Job Posted February 26, 2003 I use WA right now and I really need to know how to build a building. I have an open area with a height of 384 and I wish to make a building somewhere in this open area with a height not exceeding 200. Of course I also would like it that a player can step into, interact with, etc this building. How do I do this? I've experimented repeatedly, but nothing has really done me a lot of good. 0 Share this post Link to post
Epyo Posted February 26, 2003 -ok, so you make a sector, still with the sky ceiling, at 200 ceiling height -inside this sector, you put the void space you would make for any building. -understand? 0 Share this post Link to post
Job Posted February 26, 2003 Sure do. I'll check over my old tests to make sure I wasn't make some fatal error. Thanks for the help. 0 Share this post Link to post
The Ultimate DooMer Posted February 26, 2003 I think he means a building that is lower than the ceiling height (so the building doesn't block out the wall texture of the higher sector). With doom2.exe it's not possible unless you leave the roof off the building (I did that once). With ZDoom you can use the Transfer_Heights special to create a building like you want, but it won't be able to have windows, and the door will have to be a linedef with a main texture (that always remains visible), and open/close it by turning the blocking on/off (with scripting). 0 Share this post Link to post
Job Posted February 26, 2003 So you're saying I'm unable to make my building with the plain vanilla execute? Because that's the only one I use. : / 0 Share this post Link to post
Epyo Posted February 26, 2003 UD: Yeah, I realized what he was talking about right after I posted, so I edited it so it makes sense a minute later. EDIT: Vulgar: just try my way first and then if that don't work then do what UD said. 0 Share this post Link to post
Job Posted February 26, 2003 Epyo, I think I understand. Though what if I made a sector that had the same ceiling height as the sector in which I am making it, and having F_sky for the ceiling. Then I raise the floor height to 200 and just fill in the below textures? And then inside that block, I try to make an area for the player to go into? I think I did that once and it worked...but I'm not sure. 0 Share this post Link to post
Epyo Posted February 26, 2003 It wouldn't really work, no. You wouldn't be able add a doorway, only a huge crevice in the wall that goes all the way from the top of the building to the bottom. My way's the only way :P 0 Share this post Link to post
The Ultimate DooMer Posted February 27, 2003 Vulg@r said:So you're saying I'm unable to make my building with the plain vanilla execute? Because that's the only one I use. : / Well, you could make a building with no roof, and possibly use some suspended main textures to create some fake door/window effects - give a 2-sided linedef a main texture (on both sides), lower unpeg it (so it starts on the ground) and y-offset it 128 units above the ground and you have a fake doorway, albeit without a door. (the same can be done to make a fake window) 0 Share this post Link to post
Job Posted February 27, 2003 Hm, I think I see now, how it works. Though I've made windows already. Easy enough. I've even made a fake building with windows and doors and it even had two consecutive stories (in plain vanilla Doom II). It was error-free, but I recall there being something not right with it. 0 Share this post Link to post
Scientist Posted February 27, 2003 I've made you an example wad of what Ultimate just explained. You probably understood Ultimate's explanation quite fine, but I made it anyhow. 0 Share this post Link to post