arderkrag Posted March 7, 2003 Hi, I'm looking for a coder to code a very low-tech fps, like Doom. It wouldn't be very graphics intensive, and all items would be sprites. Players and creatures would be models, albeit very low scale models. If interested, write to me at thunderstrafe@hotmail.com. Please put coding as the subject, as I have very high filters turned on to reduce spam. 0 Share this post Link to post
fraggle Posted March 7, 2003 Actually "low tech" game engines are probably more work than modern "high tech" engines, now that modern libraries such as OpenGL and Direct3D exist. 0 Share this post Link to post
Lord FlatHead Posted March 7, 2003 fraggle said:Actually "low tech" game engines are probably more work than modern "high tech" engines, now that modern libraries such as OpenGL and Direct3D exist. Hell no. 0 Share this post Link to post
NightmareZer0 Posted March 8, 2003 arderkrag said:Hi, I'm looking for a coder to code a very low-tech fps, like Doom. It wouldn't be very graphics intensive, and all items would be sprites. Players and creatures would be models, albeit very low scale models. If interested, write to me at thunderstrafe@hotmail.com. Please put coding as the subject, as I have very high filters turned on to reduce spam. Who would want something like this? 0 Share this post Link to post
DooMBoy Posted March 8, 2003 Imp said:Who would want something like this? Maybe a person who really likes old school Doom? 0 Share this post Link to post
Quast Posted March 8, 2003 Yeh, Im making a game too. I need a couple coders, modelers, texture artists and a sound guy. Me? Well, I can come up with ideas and give moral support. heh 0 Share this post Link to post
Manc Posted March 8, 2003 fraggle said:Actually "low tech" game engines are probably more work than modern "high tech" engines, now that modern libraries such as OpenGL and Direct3D exist. He's right. Why would you want to mess around with raycasting when you've got so much more power at an 1/8th of the learning curve? I mean come on, have you SEEN the doom source code? (Yes yes, I know you could write it in c++ now or something, but it illustrates teh point) HOORJ Skull Tag - r0x0r! http://www.doomworld.com/skulltag/ 0 Share this post Link to post
Sharessa Posted March 8, 2003 Where did you find that hoorible avatar? 0 Share this post Link to post
Cyb Posted March 8, 2003 Lord FlatHead said:Hell no. no, fraggle is correct you fail it! 0 Share this post Link to post
Tyockell Posted March 8, 2003 DooMBoy said:Maybe a person who really likes old school Doom? Yea I wouldent mind at all playing another old school game it'd be fun if its different then the others. 0 Share this post Link to post
Lord FlatHead Posted March 8, 2003 Where graphics are concerned, writing a Doom-like game for OpenGL is infinetely more easy than writing a Doom-like game for software rendering. To me the Quake II source code is more intuitive than the Doom source code. 0 Share this post Link to post
fraggle Posted March 8, 2003 Lord FlatHead said:Where graphics are concerned, writing a Doom-like game for OpenGL is infinetely more easy than writing a Doom-like game for software rendering. To me the Quake II source code is more intuitive than the Doom source code. Thats what I said... 0 Share this post Link to post
myk Posted March 8, 2003 Yes well, "you fail it" is a potent formula, that when uttered under the right circumstances may produce outstanding results; even totally inverting the recipient's inclinations or alignment. 0 Share this post Link to post
Lord FlatHead Posted March 8, 2003 fraggle said:Thats what I said... It's confusing when you call a OpenGL-rendered version of Doom a "high-tech engine". I thought you were comparing software Doom to something like Halo or Unreal, which would just be silly. Hey look, it's Doomguy ! 0 Share this post Link to post