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Mordeth

Doom Pictures Thread 2021

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On 4/2/2021 at 5:58 PM, Lutz said:

The final Egyptian level is now underway:

Screenshot_Doom_20210401_145759.png

Why the wooden bridge doesn't get burnt by lava? Fire resistance?

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35 minutes ago, Tormentor667 said:

Golden Axe TC?

 

 

heh i knew where he got that dwarf from!

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55 minutes ago, jazzmaster9 said:

 

This is simply Unreal, this looks wonderfull.

 

that's exactly like in the unreal castle flyby!

 

(and no idea why i can't multi-quote...)

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12 hours ago, Tormentor667 said:

Golden Axe TC?

No, that is yet to come. I just steal ideas left and righ.

 

12 hours ago, Pirx said:

heh i knew where he got that dwarf from!

Just the idea, sprite is made from scratch.

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1 hour ago, NeoWorm said:

No, that is yet to come. I just steal ideas left and righ.

 

Just the idea, sprite is made from scratch.

 

heh. so do we get to kick the dwarves around and make them drop stuff?  :D

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14 hours ago, NeoWorm said:

Some new background textures, thinner pointy 3D model for the tree and new skybox. I am content, it looks like forest. I hope I won't kill performance by flooding the level with sprite and 3D model trees.

125033970_forest2.jpg.25acd6555703fdbd7322cd7936e6a587.jpg

Love this foresty area. Where did ya get the Trees sprites? or are those models? :O

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21 hours ago, jazzmaster9 said:

Love this foresty area. Where did ya get the Trees sprites? or are those models? :O

The big evergreens are models, rest are sprites. There are also wall textures in the background.

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Three pictures from a vanilla mapset I have been working on. Very early stage of development, using Ultimate Doom stock textures:

Spoiler

3map1.png.e0e2d3e6fef700764d93f59613b8f75f.png2map1.png.34f27708075223b0358b5f0e4d579022.png1map1.png.82b5de67459df30f6ff6d92898a155b4.png

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12 hours ago, Janitor said:

Attempting to mimic the look and feel of the Bradbury Building's iconic Victorian era architecture and ironwork.

 

 

Screenshot_Doom_20210407_212927.png

Screenshot_Doom_20210407_212553.png

Screenshot_Doom_20210407_212352.png

I love the retro/pixel-art look you have in these screenshots!

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Pictures taken from DoomNukem,a really awesome wad found randomly. Thinking that all of this was made in 1996 is pretty astounding.

dnuke.gif

Spoiler

doom2-001.png

doom2-002.png doom2-003.png

doom2-004.png doom2-005.png

dosbox-000.png

 

Edited by Walter confetti

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3x3_01.png.dde67ebe03351af346781b29cad5ace8.png

 

this is my 3x3 swatch.

 

we got sw1ston6, brick11 and midgrate lol

mflr8_2 for almost all the floors with rrock05 for pain and ceil3_4 for light features
expect a lot of very shallow platforms and a sort of pizza oven aesthetic

i love the crap red bricks because of the palette flaws; they sheen in patterns as you move

 

enemy wise im going with shotgunners, revenants and spider masterminds, i feel like that'll be somewhat unique and just provide gameplay by itself

no matter how badly i screw it up because i don't care about gameplay

this is gonna be weird and big and i am gonna have to make a direct route to the exit so that it's within the rules of the project

 

trying to get back confidence in doomy dooming so i can revive Zekhmet

honk if you remember Zekhmet

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