SkeletronMK666 Posted March 17, 2021 4 hours ago, Lobo said: You need a midi version of :the gunman by ordan organ for a level like this 0 Share this post Link to post
Lobo Posted March 17, 2021 We've got a full Ogg Vorbis track list to go with it 😉 0 Share this post Link to post
Omniarch Posted March 18, 2021 My first attempt at vanilla mapping: Spoiler All shots taken with Crispy  This is just kind of a random map that I threw together in about seven hours in order to practice non-orthogonal / semi-orthogonal geometry. I decided to restrict myself to the vanilla limits to help keep my ambitions in check.  I think it turned out rather well, all things considered. Gives me a much needed confidence boost before I start work on something... more substantial... watch this space! 22 Share this post Link to post
Stupid Bunny Posted March 18, 2021 @Omniarch love the E3 styling in these. Great use of space too based on those shots 1 Share this post Link to post
LordEntr0py Posted March 18, 2021 @Omniarch love it! Flesh and rusted metal 1 Share this post Link to post
Silhouette 03 Posted March 18, 2021 @Omniarch, I can't wait to test that one when it's released. 1 Share this post Link to post
MS-06FZ Zaku II Kai Posted March 18, 2021 57 minutes ago, Omniarch said: My first attempt at vanilla mapping:  Hide contents All shots taken with Crispy  This is just kind of a random map that I threw together in about seven hours in order to practice non-orthogonal / semi-orthogonal geometry. I decided to restrict myself to the vanilla limits to help keep my ambitions in check.  I think it turned out rather well, all things considered. Gives me a much needed confidence boost before I start work on something... more substantial... watch this space! Is that the little project you´ve been talking about? ;) 0 Share this post Link to post
Omniarch Posted March 18, 2021 4 minutes ago, Silhou3tte said: I can't wait to test that one when it's released. My current plan is to keep all the vanilla maps I create for fun as one 'set', then release it when I accumulate a megawad or at least an episode's worth. I'll call it Omni's Box of Chocolates (get it, 'cause Chocolate Doom? eh? eh?).  Of course, if you want to play the maps sooner, I am always in need of feedback, especially when it comes to balancing difficulty settings. Send me a DM if you're interested :)  4 minutes ago, MS-06FZ Zaku II Kai said: Is that the little project you´ve been talking about? ;) Oh no, this is just a random thought fart of a map. I didn't even plan this one in advance xD. Evidence of my real project will (hopefully) be forthcoming in the near future, though I can't make any promises ;)  Thanks to ^^ as well as @StupidBunny and @LordEntr0py for the interest. It is nice to be on the receiving end for a change :) 2 Share this post Link to post
Sectorslayer Posted March 18, 2021 (edited) First steps in Doom 2 mapping. Also an attempt to do layout and gameplay first and detailing later. Edited March 28, 2021 by sectrslayr 13 Share this post Link to post
Alfwin Posted March 18, 2021 I'm currently working on a vanilla megawad, working title "Below." The plan is to have a series of bite-sized maps (average 5 minutes play time per level) themed around the descent into a dark, industrial hell. Currently, 4 maps are complete. I intend to publish episode 1 - The Factory - once all 11 maps are done.  Spoiler  22 Share this post Link to post
Dubbag Posted March 20, 2021 (edited) What I'm currently working on right now. Minor details have yet to be added. Very Bare-bones Right now. Spoiler  Edited March 20, 2021 by Dubbag 7 Share this post Link to post
Omniarch Posted March 20, 2021 Big things are afoot... Spoiler Some very early-stage screens of my latest map  12 Share this post Link to post
Mr. LBN Posted March 20, 2021 50 minutes ago, Omniarch said: Big things are afoot...  Hide contents Some very early-stage screens of my latest map   Yeah, this is a great rendition of descent into madness. 2 Share this post Link to post
Omniarch Posted March 20, 2021 18 minutes ago, Mr. LBN said: Yeah, this is a great rendition of descent into madness. Are you referring to MAP28 of Bloodstain or just the general concept? 0 Share this post Link to post
1Destro3456 Posted March 20, 2021 My third map, it isn't turning out bad at all, I'm trying at a better map than the last one, and I think its turning out to be better   4 Share this post Link to post
NaMcOJR Posted March 20, 2021 There's no such thing as "too many crates". Harbor-themed work-in-progress. Â 12 Share this post Link to post
Rei is now real Posted March 20, 2021 WIP Partial Conversion (really only the weapon sprites are changed, I'll also replace the monster sprites at one point) 6 Share this post Link to post
Azuris Posted March 20, 2021 Adding Details to my Main Hall while fighting classic Dooms Limitations. But i want it compatible with Doom 2 :P 4 Share this post Link to post
Rei is now real Posted March 20, 2021 T R E E (still part of my partial conversion) 3 Share this post Link to post
morse2179 Posted March 20, 2021 1 hour ago, tuturbo1991 said: Sketch   Blockout   I really need to start doing this... 3 Share this post Link to post
JediMB Posted March 20, 2021 Â Short clip from my second map. It's a bit outdated at this point (recorded nearly a month ago), and I'm currently working on MAP03. 1 Share this post Link to post
Lizardcommando Posted March 20, 2021 After making my map for the We Draw It, We Map It community map pack, I decided to tinker around in Doom Builder a bit more. I made a small little apartment. I have no idea what else to do for this map. 10 Share this post Link to post
Dubbag Posted March 21, 2021 6 hours ago, tuturbo1991 said: Sketch   Blockout  I always find it interesting when people draw they're maps out on paper first. IDK why, I've tried it on graph paper but then I lose track of all the tags I want to place and such. 4 Share this post Link to post
Omniarch Posted March 21, 2021 Another little vanilla map, this time inspired by Doom 2: Spoiler  This time I wanted to experiment to 3D lighting, which was an interesting experience.  I'm also pleased with the geometry: Spoiler  14 Share this post Link to post
Azuris Posted March 21, 2021 So here so far Pictures of my Map for the Megawad Project. I am about 70% done and the "done" Stuff still needs Polish.  It is an ancient Tempel carved into a Mountain found by the UAC which settled a Base in there to make Experiments with the demonic Technologies.  Spoiler  8 Share this post Link to post