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jazzmaster9

Abysm 2 EXPANSION: Pharaoh's Judgement - NEW Release 1.1

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2 hours ago, jazzmaster9 said:

Music
Music will be composed by John Weekley.

 

Inject that stuff right into my veins all day !

 

Congrats on the beta release. Can't wait to give it a try :)

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Minor Update Uploaded:
- Lessened particles spawned by the Twin Fang to prevent performance issues while shooting.
- Fixed HOM in E2M14 "Tower of Stone"
- Added additional enemies in "Karnak Township"

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Major Update Uploded: now v1.2

- Fixed the Pursuers purchase dialogue so that it gives the correct Spell.
- More Typo correction.
- Fixed some Texture misalignment.

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Minor Update Uploaded:
- Minor Geometry Changes in Overworld to make Obelisk Structures more uniform.
- Added Items and Chests in Overworld.
- Corrected Typos in the Dialogue.

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Beta v2.0 Update

  • Javelin Now has Infusion for it's Melee Attack to make it more consistent with other Melee Weapons.
  • Sentry bot no longer bleeds.
  • Corrected Spelling Errors in Dialogue.

 

Keep the feedback coming guys. :)

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Major Update uploaded:
- Tyrian's Bloodhound boss' secondary attack is now an Area of Effect Damage instead of a projectile.
- Changed Smoke trail spawning for Javelin so it doesn't obscure the player's view.
- Bandits in Map10 replaces with Acolytes to be more consistent with the rest of the bestiary.
- Spawn point for Long Bow changed in Map14 to make it more visible.
- Fixed Texturing in overworld.

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This is great to hear. Both Abysm and Abysm 2 were amazing. I'll definitely be playing this. 

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Beta Version 2.5 Uploaded:
- Replaced Return to Castle Wolfenstein tracks from the secret map with music from Castle Totenkopf by WSJ.
- Fixed Sentinels not providing Experience Points when killed.
- More Typo Corrections.

- Secret Level boss Voice line changed to Lines from Castle Totenkopf SDL by WSJ.

Edited by jazzmaster9

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Beta v3.0 Uploaded
- Bloodbite Ring, Mindbite Ring and Soulbite Ring Repositioned to different maps for better balancing of difficulty curve.

- Souls Chamber powerup added to Hidden Oasis.

- Added Ability to purchase Steel Armor from Merchant Elis.

- Geometry changes to Amun Reliquary to improve Aesthetics.
- Sound Blocking in Tower of Stone Fixed.
- New Textures for the "Futuristic Music Box" in Temple of Karnak.
- Dialogue changes and correction.

Edited by jazzmaster9

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Beta version 3.1 Update Uploaded

  • Hornet sprites now changed to Locusts for the "Swarm" Spell to be more thematically consistent.
  • New Sounds of Tyrian's Bloodhound boss.
  • Added Lightning Stun effect to Tyrian's Bloodhound boss.
  • Melee swipe attack removed for Tyrian's Bloodhound boss.
  • New Startup music.

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Beta v.3.2 Update Uploaded.

  • New Music Track for the Amun Reliquary composed by PRIMEVAL.
  • New Music Track for Sobek Mines composed by Volasaurus.
  • Fixed Typo for the Bloat Tick's name.

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Update Beta v3.4 Uploaded!

  • All items taken from inventory upon starting the e2m14(Secret level) can now be recovered.
  • Changed the Iron Key's (and corresponding locks) in e2m14 to "Rusted Keys" to fix a potential Softlock when entering the secret level with an Iron key found main quest Dungeon.

  • 'Wrath of God Spell' now removed when entering e2m14
  • New Skybox for e2m6

Also plan is to have the mod come out of beta by the end of the month so keep an eye out for more updates.

Edited by jazzmaster9

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Release Candidate 1 (Beta v.4) Update is now available for Download:

  • Twin Fang moved from E2M14 (secret level) to E2M5 Valley of Kings and is now Part of the main weapon roster.
  • Twin Fang now consumes Black Mana instead of White Mana
  • Twin Fang Damage reduced by 10%.
  • Fixed Potential Softlock in the Secret Level.
  • New Graphics and sounds for the Twin Fang created by Cardboard Marty.
  • Lightning Rod now located in the end of the Secret Level.
  • Added New Graphics for Hand Cannon When upgraded with the Fire Bomb Launcher
  • Added New Sounds for Hand Cannon when launching Fire bombs
  • New Title Screen music composed by PRIMEVAL.
  • Mudrot's location changed to earlier in Valley of Kings.
  • Sentinel Lightning Resistance Increased.
  • Hit Points of Final Boss increased from 3000 to 3500.
  • Sectors in Valley of King incorrectly tagged as Damaging

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It's Finally Here!

Abysm 2: Pharaoh's Judgement Expansion - Final Release 1.0

Thank you so much to those who provided Feedback and Suggestions, and to those who tried it out :D

 

Release 1.0 changes:

  • Track Track added, for E2M6 Mothership. Destination Unknown by Cardboard Marty
  • Corrected the Tic rate for idle states for Sentinel and Kilmaat Drone.
  • Switch in E2M6 that raises the bridge has been relocated.
  • New Ladder textures by Skelegant to make them look more obviously climbable. 

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Release v1.1 is here!

  • New Tracks, composed by Luke Jansen, Replaces music for Map 05, Boss Theme and Optional Dungeons.
  • Added HUD Icon that indicates when Ring of Sword's effect is active.
  • Ambient Sounds added to Temple of Karnak.
  • Fixed Switch in Map 10: So that It animates when being activated.

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So glad you're still making content like this Jazzmaster. This deserves a lot more attention. I don't play OG Doom any more, but this kind of first person RPG experience is the sort of mod that makes me want to jump right back into GZDoom. Again, if you ever consider making a commercial FPRPG project with the GZDoom engine, I'll buy in gladly.

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Update Uploaded for v1.1
- New Original Overworld theme composed by PRIMEVAL.
- Silver Sword Ring active HUD Indicator now disappear during the Secret Level Cutscene.

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