Payload4367 Posted March 6, 2021 3 hours ago, morse_deal_with_god said: Slowly getting there..... Looks great. Looking forward to playing this. Let me know if you need any help deciphering that mod. It's had a lot of hands in it over the years and can be a bit of a mess (which, I admit, I contributed to :P). Keep up the good work. 1 Share this post Link to post
wallabra Posted March 6, 2021 1 minute ago, GJC said: More texture/voxel testing... Oo, this is very neat! I realy love little texture tricks like that! :D I should make something like this too. I think GIMP has a lighting function that would allow me to do this, right? I could tile a flat (and optionally its bumpmap, for extra goodiness), apply light in its middle, and export it as multiple flats! This makes me feel inspired! 0 Share this post Link to post
Silhouette 03 Posted March 6, 2021 @GJC, this looks great! Is this for a specific project, or are you just creating voxels? 0 Share this post Link to post
GJC Posted March 6, 2021 (edited) Thanks @Gustavo6046. I was trying the spotlight lighting in Ultimate Doom Builder. Been on Doom Builder 2 for a while now. Yes thanks, it's a project @Silhou3tte. Though I think it will be a while in the making. The whole idea is a good bit further than production. Trying to keep at it, there is more. 0 Share this post Link to post
wallabra Posted March 6, 2021 It vaguely reminds me of the lighting in some of Unreal's maps. That's an excelent thing if you ask me! 0 Share this post Link to post
Silhouette 03 Posted March 6, 2021 6 minutes ago, GJC said: Yes thanks, it's a project @Silhou3tte. Though I think it will be a while in the making. The whole idea is a good bit further than production. Trying to keep at it, there is more. Looks good so far. Keep it up! 0 Share this post Link to post
Doom_Dude Posted March 6, 2021 Vilecore 1.2 Remaster before and after shot. Map 29: Paths of Chaos. 14 Share this post Link to post
Mr. LBN Posted March 6, 2021 1 hour ago, Doom_Dude said: It's great to see these before and after posts. Would it be redundant to have a "Remastered/Before & After" thread since we already have this thread and one other to share DOOM pics? 2 Share this post Link to post
Quill Posted March 6, 2021 I'm fixing up/reworking/reimagining some earlier levels in my vanilla MegaWAD since they rather seem amateurish. Here's MAP02. Original Version. Spoiler New Version, Old Starting Spot Spoiler New Version, New Starting Spot (yellow key door leads to the main courtyard area) Spoiler 6 Share this post Link to post
cannonball Posted March 6, 2021 (edited) Just messing around with some Plutonia-esque themes for a personal project. This has been sort of retrofitted from a potential back-up map from another project, hence the computer base theme. 22 Share this post Link to post
Doom_Dude Posted March 7, 2021 6 hours ago, Mr. LBN said: It's great to see these before and after posts. Would it be redundant to have a "Remastered/Before & After" thread since we already have this thread and one other to share DOOM pics? Thanks. Umm, I'm leaning towards redundant but then again, there's plenty of other threads that are more redundant, so maybe flip a coin.. ;) 0 Share this post Link to post
Mr. LBN Posted March 7, 2021 12 hours ago, cannonball said: Just messing around with some Plutonia-esque themes for a personal project. This has been sort of retrofitted from a potential back-up map from another project, hence the computer base theme. Alien Ventonia? 8 hours ago, Doom_Dude said: Thanks. Umm, I'm leaning towards redundant but then again, there's plenty of other threads that are more redundant, so maybe flip a coin.. ;) I'll sit on this thread for a bit. Maybe in the future I'll create a thread specifically for newer mappers since I really started mapping seriously last year, and in terms of aesthetics I've greatly improved and would like to encourage others. Kinda like a psychological quirk (Newer mappers see other newer mappers progress from when they started themselves and it motivates or sparks an idea in the viewers head). 1 Share this post Link to post
MattFright Posted March 7, 2021 I can't stop seeing faces in every flesh structure i make, i think i'm going insane... Spoiler On a more serious note though, these are so much fun to make (please don't mind the barren surroundings) 19 Share this post Link to post
Mr. LBN Posted March 7, 2021 (edited) 1 hour ago, MattFright said: You do realize I'm gonna somewhat copy this style when I decide to make a hellish style map correct? 1 Share this post Link to post
MattFright Posted March 7, 2021 4 hours ago, Mr. LBN said: You do realize I'm gonna somewhat copy this style when I decide to make a hellish style map correct? Go right ahead! Spread the flesh corruption as you please, i love maps with this sort of aesthetic :) 0 Share this post Link to post
E.M. Posted March 8, 2021 14 minutes ago, Remilia Scarlet said: Is this Doom 3? 0 Share this post Link to post
ENEMY!!! Posted March 8, 2021 I recognise the Doom 3 textures - I'll be interested to see how this pans out, for as someone who spent almost a decade modding for Doom 3 with limited success, I always found Doom 3's lighting system problematic, especially in the techbase areas. The main downside of the Doom 3 textures in Classic Doom is that they look rather more plain and "washed out" but the third and fourth screenshots in particular indicates that Remilia's use of coloured lighting may well help address that problem. 0 Share this post Link to post
wallabra Posted March 8, 2021 2 minutes ago, ENEMY!!! said: The main downside of the Doom 3 textures in Classic Doom is that they look rather more plain and "washed out" So basically Quake 3 techbase? Okay. 0 Share this post Link to post
Remilia Scarlet Posted March 8, 2021 21 minutes ago, E.M. said: Is this Doom 3? It's Doom 2 using k8vavoom and Doom 3 textures. I've never made a Doom 3 map. 0 Share this post Link to post
E.M. Posted March 8, 2021 4 minutes ago, Remilia Scarlet said: It's Doom 2 using k8vavoom and Doom 3 textures. I've never made a Doom 3 map. I know. I was just making a joke. 1 Share this post Link to post
CorzaX24 Posted March 8, 2021 Just a little something I've been working on for the past 3 days. 16 Share this post Link to post
TheGreenZap Posted March 8, 2021 19 minutes ago, Remilia Scarlet said: It's Doom 2 using k8vavoom and Doom 3 textures. I've never made a Doom 3 map. I cannot wait to play this, it looks awesome!! 1 Share this post Link to post
ketmar Posted March 8, 2021 41 minutes ago, E.M. said: Is this Doom 3? Doom 4 we all wanted, but never got. ;-) 2 Share this post Link to post
Rei is now real Posted March 8, 2021 Lvl1-1: Highway Holocaust (uses a bit of OTEX and Aquatex, and Textures from Duke 3D and NAM) 11 Share this post Link to post
MattFright Posted March 8, 2021 What's with all of the gorgeous screenies being posted all at once here? Wow. 21 minutes ago, HEVSoldier_nova said: Lvl1-1: Highway Holocaust (uses a bit of OTEX and Aquatex, and Textures from Duke 3D and NAM) This look amazing. I love when people make use of unconventional combinations of textures, helps give their maps so much personality and unique look. 2 hours ago, Remilia Scarlet said: This looks gorgeous. Anyone who can make maps using D3's textures has my respect because i tried using them a few times and they're so abstract that i always ended up with a headache and anxiety. k8vavoom has some really nice looking lighting too. 3 Share this post Link to post
Rei is now real Posted March 8, 2021 19 minutes ago, MattFright said: This look amazing. I love when people make use of unconventional combinations of textures, helps give their maps so much personality and unique look. eeey, thanks mate! 1 Share this post Link to post
NaMcOJR Posted March 9, 2021 Working on Episode III for "Netherworld", this location exists in reality: 18 Share this post Link to post