sapphics Posted March 6, 2021 (edited) Doom II : 25 Years on Earth (One Year Late Edition) map04 uv-max in 2:06 sph_25yoe.zip Edited March 6, 2021 by sapphics : oops no .txt file :0 3 Share this post Link to post
sapphics Posted March 6, 2021 (edited) Doom II : 25 Years on Earth (One Year Late Edition) map01 uv-speed in 0:10 map01 uv-max in 0:44 map01 pacifist in 0:14 sph_25yoe01-pB.zip sph_25yoe01-mB.zip sph_25yoe01-spB.zip 3 Share this post Link to post
sapphics Posted March 13, 2021 Doom II : 25 Years on Earth (One Year Late Edition) UV-speed Map 02 in 1:09 UV-max Map 02 in 2:20 sph_25yoe-s-02-109.46.zip sph_25yoe-m-02-220.zip 3 Share this post Link to post
sapphics Posted March 14, 2021 Doom II: 25 Years on Earth (One Year Late Edition) uv-speed map03 in 0:36 uv-max map03 in 1:36 sph_25yoe-m-03-136.zip sph_25yoe-s-03-36.zip 2 Share this post Link to post
sapphics Posted April 12, 2021 Doom II : 25 Years on Earth (One Year Late Edition) map 05 UV max in 615 ph_25yoe-05-m-s-615.zip slowly but surely table filling :) 2 Share this post Link to post
sapphics Posted April 12, 2021 Doom II : 25 Years on Earth (One Year Late Edition) map 06 UV max in 2:47 ph_25yoe-06-m-s-247.zip *** ^^^^^^ 0 Share this post Link to post
sapphics Posted April 18, 2021 (edited) Doom II: 25 Years on Earth (One Year Late Edition) map06 UV-speed in 0:36 ph_25yoe06s-36.89.zip Edited April 18, 2021 by sapphics : was rar, and misnamed xD ty lonely 3 Share this post Link to post
sapphics Posted May 13, 2021 Doom II: 25 Years on Earth (One Year Late Edition) map 07 uv max in 1:16 ph_25yoe07m116.zip 2 Share this post Link to post
sapphics Posted May 29, 2021 Doom II: 25 Years on Earth (One Year Late Edition) map 08 uv max in 2:05 map 09 uv max in 2:27 map 10 uv max in 1:38 ph_25yoe10m138.zip ph_25yoe08m205.zip ph_25yoe09m227.zip 4 Share this post Link to post
Ks4 Posted May 29, 2021 (edited) Doom II: 25 Years on Earth (One Year Late Edition) Map 01 in 9,34 ph_25yoe01-934.zip Map 01 Pacifist in 12,20 ph_25yoe01p-1220.zip Map 03 in 35,66 ph_25yoe03-3566.zip Map 07 in 33,29 ph_25yoe07-3329.zip Glaive Map 07 in 46,80 glaive07-4680.zip Base3 E1M1 in 56,23 base3-5623.zip Edited June 1, 2021 by Kokrovan 1 Share this post Link to post
sapphics Posted June 6, 2021 Doom II: 25 Years on Earth (One Year Late Edition) map11 uv max in 3:21 ph_25yoe11m321.zip 5 Share this post Link to post
sapphics Posted June 7, 2021 (edited) Doom II: 25 Years on Earth (One Year Late Edition) map12 uv max in 3:39 ph_25yoe12m339.zip Edited June 9, 2021 by sapphics : wrong map number in txt 4 Share this post Link to post
sapphics Posted June 9, 2021 Doom II: 25 Years on Earth (One Year Late Edition) map13 uv max in 3:38 map14 uv max in 2:54 ph_25yoe13m338.zip ph_25yoe14m254.zip 2 Share this post Link to post
sapphics Posted July 9, 2021 (edited) small dump here. also, since this is a megawad, and I plan to table fill the whole thing, would it be better to start a thread next time I plan to do something like this so i don't flood the miscellaneous demos topic? ( even if I am the only one running it ) cheers guys. Doom II: 25 Years On Earth (One Year Late Edition) map 15 uv max in 6:26 map 31 uv max in 1:43 map 32 uv max in 5:05.14 map 16 uv max in 3:20 map 17 uv max in 2:21 map 18 uv max in 6:36 ph_25yoe15m626.zip ph_25yoe31m143.zip ph_25yoe32m505.14.zip ph_25yoe16m320.zip ph_25yoe17m221.zip ph_25yoe18m636.zip Edited July 9, 2021 by sapphics : files in random order 5 Share this post Link to post
E.M. Posted July 11, 2021 @sapphics I think a thread would be a great idea. I intended to do some runs of 25 Years on Earth because of how much I enjoyed it, but I never got around to it. 1 Share this post Link to post
sapphics Posted July 12, 2021 (edited) Classic Doom II Style Megawad by @Phobus I've been table filling this WAD for some time now and figured I'd start a thread for anyone that would like to help me! Here's the /idgames link Here's the DSDA link Here's also a few maxes to show the naming convention. map 19 uv max in 2:16 map 20 uv max in 2:22 ph_25yoe19m216.zip ph_25yoe20m222.zip Edited July 12, 2021 by sapphics 4 Share this post Link to post
