1Destro3456 Posted March 16, 2021 Your magnum opus, let's say. What do you consider that is the best work that you have done? Be that a megawad, a single map, a contribution that you made for a project. Just anything, really but you must've done it yourself. 2 Share this post Link to post
Dubbag Posted March 16, 2021 (edited) https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/potluck one of my favorites 3 Share this post Link to post
Phobus Posted March 16, 2021 Doom II: 25 Years on Earth (One Year Late Edition) is obviously my most recognised work after my Cacowards runners-up mention last year, but my best individual map is probably either in DBP19 (MAP10: Winter Wonderland) or 23 (MAP12: Abdicate the Throne). All relatively recent work, which is encouraging. 7 Share this post Link to post
El Inferno Posted March 16, 2021 This still my favourite map. In terms of the atmosphere and exploration it's definetely the best one by me. 1 Share this post Link to post
yakfak Posted March 16, 2021 I made one called Northern Powerhouse which I'm insanely happy with, but... I put it in a DMP but a teleport sector got disconnected somehow so it isn't maxable and then I released it solo but with a self-sabotaging joke encounter with hundreds of zombiemen I love the feel of the map and I'm happy with its strictness and some day I should reapproach the gameplay so it doesn't mock anyone attempting to play it lol it just kinda looks like this from every angle weird texture usage and stacks of stuff, all stock textures but with a slightly different palette and I redid a MIDI tune from XCOM which really suits it alas it is just another zzzv map which disdains gameplay as a necessary evil 10 Share this post Link to post
Clippy Posted March 16, 2021 7 hours ago, Dubbag said: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/potluck one of my favorites This was a lot of fun! 2 Share this post Link to post
Misty Posted March 16, 2021 If I count only personal releases, in_search demo wad for Eternity Engine still makes me happy: (it's shelved as for now due studies and personal reasons) 16 Share this post Link to post
Deadwing Posted March 16, 2021 (edited) Moonblood Gateway (map 20 from Moonblood): It's a soul crushing level, where space is always limited and the enemies put a pressure on the player. Also, it can be played in so many different ways due to the open layout, although it's restricted enough to avoid free movement, so the experience varies a lot depending on which routes and/or shortcut you take. Exomoon's King Atrium: It's a map different from everything that I created before. It's more linear, very moody and the environment is big. It reminds me of Hall of Giants from Unreal Tournament. The setpieces are also very fun to deal with. 9 Share this post Link to post
Yugiboy85 Posted March 16, 2021 My Man on the moon map (and its prequel: travelling to the moon). This is what I consider my finest work to date. It also got a runner's up on the 2018 cacowards and that made me really happy. Though, with new eyes, there are ton of changes I would bring to it to make it flow better, etc...Still, I'm really proud of myself here 9 Share this post Link to post
RichardDS90 Posted March 16, 2021 Torn between Astro Airships and Cheerful Cliffs on Super Golden Souls for best map I made. Astro Airships was my magnum opus map, I really used a lot of ZDoom stuff to bring it to life, from portals to 3D floors. Cheerful Cliffs gets a big mention for one reason, it was based on my first ever custom map! To watch it grow into how I made the map today is such a beautiful feeling! Jazz Jackrabbit Doom is really feeling like it's doing the Jazz universe justice. BassSlapper89 is doing a tremendous job on the new version, I'm enjoying really bringing the world to life further from animating the textures like how the tiles and sprites were animated in the original. 8 Share this post Link to post
MattFright Posted March 16, 2021 I haven't released it yet (and i probably won't for a few other months), but this is the biggest, most polished and most fun project i've made and it's still the very first actual project i started working on. It uses loooots of portals, 3D floors, DECORATE and other advanced GZDoom features to make the level design feel very Unreal/Quake-like. It's currently unnamed because i'm not very creative with names. 17 Share this post Link to post
