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everennui

what are you working on? I wanna see your wads.

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Not really working on it anymore, as it has been recently finished, but still want to show it off. And maybe a second map will follow. Or even a megawad.

Lair1.png

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2 hours ago, Csucskos said:

Not really working on it anymore, as it has been recently finished, but still want to show it off. And maybe a second map will follow. Or even a megawad.

Lair1.png

Is there a download for this? Looks like fun.

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Ripping off Sunder a bit for my first released map, taking others' styles and seeing what you like most within them is how I advance my skills in most things


More detailing is necessary obviously but so far I'm happy

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Hellish marble-themed Boom compatible DOOM 1 wad. (Screenshots taken in GZDoom, don't worry I test my maps with PrBoom+)

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Screenshot_Doom_20210401_132726.png.5fef1145dd4f5583f61920082dd125d0.png

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6 hours ago, PeterMoro said:

I really like the look of this.

thank you!

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18 hours ago, Dubbag said:

Starting to flesh some things out.

 

 

 

good. good. everything is proceeding as i have foreseen.

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Just found out that you can use several transparency maps on a map in Boom, so what about this awesome PSX fire effect using an additive map?

etrn16.png.73fb8755962e106911b774ea507daca4.png

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1 hour ago, Pirx said:

 

 

good. good. everything is proceeding as i have foreseen.

everything that has transpired has done so according to my design.

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58 minutes ago, Pirx said:

Quaketastic. 

It even has a Quad Damage-like powerup, complete with the firing-while-quad-is-active sound and the powerup-is-fading sound.

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making a single level vampire castle level for Heretic. My first time making a Heretic map. Has some minor ACS and DECORATE hoopajoop so you need to use GZDoom or Zandronum. I havent beaten it yet but i think its beatable. Its not super long or complicated. but im too tired to do it right now. If anyone wants to give it a try here it is 

 

Starts off you getting off a train and then going through the village and up to the Wampire's keep. D'Sparil lurks inside. Not entirely sure if there is enough ammo, idk, worth a try

ONospJa.png
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Edited by sht : upd8d link cus ther was a glitch b4 in coop

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Vibe Check incoming.

 

M11VC.png.268ac426f9172524c89d470942b50028.png

 

This is for the April 3x3x3 community project.  I'll be releasing soon.

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7 hours ago, RonLivingston said:

Props to you for building a train in a heretic map

After playing that map i made a bunch of times I'm inspired to make it into a maybe full episode. Each level a castle with D'Sparil inside each one. and you get back on the train to exit each level and go to the next one. 

 

started working on e1m2.

KvcgQ61.png

Edited by sht

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55 minutes ago, sht said:

After playing that map i made a bunch of times I'm inspired to make it into a maybe full episode. Each level a castle with D'Sparil inside each one. and you get back on the train to exit each level and go to the next one.

lol oh my god

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On 4/3/2021 at 9:25 AM, Remilia Scarlet said:

p5Fy3Jd.png

The lighting~ using spotlights?

 

3 hours ago, Fiendish said:

Making progress on the second map for a limit-removing-compatible episode I'm working on, picking up where my first map left off. Gameplay is almost there, then I just have to finish the detailing/cleaning some things up aesthetically.

 

Screenshot_Doom_20210404_204257.png.404135f898bf64bf34f7ada9ba8baa33.png

Screenshot_Doom_20210404_200001.png.c60a1ed9d54bbcd419c6255a447ab046.png

I like the way the archs are made, and always a fan of detailed pillars

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53 minutes ago, GBTS said:

The lighting~ using spotlights?

Nope, just standard point lights.  The engine is K8Vavoom though, hence the shadows ^_^

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Screenshot_Doom_20210406_155059.png.83a54261bc5fd7490c8a4e62d9d6b11f.png

 

 

Been working on my outdoor areas, this is from a new WAD I'll probably have out by the end of the week, as its mostly done now. Its another pretty short map, visually inspired by the later maps of Scythe II in part.  

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