MAN_WITH_GUN Posted April 28, 2020 (edited) Hi. . . AGAIN. Yeah, not so much time has passed since I posted my last speedmap. . . it's about 2 week, maybe. It doesn’t matter, today the map will be 2 times larger than the previous one, given that it spent much more time on it. (Although I wanted to finish in 4 hours, yeah..) Sin City Welcome to the city captured by demons, where there is no morality and laws; where time goes against you and death pursues everywhere. Welcome to the SIN CITY. Hell has surrounded this city, and only you and your guns can resurrect the law in this lawless world. Who knows what's the demons awaits you. . . you live only once, right? Enjoy your Doomsday! Map Info: IWAD: Doom 2 Port: Limit-removing. Bugs: This map had some misaligned textures and wrong textures. Music: "Guardhouse" by Jimmy. (Other music from megawad "Hellbound") Other: New palette. Download: Sin_City.7z Screenshots: Edited April 28, 2020 by MAN_WITH_GUN 10 Share this post Link to post
Loomis Posted April 28, 2020 Cool, looking forward to play this, as I liked your last map. Hope I find the time soon! 0 Share this post Link to post
MAN_WITH_GUN Posted April 28, 2020 46 minutes ago, Loomis said: Cool, looking forward to play this, as I liked your last map. Hope I find the time soon! Looking forward for it and hope you'll enjoy :V 0 Share this post Link to post
Loomis Posted April 28, 2020 By the way, seeing how good a road can be designed with the stock textures I wonder why the id guys didn't put a road into a map like Doom 2 map 13 "Downtown". It would have fitted well and made the map look more realistic (and less monotonous). 0 Share this post Link to post
MAN_WITH_GUN Posted April 28, 2020 4 minutes ago, Loomis said: By the way, seeing how good a road can be designed with the stock textures I wonder why the id guys didn't put a road into a map like Doom 2 map 13 "Downtown". It would have fitted well and made the map look more realistic (and less monotonous). Don't know, don't care. I made a map inspired by the megawad 'HellBound' :P 0 Share this post Link to post
Guardsoul Posted April 28, 2020 (edited) 1 hour ago, MAN_WITH_GUN said: Music: HellBound Map13 - Encrus station. The track is called "Guardhouse" and was made by Jimmy, just adding some info since it is one of my favourites :P 0 Share this post Link to post
Deadwing Posted April 28, 2020 (edited) Really impressive, especially for a speedmap D: 0 Share this post Link to post
MAN_WITH_GUN Posted April 28, 2020 5 minutes ago, Guardsoul said: The track is called "Guardhouse" and was made by Jimmy, just adding some info :P Thanks for original track name! I personally didn't know the original music name. I just assumed that the track was taken from Duke Nukem 3D or somewhere else. Well, I was wrong. 0 Share this post Link to post
MAN_WITH_GUN Posted April 28, 2020 3 minutes ago, Deadwing said: Really impressive, especially for a speedmap D: Tbh not even impressive for me, I think for a map with 10 minutes of gameplay this is too much time spent. I mean come on, it's too weak for me, I have to train my speedmapping skills ("._.) 1 Share this post Link to post
Loomis Posted May 2, 2020 Now I played your map. The visuals are again great. You seem to have a very good knowledge which textures fit to each other. Building such a detailed map would not be possible otherwise, I think. When you say 5.5 hours, did you plan your map or do a sketch before those 5.5 hours start or is all the planning included in that short time? I would have needed at least the fivefold of time. 0 Share this post Link to post
MAN_WITH_GUN Posted May 2, 2020 (edited) 7 hours ago, Loomis said: Now I played your map. The visuals are again great. You seem to have a very good knowledge which textures fit to each other. Building such a detailed map would not be possible otherwise, I think. When you say 5.5 hours, did you plan your map or do a sketch before those 5.5 hours start or is all the planning included in that short time? I would have needed at least the fivefold of time. Glad you like it and thank you for the feedback! About the "pre-prepared map plan": Well, if I already had a map plan already - I would definitely have managed to make a map in 4 hours, or maybe less. Most of the time it took me texturing itself, unlike anything else I do it slower. 1 Share this post Link to post
Dubbag Posted March 26, 2021 2 hours ago, Clippy said: LMFAO "Clipbag show" 2 Share this post Link to post