Egg Boy Posted August 21, 2021 (edited) habitat3.zip Edited August 24, 2021 by Egg Boy 0 Share this post Link to post
Bob9001 Posted August 21, 2021 Can I claim map 27? I'd like to make a map for that theme 0 Share this post Link to post
Bobby :D Posted August 21, 2021 1 minute ago, Bob9001 said: Can I claim map 27? I'd like to make a map for that theme sure! 0 Share this post Link to post
Bob9001 Posted August 21, 2021 So just to claify the rules I need to make map 27 in 4 hours and it has to big mountain in to resemble mount pain? 0 Share this post Link to post
Bobby :D Posted August 21, 2021 (edited) 5 minutes ago, Bob9001 said: So just to claify the rules I need to make map 27 in 4 hours and it has to big mountain in to resemble mount pain? You have 3 days to make a 4 hour speed map, and infinite attempts, so go crazy. You can add the mountain if you want, I'd be surprised if someone didn't cause that's the only thing I remember from that map 1 Share this post Link to post
Zulk RS Posted August 21, 2021 Have you thought about using AI extensions of Doom music to make the soundtrack extra cursed? 0 Share this post Link to post
Bobby :D Posted August 22, 2021 10 hours ago, Zulk RS said: Have you thought about using AI extensions of Doom music to make the soundtrack extra cursed? oh my god 0 Share this post Link to post
Cacodemon187 Posted August 22, 2021 (edited) MAP14 for the project, done! Steel Doesn't WorkCacodemon187_TNTBRUH14.rar 0 Share this post Link to post
Bob9001 Posted August 22, 2021 Map 27 for this project 95% complete (Just need to balance items I think) ran out of time so here it is: Three is a Pain is the name, hopefully someone gets the reference :P threeisapain.zip 0 Share this post Link to post
Bobby :D Posted August 22, 2021 Just now, Bob9001 said: Map 27 for this project 95% complete (Just need to balance items I think) ran out of time so here it is: Three is a Pain is the name, hopefully someone gets the reference :P threeisapain.zip Alright, I'll let you know if you get a small extension tomorrow, I'm tired lol 0 Share this post Link to post
Bob9001 Posted August 22, 2021 (edited) Well I just need to do some more testing and item balance which the rules say can be done after 4 hours? 0 Share this post Link to post
Bobby :D Posted August 22, 2021 10 minutes ago, Bob9001 said: Well I just need to do some more testing and item balance which the rules say can be done after 4 hours? oh yeah, that's perfectly fine then 0 Share this post Link to post
AleksB Posted August 22, 2021 (edited) I can take map 10. Can we add sector lighting to rooms and such? Or is it 100% vanilla? Edited August 22, 2021 by AleksB 0 Share this post Link to post
Bobby :D Posted August 22, 2021 1 hour ago, AleksB said: I can take map 10. Can we add sector lighting to rooms and such? Or is it 100% vanilla? Well you're not recreating the maps exactly, only taking the general theme and aesthetic (or lack thereof in TNT's case lmao). If you directly recreate the map I'm not accepting it 1 Share this post Link to post
Bobby :D Posted August 23, 2021 20 hours ago, Bob9001 said: Map 27 for this project 95% complete (Just need to balance items I think) ran out of time so here it is: Three is a Pain is the name, hopefully someone gets the reference :P threeisapain.zip After playing the map, I've decided to reject this attempt, the main reason being the map's layout is absolutely way too large and aimless. This negatively reinforces a bland sense of combat and detail, given that you can't do much in vanilla in humongous squares. The famous mountain would be great to see if it wasn't covered by the skyhack for the greater portion of the level. It is beatable, I'll give you that, but not worthwhile due to it's emphasis on a massive scale with not much to weigh it. 0 Share this post Link to post
