Dubbag Posted April 7, 2021 (edited) MAP SUBMISSIONS CLOSED "Tenth Gear" A Doom Community Speed Mapping Project! Ok, so there seems to be a big influx of short but fun game play maps right now. Recently in the last week alot of speed mapping and small joyride WADs have been published. So I was thinking that maybe it would be neat to try to get a bunch of authors together who may be interested in challenging their speed mapping skills in a community WAD project. I do believe that this type of thing has been done many times but I though it would be fun anyways! Limit 2 Maps per author. No cut off date. When 30 are finished then it will be over because I will do the secret maps. Conditions If You Wish To Contribute Spoiler Must be a Doom 2 WAD Must be Pr-Boom compatible Only two maps per author max Must be made within a ten minute time limit. Custom textures are allowed If you wish to tweak mistakes you find after testing that's fine As a Reference here's the link to the WAD I made 610.zip from this video https://www.youtube.com/watch?v=K_1vRLE-_6M I really hope that you guys have fun while doing this and let's get it started :) Edited April 8, 2021 by Dubbag 13 Share this post Link to post
E.M. Posted April 7, 2021 (edited) Challenge accepted. EDIT: Done. EM10M01.zip Edited April 7, 2021 by E.M. 1 Share this post Link to post
Wavy Posted April 7, 2021 (edited) Eh I'm a newbie at mapping but hey nothing's bad at having a go! Edit: HERE IS MY CREATION, THE CRAP BASE: 10M_CRAP.zip Edited April 7, 2021 by Wavy : Upload the damn thing 1 Share this post Link to post
xScavengerWolfx Posted April 7, 2021 (edited) I would love to do that, but i'm still working on my remake wad. Maybe next time, plus I'm still new to mapping. Edit: What theme are you looking for and what map slots are taken? Edited April 7, 2021 by xScavengerWolfx 1 Share this post Link to post
Nimiauredhel Posted April 7, 2021 Claiming MAP03! 😁 Pillars of the Community dubb10min-MAP03.zip 1 Share this post Link to post
MFG38 Posted April 7, 2021 (edited) Decided to give this a bash. 10 minutes is a super tight time limit and doesn't allow for creating anything super high-quality, but I did enjoy challenging myself to produce something in that time regardless. Also, I guess the map is called "The Almost 9th Circle" or some shit. mfg_10min.zip Edited April 7, 2021 by MFG38 1 Share this post Link to post
we're closed Posted April 7, 2021 (edited) Oh boy, oh boy, was this a spicy challenge. I had tried speedmapping in a 15 minute timer before (miserably failed, I was into hellmaps back then). Here, have a crate-filled techbase. Name: Free Shipping Build Time: 10 minutes, (34 seconds owo) Difficulty levels: Absolutely not Crates lazily rotated: No, very time-consuming. Difficulty: EZ, even on UV free_shipping.zip Edited April 7, 2021 by elio.exe 5 Share this post Link to post
Michael Jensen Posted April 7, 2021 This was my second attempt, the first one took too long to make. Includes a custom MIDI. Name is 3xtremity (2 the X-treme) 10min 3xtremity (2 the X-treme).7z 3 Share this post Link to post
Nimiauredhel Posted April 7, 2021 14 minutes ago, A.H. Sankhatayan said: This was my second attempt, the first one took too long to make. Includes a custom MIDI. Name is 3xtremity (2 the X-treme) 10min 3xtremity (2 the X-treme).7z Well that was a trip 2 Share this post Link to post
Michael Jensen Posted April 7, 2021 Another one. I'm not sure if it didn't go above the 10 minute limit, I forgot to check the time, but it was made very quickly. Not sure if you'll want to include it, but I don't have anywhere else to post it. Includes another breathtaking MIDI. 10 min Act1on 0n S3t.7z 2 Share this post Link to post
yakfak Posted April 7, 2021 "hash brown" by Zan-zan-zawa-veia midi: "Hips, Tits, Lips, Power" by Zan-zan-zawa-veia 10minyak.zip it's hard PS: I placed a soulsphere after testing it once. it was after time ran out so you can delete it if you wanna be badass :)))))))) 4 Share this post Link to post
Jacek Bourne Posted April 7, 2021 Does optimizing fights count as build time? In time based community projects sometimes it does or doesn’t so please clarify. 0 Share this post Link to post
Dubbag Posted April 7, 2021 (edited) WOW guys insane response! 9 slots taken already! let get up to 20 maps then I think we're good and I'll compile it :) This is absolutley great! thank you so much for the responses can;t wait to go through these and see what you all have created! 0 Share this post Link to post
Dubbag Posted April 7, 2021 (edited) 27 minutes ago, Jacek Bourne said: Does optimizing fights count as build time? In time based community projects sometimes it does or doesn’t so please clarify. Guys if you find though testing any missing textures you want to fix or want to optimize fights that's fine we're all just having fun after all. Tweaking is fine. 0 Share this post Link to post