Phobus Posted July 12, 2021 This is pretty cool to see. The times I've spotted on some of your demo posts seem very impressive! 2 Share this post Link to post
sapphics Posted July 12, 2021 3 minutes ago, Phobus said: This is pretty cool to see. The times I've spotted on some of your demo posts seem very impressive! Thank you good sir. :) you are too kind. 0 Share this post Link to post
ScrappyMcDoogerton Posted July 12, 2021 Map 01 uv max 0:53 ph_25yoe01m-53.zip 1 Share this post Link to post
sapphics Posted July 12, 2021 (edited) map 21 uv max in 5:03 hey look i even beat my shitty cl9 run too lmao. thanks again for telling me @Veinen ph_25yoe21m503.zip Edited July 13, 2021 by sapphics : Veinen da real mvp 1 Share this post Link to post
Veinen Posted July 12, 2021 42 minutes ago, sapphics said: had to use cl9 here. tons of the ghost rez bugged monsters at the end fight when the viles come out. too many door-crushed corpses lmao. I don't think this is a valid reason (from DSDA pov) to use -cl9? Yes, I'm sure they are an inconvenience but this is a -cl2 wad and it sounds like you can 1) finish the map with -cl2 and 2) get 100% kills with -cl2, so you should use -cl2 if you want to have the demo on the max table proper. Especially problematic in this case since it sounds like using -cl9 is a big advantage. Dealing with the ghosts is just a part of the route and ammo management plan :) 3 Share this post Link to post
4shockblast Posted July 12, 2021 2 hours ago, Veinen said: I don't think this is a valid reason (from DSDA pov) to use -cl9? Yes, I'm sure they are an inconvenience but this is a -cl2 wad and it sounds like you can 1) finish the map with -cl2 and 2) get 100% kills with -cl2, so you should use -cl2 if you want to have the demo on the max table proper. Especially problematic in this case since it sounds like using -cl9 is a big advantage. Dealing with the ghosts is just a part of the route and ammo management plan :) Yeah, it is not, this will just mean this demo is put in Other. 1 Share this post Link to post
sapphics Posted July 12, 2021 4 hours ago, Veinen said: I don't think this is a valid reason (from DSDA pov) to use -cl9? Yes, I'm sure they are an inconvenience but this is a -cl2 wad and it sounds like you can 1) finish the map with -cl2 and 2) get 100% kills with -cl2, so you should use -cl2 if you want to have the demo on the max table proper. Especially problematic in this case since it sounds like using -cl9 is a big advantage. Dealing with the ghosts is just a part of the route and ammo management plan :) good to know. thanks for clarifying! never had to deal with this before. 0 Share this post Link to post
sapphics Posted August 14, 2021 (edited) map 24 uv max in 2:36 map 25 uv max in 3:00 ph_25yoe24m236.zip ph_25yoe25m300.zip Edited August 31, 2021 by sapphics 4 Share this post Link to post
sapphics Posted August 31, 2021 @4shockblast wdym missing monster? xD map 23 uv max in 2:24 (new and improved time too!) also i never posted my map 22 max for whatever reason sooo map 22 uv max in 3:19 ph_25yoe22m319.zip ph_25yoe23m224.zip 4 Share this post Link to post
Veinen Posted October 4, 2021 Time to unhoard this warmup run from July. map01 UV-max in 0:39 ph25yoe01-039.zip 3 Share this post Link to post
sapphics Posted January 14, 2022 map 26 UV Max in 1:34 map 27 UV Max in 2:07 And the next post will be of the last 3 table fills for this WAD, the end is in sight. :) ph_25yoe26m134.zip ph_25yoe27m207.zip 4 Share this post Link to post
sapphics Posted January 17, 2022 table filled, one year later.... (lol get it?!?!) map 28 UV Max in 3:40 map 29 UV Max in 3:46 map 30 UV Max in 4:59 ph_25yoe28m340.zip ph_25yoe29m346.zip ph_25yoe30m459.zip 7 Share this post Link to post
Maya Posted January 21, 2022 MAP08 UV-Speed 0:54.94 I hate this map. ph25yoe08-054.zip MAP31 UV-Speed 0:21.63 ph25yoe31-021.zip 3 Share this post Link to post