myolden Posted June 15, 2021 @The BMFG I hope you don't mind, but I took your WAD and added an example teleporter to show you how it's supposed to look when it's set up. Boom Demo.zip 0 Share this post Link to post
The BMFG Posted June 15, 2021 https://www.mediafire.com/file/r9tp5kmk3vu67fi/worldsmostrushedmap.wad/file finally fixed the train wreck. would def like some reviews and playthroughs from maybe @myolden or @Death Bear 0 Share this post Link to post
E.M. Posted June 15, 2021 Map Name: Customer Service Hell Author: E.M. Music: "Five Iron" by cammybanana Sky: Default Format: Boom (-complevel 9) Difficulty Settings: Yes Build Time: A little under an hour Comments: The office has been overrun by angry demonic customers. Take care of them, would you? EM_1HOUR.zip 2 Share this post Link to post
myolden Posted June 15, 2021 3 minutes ago, The BMFG said: https://www.mediafire.com/file/r9tp5kmk3vu67fi/worldsmostrushedmap.wad/file finally fixed the train wreck. would def like some reviews and playthroughs from maybe @myolden or @Death Bear The teleports seem to work just fine now! No bugs, but I did run out of ammo while fighting the mancubus. 2 Share this post Link to post
The BMFG Posted June 15, 2021 GOD DAAYYYYYM. just realized i forgot to fix the computer with the shotgun shells on the top of it not lowering when you press it. 0 Share this post Link to post
Dubbag Posted June 15, 2021 @E.M. 17 minutes ago, myolden said: Ooooooh, I totally missed those cells. I just ran out at full speed and apparently didn't pick them up or notice them. That explains the lack of ammo! trolling hard with revenant closet! 0 Share this post Link to post
Dubbag Posted June 15, 2021 1 minute ago, The BMFG said: GOD DAAYYYYYM. just realized i forgot to fix the computer with the shotgun shells on the top of it not lowering when you press it. was just about to tell you about that. 1 Share this post Link to post
TheGreenZap Posted June 15, 2021 57 minutes ago, Death Bear said: Map Name: Rocket Whimpers Author: Death Bear Music: Transducer by James Paddock Sky: Default Format: Boom (Doom 2) Difficulty Settings: No Build Time: 1 hour 2 mins Comments: Probably spent more time on little details than I should, but it's a little donut of death. Small amount of platforming and nukefloor. Enjoy.https://www.mediafire.com/file/b3wzkqzlrptdu66/DB.RocketWhimpers1.v1.wad/file I played this tonight Death Bear and really liked it a lot! Fun little map! 2 Share this post Link to post
The BMFG Posted June 15, 2021 5 minutes ago, The BMFG said: GOD DAAYYYYYM. just realized i forgot to fix the computer with the shotgun shells on the top of it not lowering when you press it. https://www.mediafire.com/file/yx8jaspcfwf592h/worldsmostrushedmap.wad/file welp i just fixed that 1 Share this post Link to post
Death Bear Posted June 15, 2021 3 minutes ago, TheGreenZap said: I played this tonight Death Bear and really liked it a lot! Fun little map! Thank you so much! 2 Share this post Link to post
battlescroll Posted June 15, 2021 alright i made a map its called the assassination and it took me 51mins to make and the music is a midi version of ode of greed from payday 2 i hope you like it my map.zip 0 Share this post Link to post
Death Bear Posted June 15, 2021 Spoiler Here ya go! Not sure if the teleport in this room was wonky or not, but I mean...everything seemed to work. I had enough stuff to kill everything. Think there were some misalignments and some pegged overhangs that made the brown textures above the doors look misaligned. Other than that, I feel it's got nice size for an hour. Also, I know it's a playstyle thing (and only an hour map), but I think more pressure from other directions could've heated it up a little more. Not that it has to be. That's just something I personally try to consider. Thanks for sharing your work with us! 1 hour ago, The BMFG said: https://www.mediafire.com/file/r9tp5kmk3vu67fi/worldsmostrushedmap.wad/file finally fixed the train wreck. would def like some reviews and playthroughs from maybe @myolden or @Death Bear 2 Share this post Link to post
