overcome instead of just limit Lost Souls to 21. An example for this is Sunder Map05 where you can push the Pain Elemental into the wide open area and screw yourself. 0 Share this post Link to post
BoxY Posted February 25, 2021 (edited) I always just load wads with the complevel they were designed for regardless of if I'm recording or not, so I don't control over whether it's on or off. Turning it on in some maps would be a big downgrade, especially in slaughtermaps where mass pain elementals are part of the fun. Can you imagine the final fight in Sunlust map30 without that insanely giant cloud of meatballs and lost souls? It would be a waste of a good fight. 1 Share this post Link to post
SilverMiner Posted February 25, 2021 Limited souls is always disabled for me cuz it's the intended way I think it's meant to play Doom 0 Share this post Link to post
Sir Hattington Posted February 25, 2021 (edited) I have the limit enabled because it's vanilla™. And I also hate lost souls/pain elementals. 0 Share this post Link to post
DooM Bear Posted February 26, 2021 Absolutely I keep it on! Spawned lost souls are one of the few demons that I dislike as they are just an annoyance and ammo drain in large numbers. 0 Share this post Link to post