Bob9001 Posted August 23, 2021 1 hour ago, Bobby “lolmcswagger” said: After playing the map, I've decided to reject this attempt, the main reason being the map's layout is absolutely way too large and aimless. This negatively reinforces a bland sense of combat and detail, given that you can't do much in vanilla in humongous squares. The famous mountain would be great to see if it wasn't covered by the skyhack for the greater portion of the level. It is beatable, I'll give you that, but not worthwhile due to it's emphasis on a massive scale with not much to weigh it. Very well, I tried heh 0 Share this post Link to post
Bobby :D Posted August 23, 2021 3 minutes ago, Bob9001 said: Very well, I tried heh you can still try again before your time is up, and take my advice about the big empty rooms please! 0 Share this post Link to post
Bob9001 Posted August 23, 2021 9 minutes ago, Bobby “lolmcswagger” said: you can still try again before your time is up, and take my advice about the big empty rooms please! Well I get what you mean but that's what mount pain is, big empty rooms. Nah it's fine, I'll give up my spot. Thanks anyway. 0 Share this post Link to post
Bobby :D Posted August 23, 2021 Just now, Bob9001 said: Well I get what you mean but that's what mount pain is, big empty rooms. Nah it's fine, I'll give up my spot. Thanks anyway. Doesn't mean you have to make the giant rooms lol. Anyway good shot 0 Share this post Link to post
Walter confetti Posted August 23, 2021 10 hours ago, Bobby “lolmcswagger” said: Well you're not recreating the maps exactly, only taking the general theme and aesthetic (or lack thereof in TNT's case lmao). If you directly recreate the map I'm not accepting it I think @AleksB was meaning to use colored sector lighting like the one from Doom 64 or the one used in Zdoom maps (and way earlier, in Legacy or Boom ports), i think. 0 Share this post Link to post
Bobby :D Posted August 23, 2021 38 minutes ago, Walter confetti said: I think @AleksB was meaning to use colored sector lighting like the one from Doom 64 or the one used in Zdoom maps (and way earlier, in Legacy or Boom ports), i think. I always forget about that stuff, and the one that's for DOS. I don't know much about it so take this as my official disallowance of it, well, until I pester Dallas about it enough 1 Share this post Link to post
AleksB Posted August 23, 2021 Also, im just curious, why are we doing this in Doom format? Seems the most common format is UDMF 0 Share this post Link to post
Walter confetti Posted August 23, 2021 (edited) Yes, Doom in Doom format. Use a port like Chocorenderlimits for better vanilla experience. The reason why this project is vanilla... I don't really know, ask mcswagger. UDMF is not very used format, at least for me. Boom or limit removing is way more used in projects. 0 Share this post Link to post
AleksB Posted August 23, 2021 I mean, im fine with it. Was just curious. Im doing a horror themed level 10. Thatll be my spin on the map and it will not be a direct copy of the original 1 Share this post Link to post
Bobby :D Posted August 23, 2021 10 hours ago, DynamiteKaitorn said: I wish to give MAP18 a try! alright homeslice! 0 Share this post Link to post
Fiendish Posted August 23, 2021 Finished this a few days ago. @Bobby “lolmcswagger” is working on a MIDI for it that is still in progress. The latter part is ugly as sin (ran out of time), but hopefully it's fun nonetheless! Map09 - Hitscan Hold.zip 2 Share this post Link to post
Astro X Posted August 24, 2021 Hey, I just stumbled upon this gem and my first thought was I wanted slot 02, but oh well... turns out Bobby himself took it already! So I'm gonna go with slot 20 then... I remember that one gave me a lot of trouble years ago lol 1 Share this post Link to post
Bobby :D Posted August 24, 2021 1 hour ago, Astro X said: Hey, I just stumbled upon this gem and my first thought was I wanted slot 02, but oh well... turns out Bobby himself took it already! So I'm gonna go with slot 20 then... I remember that one gave me a lot of trouble years ago lol alright home slice! 1 Share this post Link to post
DynamiteKaitorn Posted August 24, 2021 Not sure how accurate I need to be to the original map but I pretty much made this straight from memory. Map name: 1 in a mill-ion https://www.mediafire.com/file/6c9ihct36kyehl3/1IAM_V01.zip/file 0 Share this post Link to post