The BMFG Posted June 15, 2021 4 minutes ago, Death Bear said: Hide contents Here ya go! Not sure if the teleport in this room was wonky or not, but I mean...everything seemed to work. I had enough stuff to kill everything. Think there were some misalignments and some pegged overhangs that made the brown textures above the doors look misaligned. Other than that, I feel it's got nice size for an hour. Also, I know it's a playstyle thing (and only an hour map), but I think more pressure from other directions could've heated it up a little more. Not that it has to be. That's just something I personally try to consider. Thanks for sharing your work with us! Thanks For The Feedback!. funny thing is the starting room with the bars and the dead 2 marines was actually based off some of the pages in the doom book. when the doom guy was imprisoned on mars and he had to knock out 2 guards and escape so he could kick some demonic ass. also a good amount of the map was actually inspired by OBLIGE generated maps i played believe it or not 1 Share this post Link to post
Dubbag Posted June 15, 2021 @battlescroll good map but needs a little more ammo and health 0 Share this post Link to post
Death Bear Posted June 15, 2021 Spoiler OOOWEEE. You done made me do it! (haha). I probably should've either conserved or scrounged more to finish off those rocketboi's. Great stuff, @myolden! 1 Share this post Link to post
Killer5 Posted June 15, 2021 (edited) The Fatal Decision Spoiler Midi: The Fatal Decision by ???. If you know who made this feel free to let me know. Build time 1 hour 10 min. testing 30 min. Probably a pain to max because of the tp closets' length. Will fix if allowed more time. the_fatal_decision.zip 6 Share this post Link to post
Dubbag Posted June 15, 2021 10 minutes ago, Killer5 said: The Fatal Decision Reveal hidden contents Midi: The Fatal Decision by ???. If you know who made this feel free to let me know. Build time 1 hour 10 min. testing 30 min. Probably a pain to max because of the tp closets' length. Will fix if allowed more time. the_fatal_decision.zip thats some crazy shit but i like it! 0 Share this post Link to post
KeaganDunn Posted June 15, 2021 @Killer5 Hot damn, that was a really fun map. Well detailed, too. I really like the concept of every powerup being accompanied by a blursphere as a sort of compromise. Only critique I have is that I feel this was a bit too easy for a Zzul map, haha. That's mainly because of the abundance of powerups, and I'm very surprised you gave an invulnerability for the Archvile wave. But the map wasn't at all circle-strafe-to-win due to the enemies in the dark rooms surrounding the arena. Clearly well crafted. If you're allowed to and want to do some difficulty balancing, I would suggest removing a good number of the megaspheres on UV, and removing the blurspheres on HNTR or something. Idk, I have a knack for difficulties. :P Great work! 0 Share this post Link to post
thelamp Posted June 15, 2021 Map Name: Toxic Backflow Author: thelamp Music: MIDI cover of Globe Alone by Blur (idk who made it) Sky: Default Format: Boom (Doom 2) Difficulty Settings: No Build Time: 1 hour 4 mins I recorded it too! backflow.rar 2 Share this post Link to post
Killer5 Posted June 15, 2021 Not sure I want to change anything re powerups. You can easily get insta-gibbed in this map. Invuln is just there because that requires more testing and tbh it is fun to just run around blasting stuff for a bit. Might implement this map again but changed a bit for a different project because I wanted to add something really quirky at the start but didn't have time for this particular project. 1 Share this post Link to post
Engired Posted June 15, 2021 (edited) 4 pages in only a day! Here's a list of contributions so far: Spoiler 1. Wide Open Spaces 2. Murderer's Muse 3. Worlds Most Rushed Map 4. Rocket Whimpers 5. Splonk 6. Customer Service Hell 7. My Map (battlescroll) 8. The Fatal Decision 9. Toxic Backflow 10. The Trenches 11. Everlasting Dread 12. You can run but you cannot hide 13. An Actual Concept 14. Shoot at it 15. Cratetop Showdown 16. Hysteriagate 17. Fairly Recent Aliens 18. Technology Center 19. Choke 20. Hit the Bricks 21. Black monday 22. uhh 23. tricksnchainsaws 24. Holy blood 25. Pueblo Again 26. Concerto 27. dub60 (Clippy) 28. One Hour Power 29. The Sewer Level 30. Mandatorianism 31. Dbagrock.wad 32. 1 map remains!! (Almost completed!) Edited June 21, 2021 by Engired 6 Share this post Link to post