Jacek Bourne Posted April 7, 2021 Is there a difficulty cap? I know my previous maps you’ve seen weren’t easy for you. 0 Share this post Link to post
Dubbag Posted April 7, 2021 1 minute ago, Jacek Bourne said: Is there a difficulty cap? I know my previous maps you’ve seen weren’t easy for you. no 0 Share this post Link to post
Jacek Bourne Posted April 7, 2021 6 minutes ago, Dubbag said: no Excellent. I will be participating. 1 Share this post Link to post
Dubbag Posted April 7, 2021 1 minute ago, Jacek Bourne said: Excellent. I will be participating. sounds good can't wait to see what you come up with! 0 Share this post Link to post
Nimiauredhel Posted April 7, 2021 I'll probably make another one myself in the morning. It's a good brain kickstarter 😁 0 Share this post Link to post
Somniac Posted April 7, 2021 Alright, I'm in! When's the deadline? Also I have never mapped properly in Boom format before. What Complevel are we aiming at here? Is that something that the source port decides or can you define it during mapping, and are we allowed to use custom textures? My first attempt using custom textures in a Boom map didn't go well so I gave up and went back to UDMF. So I'll probably just use stock textures anyway. 0 Share this post Link to post
Dubbag Posted April 7, 2021 (edited) 12 minutes ago, VisionThing said: Alright, I'm in! When's the deadline? Also I have never mapped properly in Boom format before. What Complevel are we aiming at here? Is that something that the source port decides or can you define it during mapping, and are we allowed to use custom textures? My first attempt using custom textures in a Boom map didn't go well so I gave up and went back to UDMF. So I'll probably just use stock textures anyway. If you map in Standard "Doom 2" format you'll be automatically Boom compatible. Custom textures are fine if you want. Edited April 7, 2021 by Dubbag 1 Share this post Link to post
ViolentBeetle Posted April 7, 2021 (edited) Aight, I'll try and make a map in 10 minutes. It won't be a good one, because I'm usually spending like 30 minutes on each room conceptualizing. But we'll see. Update: Time is up and I don't know what went wrong, but it doesn't work. I'll try a different idea the other time. Actually I have an idea on what might be wrong, but it doesn't make it any better. Edited April 7, 2021 by ViolentBeetle 1 Share this post Link to post
Dubbag Posted April 7, 2021 (edited) Screw it let's get to 32 maps! Go all the way! I'm gonna do the secret maps. So someone might want to try to put a secret exit in their map. If not it's fine, everyone knows IDCLEV Edited April 7, 2021 by Dubbag 3 Share this post Link to post
Dubbag Posted April 7, 2021 35 minutes ago, ViolentBeetle said: Aight, I'll try and make a map in 10 minutes. It won't be a good one, because I'm usually spending like 30 minutes on each room conceptualizing. But we'll see. Update: Time is up and I don't know what went wrong, but it doesn't work. I'll try a different idea the other time. Actually I have an idea on what might be wrong, but it doesn't make it any better. It's ok man. This isn't a competition. 0 Share this post Link to post
thelazyqdude Posted April 7, 2021 Met all the requirements. I think it came out OK. This was my 3rd try; on the 1 & 2 tries I got too hung up on layout and realized "Oh yeah. I gotta make the doors & add things and stuff". It was too late, womp womp womp. QD10_MAPAA.zip 1 Share this post Link to post
Dubbag Posted April 7, 2021 3 minutes ago, thelazyqdude said: I got too hung up on layout and realized "Oh yeah. I gotta make the doors & add things and stuff". It was too late, womp womp womp. Yeah that's the hardest part. Trying to distribute the time to add things, textures and sector height variations. 0 Share this post Link to post
we're closed Posted April 7, 2021 (edited) This is my second submission. I like the first one better, but what can you do when u no longer have any ideas? Occupies map 7, because i was too lazy to change the music. Name: Arch-Domain Map Slot: 7 Build Time: 10 minutes (maybe a bit less, had nothing more to do in like 5 seconds :p) Difficulty levels: Nope Difficulty: Medium, just dodge stuff and you'll be good lmao arch-domain.zip 1 Share this post Link to post
MAN_WITH_GUN Posted April 7, 2021 Guess it's time for me to make more 10 mins maps, huh. 0 Share this post Link to post
Somniac Posted April 7, 2021 First attempt was a disaster, to put it mildly. I think this will take me a couple of attempts lol, fun challenge tho! 1 Share this post Link to post
Nimiauredhel Posted April 7, 2021 It's definitely something you need to rearrange your brain around. It's so easy to get carried away with "decorating" 😅 1 Share this post Link to post