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Dubbag

"Half Moon" Official Release! 64 Community Speed Maps! (Now on idgames!)

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A pair of doors are missing from the R667 version and bugged / copied textures has been removed iirc

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1 minute ago, Walter confetti said:

A pair of doors are missing from the R667 version and bugged / copied textures has been removed iirc

Ah. I'm making a map with PatchTex so those fixes might be useful

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guys full moon will be vanilla textures only srry

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Just now, Dubbag said:

guys full moon wi be vanilla textures only srry

Shucks. That's fine though.

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Yeah it's just that I want this release to be smooth as possible

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Awesome to see two more megawads come in! Will be bug hunting as usual.

 

MAP12 of Halfmoon1.wad, it's possible to get stuck in sector 46 if you don't lower the computer map secret before using the lift near the exit.

MAP25 of Halfmoon1.wad, thing 109 (health bonus) is in the inescapable pit.

Edited by NuMetalManiak

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4 minutes ago, NuMetalManiak said:

MAP12 of Halfmoon1.wad, it's possible to get stuck in sector 46 if you don't lower the computer map secret before using the lift near the exit.

How did I even miss that. :(

I hope it's not too late for me to fix it.

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full moon delayed a couple days. have some serious shit going on in life right now.

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8 minutes ago, Keyboard_Doomer said:

Hello there,

 

against all common sense we're going to play halfmoon1 for Thursday Night Survival today. The session starts 4 hours from the time of this post and you can expect it to be fairly active for another 4+ hours after that.

anyone know if this gonna be recorded or livestreamed?

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1 minute ago, 1Destro3456 said:

That's so great, finally archived as the DoomWorld piece of history it is

thank you for your kind words man!

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Just now, E.M. said:

Aw yeah. Time to speedrun.

cant wait to see em

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Just played map 1. I really liked it! - I'll definitely be playing more of these!

 

Here is my playthrough of map 1 (100%, UV, GZDoom, freelook, no jumping):

 

 

Edited by smeghammer

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