KeaganDunn Posted June 15, 2021 3 minutes ago, Killer5 said: Not sure I want to change anything re powerups. You can easily get insta-gibbed in this map. Invuln is just there because that requires more testing and tbh it is fun to just run around blasting stuff for a bit. Might implement this map again but changed a bit for a different project because I wanted to add something really quirky at the start but didn't have time for this particular project. That makes sense - I too like a good old power trip type of slaughtermap. I just brought it up because I ended up completing the map with at least six megaspheres remaining, and I've been playing through Dimensions atm so I was expecting something a lot tougher. On the contrary, you are right - it is easy to get blocked by a Cyber multiple times running around because of the enemies in the dark rooms. Either way, it was a really fun map with a sensible enemy roster. Again, great work. I imagine this will fit perfectly in the project. 0 Share this post Link to post
battlescroll Posted June 15, 2021 (edited) 1 hour ago, Dubbag said: @battlescroll good map but needs a little more ammo and health should i go back and update but also that kind of the point to conserve ammo. i based it off of resident evil 0 Share this post Link to post
battlescroll Posted June 15, 2021 (edited) ok here is my second wad called the trenchs and its based of the trenches used in ww1 and ww2 and the music is lee Jackson vetanim b6 and it took me 47mins. i hope you enjoy this one to. (i went back in because i found a glitch where a table in a secret that you cant climb on was consider a secret its self making it impossible to get 100% secrets. i hope you don't mind the trenchs.zip Edited June 15, 2021 by battlescroll 3 Share this post Link to post
Worriedidiot Posted June 15, 2021 (edited) Map Name: Everlasting Dread Author: Worriedidiot Music: "An Offering to the Holy King Gort" from Albert Odyssey SNES Sky: Default Difficulty Settings: Yes Build Time: 55 mins + 10 mins of tweaking and bug fixing This is a compact slaughter map with lots of green, gray and brown. It's a lot more difficult than the maps I made for Half Moon and Tenth Gear (in my opinion). It's pretty easy on lower difficulties, but it made me rage on UV. dread.rar 3 Share this post Link to post
Outrageous Videos Posted June 15, 2021 Map Name: You can run but you cannot hide Author: Outrageous Videos Music: Ocarina of Time - Battle Sky: Cool boom transfer one Format: Boom (Doom 2) Difficulty Settings: No Build Time: 1 hour 4 mins Testing Time: 40 minutes trying to beat the damn thing Hardest legit map I have ever made I think Your crowd control + bfg skills better be on point The first fight of 1000 enemies isn't even a fight it's actually to help you ;) It is beatable though You can run but you can't hide.zip 3 Share this post Link to post
Worriedidiot Posted June 15, 2021 1 minute ago, Outrageous Videos said: Here's a screenshot That looks completely insane. I hope it doesn't fry my PC. 0 Share this post Link to post
Outrageous Videos Posted June 15, 2021 4 minutes ago, Worriedidiot said: That looks completely insane. I hope it doesn't fry my PC. There's 160 archviles in that one arena hahaha the 40 minutes it took to beat this fried my brain + nerves and also 84 cybs 0 Share this post Link to post
Outrageous Videos Posted June 15, 2021 28 minutes ago, Worriedidiot said: Map Name: Everlasting Dread Author: Worriedidiot Music: "An Offering to the Holy King Gort" from Albert Odyssey SNES Sky: Default Difficulty Settings: Yes Build Time: 55 mins + 10 mins of tweaking and bug fixing This is a compact slaughter map with lots of green, gray and brown. It's a lot more difficult than the maps I made for Half Moon and Tenth Gear (in my opinion). It's pretty easy on lower difficulties, but it made me rage on UV. dread.rar fun + chill map to unwind with :D 0 Share this post Link to post