Rudolph Posted March 20, 2021 (edited) Cool new footage! Now, that is what I call a shotgun! However, I have to wonder: should this thread not be moved to Everything Else? Or does it still belong here despite being a commercial game? Edited March 20, 2021 by Rudolph 2 Share this post Link to post
D4NUK1 Posted March 20, 2021 Lovely shotgun, those framework really it's excelent. And, i trink it's should stay in Mods, but maybe a poll would be needed. 0 Share this post Link to post
Rudolph Posted March 20, 2021 2 hours ago, jamondemarnatural said: Lovely shotgun, those framework really it's excelent. And, i trink it's should stay in Mods, but maybe a poll would be needed. Doomworld could definitely use a Other IdTech Games subforum. 0 Share this post Link to post
SelacoDev Posted March 20, 2021 (edited) 3 hours ago, Rudolph said: Cool new footage! Now, that is what I call a shotgun! However, I have to wonder: should this thread not be moved to Everything Else? Or does it still belong here despite being a commercial game? New video! The one you linked has been deleted because it was in 30fps, whoops! And I have no idea.. I felt like this was the right place for it because I've seen other standalone TC's posted here. :( 6 Share this post Link to post
Rudolph Posted March 20, 2021 47 minutes ago, nexxtic28 said: And I have no idea.. I felt like this was the right place for it because I've seen other standalone TC's posted here. :( I am just asking, because the thread keeps getting buried by Doom WADs and other non-commercial projects. 0 Share this post Link to post
SelacoDev Posted March 20, 2021 1 minute ago, Rudolph said: I am just asking, because the thread keeps getting buried by Doom WADs and other non-commercial projects. I honestly like the idea of ''Other idTech games''. Especially now that GZDoom is becoming more and more popular among indie developers. 1 Share this post Link to post
Liberation Posted March 20, 2021 The thread can be moved easily enough, but it will face the same issues in Everything Else as well. Up to you nexxtic if you would like it moved. 2 Share this post Link to post
Korozive Posted March 28, 2021 Man this just keeps getting better and better, \o/ 0 Share this post Link to post
Nimiauredhel Posted March 28, 2021 I didn't connect the dots before that GZDoom was this viable as an engine and now my mind is blown and I need to learn more. Spoiler 0 Share this post Link to post
Rudolph Posted April 8, 2021 Enemies being able to shoot back while down. That is a nice touch. Also, interesting use of the Danganronpa blood! :P 1 Share this post Link to post
SelacoDev Posted April 9, 2021 14 hours ago, Rudolph said: Enemies being able to shoot back while down. That is a nice touch. Also, interesting use of the Danganronpa blood! :P Glowing pink blood is awesome. Don't @ me! 0 Share this post Link to post
Korozive Posted April 9, 2021 Blood is showing purple on my screen and no it looks weird. Blood is RED. 0 Share this post Link to post
SelacoDev Posted April 9, 2021 (edited) 1 hour ago, Korozive said: Blood is showing purple on my screen and no it looks weird. Blood is RED. Xenomorphs, predators, covenant aliens from Halo dont bleed red either. The purple is awesome and its a huge part of the game's identiity; it is not being changed. 5 Share this post Link to post
Rudolph Posted April 9, 2021 So Selaco is set in the Danganronpa universe? 0 Share this post Link to post
SelacoDev Posted April 9, 2021 3 hours ago, Rudolph said: So Selaco is set in the Danganronpa universe? Nah, we didn't make our blood purple for the sake of ratings. There's plenty of red too! 1 Share this post Link to post
Rudolph Posted April 9, 2021 7 hours ago, nexxtic28 said: Xenomorphs, predators, covenant aliens from Halo dont bleed red either. Nor do the Cacodemon, the Baron of Hell and the Hell Knight. Or at least, they are not supposed to be! 0 Share this post Link to post
SelacoDev Posted April 16, 2021 (edited) https://store.steampowered.com/app/1592280/Selaco/ Selaco now has a store page, finally! Wishlist if you want to support our work! 15 Share this post Link to post
Uni Posted April 16, 2021 Awesome! Looking forward to see this gets released. Following and wishlisting. 0 Share this post Link to post
SelacoDev Posted April 17, 2021 9 hours ago, Uni said: Awesome! Looking forward to see this gets released. Following and wishlisting. Thank you :) Truly hope it's going to be a great time for you when it releases! 0 Share this post Link to post
SelacoDev Posted June 4, 2021 I'm not updating this thread as much as I'd like, apologies! We're just really busy making everything feels as awesome as we can make it. I'm going to rewrite the entire OP soon because it's very outdated at this point. In the meantime, here is a short little gameplay clip. Let me know your thoughts! 9 Share this post Link to post
SelacoDev Posted June 9, 2021 On 6/4/2021 at 9:31 PM, Rudolph said: What are the achievements for? Lets pretend I was not way overdue with this reply. Selaco has a few different types of currencies, but I'll explain the major ones. - Credits (used for Armor, Ammo, Health), - Weapon Parts (used to modify weapons). Will show off that system later during an extended demonstration. We're working on a cool little UI for it. Weapons will have more upgrades than in the picture below, but here's an early look at it :) 6 Share this post Link to post
Rudolph Posted June 10, 2021 (edited) Hey, it is fine! This is a forum after all, not an instant messenging app. :P Thanks for answering my question. 2 Share this post Link to post
Pixel Fiend Posted June 10, 2021 (edited) Just wanna say I hope you'll keep that purple blood, it's perfect. I like the designs and effects. And gameplay pace - nothing but praise so far. I didn't buy the game Viscerafest because it seems to be too short so far. And Selaco has much more detail than Viscerafest so I'm concerned it will have even less content. The levels don't have to be big, actually quite the opposite, I like when the levels are compact and have a puzzle-like structure. Until one finds the solution to approach the situation, the level is too challenging to finish. That's just the idea I would have for making small levels into something satisfying to complete. Edited June 10, 2021 by game 0 Share this post Link to post
SelacoDev Posted June 10, 2021 1 hour ago, game said: Just wanna say I hope you'll keep that purple blood, it's perfect. I like the designs and effects. And gameplay pace - nothing but praise so far. I didn't buy the game Viscerafest because it seems to be too short so far. And Selaco has much more detail than Viscerafest so I'm concerned it will have even less content. The levels don't have to be big, actually quite the opposite, I like when the levels are compact and have a puzzle-like structure. Until one finds the solution to approach the situation, the level is too challenging to finish. That's just the idea I would have for making small levels into something satisfying to complete. It's a lengthy game, do not worry! We also have an Incursion Game mode which serves as a replayable mode. Selaco does not have levels I'm a traditional sense. Sure, each 'level' gets their own little titlecard, but you can traverse all the way back to earlier levels if you ever want to given how it's a completely uninterrupted journey. Given our minor metroidvania elements, going back to an old level to do things you previously could not can lead to some interesting things. I refuse to release a short game and hope to get an additional level designer on board soon to help us make some additional maps. But as it stands right now, it will be of good length. We have a good bit of story to cover. We have been given an opportunity to show our game *somewhere* soon, where we will dive deeper into mechanics. 5 Share this post Link to post
Gez Posted June 10, 2021 2 minutes ago, Scorpio said: What about macOS support? It's powered by GZDoom, so it will have the same Macos support as GZDoom. 1 Share this post Link to post