Serum Posted December 6, 2020 (edited) In mood for modern: GZDoom default settings with texture filtering off In mood for retro: Chocolate Doom or Crispy Doom default settings 0 Share this post Link to post
SF. Posted December 7, 2020 I've switched to software renderer. Can't believe I used to play with Open GL, texture filtering, and high res sprites until few months back. 2 Share this post Link to post
Gez Posted December 7, 2020 On jeudi 18 juin 2020 at 4:19 PM, idbeholdME said: 1) What is fake contrast in ZDoom and what should I set it to to make it look like in the original Doom? On, Off or Smooth? I can see the shades change slightly when I change it but I have no idea what it actually does. Also not sure how it behaved in the original Doom. I assume off, but can anyone confirm? On jeudi 30 juillet 2020 at 3:19 AM, RottingZombie said: I am curious about this also. A half year late, but whatever, it hasn't been answered in all this time. Fake contrast off: Fake contrast on: I leave which one is accurate to the original and intended experience as an exercise to the reader. If you want a hint, there are Doom wikis out there. 4 Share this post Link to post
idbeholdME Posted December 10, 2020 On 12/7/2020 at 8:27 PM, Gez said: A half year late, but whatever, it hasn't been answered in all this time. I actually got the answer like 3 weeks ago on ZDoom forums but thanks nonetheless. No idea why I didn't try looking it up before on the wiki. 0 Share this post Link to post
Rei is now real Posted January 25, 2021 since i only use 2 Sourceports, this will be kinda easy For GZDoom: 1366x768, with Hardware Rendering on, Texture Filtering on, but with the High Quality Resize Mode set to xBRZ For Eternity: 1366x768, and.. i think just only that? 0 Share this post Link to post
dei_eldren Posted January 25, 2021 (edited) Original and vanilla-maps always 320x200 (as a matter of fact, i'll always play them in original Doom now, in DOS, used to play in Choco), with just a bit of gamma-correxion. On a CRT. Non-vanilla maps i play in some SVGA mode since it's the intended way, doesn't really matter which and can't remember where its set, but always 4:3. But never with texture filtering on, and i think i also always use software rendering. 0 Share this post Link to post
Stratdan Posted April 4, 2021 I like old games. But sometimes the graphics break my eyes and make me feel awkward. So i use these to get a nice look and classic feeling at once (in the doom 1993 port): Ambient occlusion quality:Low (the rest in post processing is off) Fog mode: off Adjust sprite clipping:Smarter Smooth sprite edges: on Particle style: smooth Texture filet mode: Trilinear Antostropic filter: 16x High quality resize mode: xBRZ High quality resize multiplier: 6x Resize textures, sprites, fonts, model skins: on Dynamic lights (Software and Hardware): On Light affect particles, sprites: On Light Shadowmap: off Screen size: 11 Gamma correction: 1.35 Brightness: 0.00 Contrast: 1.1 Saturation: 1.20 Use fuzz effect: Shadow Rocket trails: Sprites & particles Blood type: Particles Bullet puff type: sprites Number of particles: 100 Number of decals: 0 View bobbing: 0 for everything related to that And my cursor: Crosshair: on, Default crosshair: Cross 1, force defaullt crosshair: off Grow crosshair when picking up items: off, Crosshair color: red=111 green=239 blue=103 Scale crosshair: 0.79 Display nametags: Weapons 0 Share this post Link to post
Wavy Posted April 5, 2021 (edited) GZDoom, 1080p, 144fps, OpenGL, dynamic lighting To elaborate, the settings that I use make it look like the TrueColor renderer, which I quite like. I also use sprite rocket trails which makes the rockets feel more "alive". Edit: I also disable texture filtering as per-usual. And when it comes to other ports (Eternity, PrBoom+, Russian Doom) I just stick to the regular software renderer. Edit Edit: Actually include the images Edited April 5, 2021 by Wavy 0 Share this post Link to post
nrofl Posted April 5, 2021 I either use GZDooM or ZDooM (And chocolate if I'm in a more nostalgic mood). I use the softpoly render (Cause my PC is shit and softpoly runs fine, the only other option that works fine on my computer is OpenGL and OpenGL is gross). I usually play 16:9 ratio as well. 0 Share this post Link to post
xX_Lol6_Xx Posted April 8, 2021 Lzdoom with a vanilla look, and some fancy lighting. 1 Share this post Link to post
Jacek Bourne Posted April 9, 2021 Full screen, Highest resolution. No texture filtering. OpenGL. 0 Share this post Link to post
roadworx Posted April 9, 2021 software rendering at 640x480, that way it's a tad pixelated but not to the point that it hurts my eyes like with 320x240. also, the framerate is capped at 35fps 1 Share this post Link to post
Engired Posted April 18, 2021 Here's what I'm using right now: Current Config.rar And here's a screen shot: 0 Share this post Link to post
BaileyTW Posted April 18, 2021 Using Crispy Doom. My resolution is at 800X600, cause I'm on a laptop and most games' resolutions tend to be too tall to fit and I'm not a fan of full screening without being able to see the taskbar and switch tabs that way. 960x720 is just barely too tall. Got the high resolution rendering on, though the lighting is still the same "can barely see anything in the dark" lighting (don't know which is which). I started on SNES Doom, I've done my time of low resolution. I have the frame rate capped at 35, though sometimes if I am streaming to friends I uncap the frame rate which always looks weird to me, gives me a little bit of a headache on top of my usual headache. 0 Share this post Link to post
Eric Claus Posted April 18, 2021 Crispy Doom in high res with uncapped and widescreen with Vsync on. Makes things look good but doesn't diminish the original look imo, it just looks a bit more polished and easier on the eyes. That said I like how Crispy can easily toggle framerates and such to the players desires and give you the classic Doom look if you want it. 0 Share this post Link to post
Pixel Fiend Posted April 29, 2021 I have a question to fellow enthusiasts of 320x200 software graphics in (Eternity / Woof / Prboom+ / Crispy / Chocolate): How can you tweak the "crispyness" of Doom graphics in NVIDIA Control Panel and have a noticeable difference? Such as changing Vertical Sync to fast, adding anistrophic filtering, or better texture quality and things like that? I always use capped framerate. It varies slightly and feels best in Chocolate Doom. Chocolate and Crispy also still look the best and I find it a bit irritating because I can't play wads like Eviternity in them. BTW. Doom in Dosbox is also a winner. 0 Share this post Link to post