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everennui

what are you working on? I wanna see your wads.

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2 hours ago, pcorf said:

 

32A.png

Nice outdoors but the color of midtex grass seems to be clashing with the ground's one (the grass is way too oversaturated on this scene).

Now posting my screenie

Screenshot-Doom-20210501-001622.png

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11 hours ago, SilverMiner said:

Nice outdoors but the color of midtex grass seems to be clashing with the ground's one (the grass is way too oversaturated on this scene).

 

Welcome to the jungle of saturation, where the colour of nature truly overpowers your eyes as you breathe the fresh warm air of the Devonian jungle which has somehow been invaded by the monsters of Doom, Fatsos, Cacodemons, Imps and even a Cyberdemon among many others inhabit this swamp. It is one of the secret maps and my first jungle-themed map. I have a fascination of prehistoric jungles and felt proud making this map.

Edited by pcorf

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7 hours ago, Remilia Scarlet said:

Bm75gcg.png

xOlCW1m.png

XmH5lxD.png

About 75-80% done with this map, so this will probably be the last few screenshots from it for now.  These are from Eschatology.

I don't know how you managed to get those shadows of the grid on the walls, but it looks absolutely epic.

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@GBTS those maps look epic! Looks like a Heretic map set to me. Don't worry about being slow. I'm not fast at mapping myself. Not everyone is like Speedy Gonzalez.

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1 hour ago, Mad Dal 85 said:

I don't know how you managed to get those shadows of the grid on the walls, but it looks absolutely epic.

That's one of K8Vavoom's features ^_^

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4 hours ago, Mad Dal 85 said:

@GBTS those maps look epic! Looks like a Heretic map set to me. Don't worry about being slow. I'm not fast at mapping myself. Not everyone is like Speedy Gonzalez.

Thank you~ 
Though I'll admit I wish I could be faster, as it had cost me a position on a team
I like that the Heretic reference got across, the mapset is more fantasy and Lovecraftian based than it is Hell based

Edited by GBTS

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Here is my shootable translucent glass test. Pretty pleased with this:

 

 

Might try to create a texture for a jagged edge after breaking.

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Part of the maps with dark atmosphere. I'm still working to complete all 32 maps of my WAD called TheDeepUniverse

 

48tGFg2.png

reIvSut.png

B6Af5sd.png

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On 5/4/2021 at 4:31 PM, Guardsoul said:

Upcoming snow map:

 

1A3I20G.png

 

 

N5IKhJc.png

 

 

Reminds me of UT99,  specifically dm-stalwart for the garage with crates and dm-zeto for the frozen base

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12 hours ago, Van Daemon said:

uOFYo0E.png

 

 

 

 

Captures that "cursed village" style from mordeth quite well... 

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3 hours ago, floatRand said:

TEETH.png

 

Needs a dentist. 

Great work anyway. Kind of ghoulish. 

Sorry for no multi quote, that doesn't work well on a phone. 

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Messing around with animations that uses more than 4 frames on limit-removing:

animetest.gif

I know, the computer reel animations kinda sucks...

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Hell cathedral

doom202.png.be14f48d8536d3143648ff4362482465.png

 

Demolished hell cathedral

doom201.png.a73bafe00d19155b8f9b41511b5f5ed1.png

 

This is the third map in the row that liberally utilizes floors lowering and changing texture.

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On 5/6/2021 at 6:33 AM, floatRand said:

TEETH.png

Reminds me of Blood!

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On 5/7/2021 at 1:36 AM, Walter confetti said:

Messing around with animations that uses more than 4 frames on limit-removing:

animetest.gif

I know, the computer reel animations kinda sucks...

Simply take the fixed anims from the 96KB resource wad (they're REEL1-5)

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I am currently working on a 7 level episode for doom 2 called DELTA

(no you don't have to tell me that the maps look kinda crappy, and that I suck at mapping, I know that)

Screenshot_Doom_20210508_072619.png.d7253abea819b4c1305d0c205064bf9f.pngScreenshot_Doom_20210508_072640.png.bcf156a5213ce223227aa3794b214731.pngScreenshot_Doom_20210508_072650.png.050fb4b02ed6cb81e1a9c00eb079f745.pngScreenshot_Doom_20210508_072718.png.1973c2b95e8c188e6429cb267350907d.pngScreenshot_Doom_20210508_072722.png.ef42af26a851b8d0dfe7628e7cb3e9af.pngScreenshot_Doom_20210508_072729.png.7e3226f8a7b3a1fbb76fdebb6a1d0678.pngScreenshot_Doom_20210508_072742.png.f222a91d4ef235b813bdbc458d83b507.pngScreenshot_Doom_20210508_072754.png.cababf6cde46cda6341e68ec7f08e51e.pngScreenshot_Doom_20210508_072827.png.520f9e1441884358aa107ed26c6df3e5.png

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You need more height variance. Orthogonal staircases, circular staircases, lifts! Maybe some trees like in the beginning of BTSX E1.

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I haven't completed much of the first map yet but here is a few screenshots. Haven't really decided on a name yet but I want the mod to be like Winter's Fury but more vanilla I guess. I'm hoping to make 3 Episodes for it, which is kind of hard cause I'm not good at continuing a map after making it's start point, I've heard it's a good idea to plan out the map by like sketching it out on paper. The mod has smoother weapons animations and a couple new weapons as well.

Screenshot_Doom_20210508_182754.png.765cb6127e081d28140f5c4f809f8ef3.png

Screenshot_Doom_20210508_182736.png.215cef6f0a851d4d15b29c7f329e828b.png

Screenshot_Doom_20210508_182808.png

Screenshot_Doom_20210508_182815.png

Edited by Doomsdλy1993

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