Doom_Dude Posted March 16, 2021 At first I thought that this would be a hard question to answer. But after some thinking and looking for a screenshot or two. I guess I would have to say Vilecore 1.2 since it's the thing I worked on for ages and is most likely to get finished... It's history is kinda complicated. In 2001 I started to work on a Vilecore upgrade, which turned into Vilecore 2 because of how expanded the maps were and how much stuff I added on there. In 2017 I decided to upgrade Vilecore again but this time with restraints and the 1.2 Remaster was born. In 2019 Vilecore 2 got itself turned into a UDMF project that is now 98% all new maps. That project needs a lot of work and is now on the back burner while I get 1.2 done. Lets just say that V1.2 has some work in it that was a part of Vilecore 2, which makes sense at least to myself. haha. Explaining it can be complicated. If this remaster is the last thing I finish, I'll be happy. 14 Share this post Link to post
Van Daemon Posted March 16, 2021 I have a few maps that I love but I have only released one, so I am just gonna share that one for now which is pretty special. 11 Share this post Link to post
Buzzerb5x9x Posted March 16, 2021 Bio Lab.zip been working on this for my megawad on working on its map 3 if you wana play it 2 Share this post Link to post
Lorenz0 Posted March 16, 2021 A few of my favorite maps are the ones I made for my upcoming megawad, so I won't go in detail until that's released. But when it comes to my favorite work that's already available, I'd say that's "Seatooth", map03 of Alienated: It's by no means a perfect map, probably not even the best in Alienated, but I have the fondest memories of it, out of all my maps. It was the first time I created a level on such a large scale, succesfully combining good visuals and creative encounters. 15 Share this post Link to post
The_SloVinator Posted March 16, 2021 (edited) Oculus Malus - Sigil inspired E3M1 single map (2019) Limit Removing Plutonia Revisited Community Project 2 (WIP project but my map is final) - Church of Pollution (2021) Boom These two I'm the most proud of. :) Edited March 16, 2021 by The_SloVinator 15 Share this post Link to post
Silhouette 03 Posted March 16, 2021 Honestly, It'd have to be this one. I've only published three maps so far, but I've been the happiest with this one. It may seem unremarkable to some, but I think I really made something special, that means something to me. You could call it sentimental value, but I published this quite recently. Anyway, if you feel so compelled to play it, use the second download link. I screwed up in the most embarrassing way possible: a simple linedef flip, and had to make a quick fix. 3 Share this post Link to post
valkiriforce Posted March 16, 2021 I had fun talking about some of my personal favorite works before over on a Twitter thread, so I'll just link that here: Otherwise, I could just say all three playable maps of Oceanside were all wonderful to make, and of course I've made more maps over time and it's only made it harder to narrow down a list. 5 Share this post Link to post
Ofisil Posted March 16, 2021 I have a soft spot for E2M7 of my megawad DOOM: Damnation My best? Far from it, but I love its atmosphere, even after play-testing it a million times, and I love how the legions of hell unleash right in the finale, pushing you back into the map. 2 Share this post Link to post
ViolentBeetle Posted March 16, 2021 Either MAP04 or MAP10 from Hell Frontier The former includes a teleport puzzle designed to torment unsuspecting players. The latter is just a fun map with intense encounters. 1 Share this post Link to post
smeghammer Posted March 16, 2021 I am quite proud of this one. As the title suggests, a somewhat abstract one... 1 Share this post Link to post
CorianderCastor Posted March 16, 2021 I don't have much released Doom stuff, but I some nice ideas in my gray boxes. I rather enjoy my keen level pack though. I think the ice bridge would be my favorite, but I do like the circular design of the underworld shrine. 1 Share this post Link to post
pcorf Posted March 17, 2021 My favorite map is one of the maps in one of my yet to be released megawads. But out of released maps, THT Threnody MAP03 Chemical Faciity for layout and standalone release Sinful Outpost for appearance. 2 Share this post Link to post
RonnieJamesDiner Posted March 17, 2021 12 hours ago, Lorenz0 said: I'd say that's "Seatooth", map03 of Alienated: That's such an awesome map. Might be time for me to replay Alienated... 1 Share this post Link to post
spineapple tea Posted March 17, 2021 (edited) Abyss was never finished, but I feel like it was the first map I made that really made me think of what I was good at. 0 Share this post Link to post
joepallai Posted March 17, 2021 Dementia is probably my all time favorite level that I did; I like it enough that I started making an episode inspired by that one level's theme. Everything else is okay, but doesn't hold the same draw that Dementia does for me (what can I say, I'm a sucker for GSTONE and Orange skies). 3 Share this post Link to post
Korozive Posted March 17, 2021 On 3/16/2021 at 4:13 AM, MFG38 said: All 6 maps of Gomorrah. Whoah back the fruck up. Never knew this existed. Screens look awesome. 1 Share this post Link to post