DooMBoy Posted March 6, 2003 Just a thought: IMO, it would be very cool to have 3d floor over floor in ZDoom. I don't mean the kind with bridge things and silent teleports and all that. I mean the real stuff, like with Legacy or EDGE. Has anyone suggested this to Randy yet? I, personally, would love to see it. 0 Share this post Link to post
boris Posted March 6, 2003 Wow! Great idea. You must be the first person to come up with it! 0 Share this post Link to post
DooMBoy Posted March 6, 2003 Wow, my sarcasm detector just jumped off the scale! Thanks for your uplifting and slightly sarcastic reply, which was absolutely pointless! 0 Share this post Link to post
Lobo Posted March 6, 2003 If I recall correctly, wasn't there a originally a poll taken to decide if Zdoom was gonna get 3d floors or slopes..? Obviously slopes won :) 0 Share this post Link to post
Fletcher` Posted March 7, 2003 beezee88 said:why not both? That would be too easy. :P 0 Share this post Link to post
ReX Posted March 12, 2003 DooMBoy said:Has anyone suggested this to Randy yet?People have been asking Randy for floor-over-floor for a while, but he has given no indication that he intends to implement it.I, personally, would love to see it.You and me, both. 0 Share this post Link to post
sargebaldy Posted March 17, 2003 that is the most ridiculously original idea i've ever heard :P 0 Share this post Link to post
ReX Posted March 17, 2003 sargebaldy said:that is the most ridiculously original idea i've ever heard :P Not as ridiculous as the idea of featuring slopes in ZDooM ;) 0 Share this post Link to post
DooMBoy Posted March 19, 2003 sargebaldy said:that is the most ridiculously original idea i've ever heard :P Do tell. :) I wish someone would go on and put it in ZDoom, that would make untold legions of ZDoom players and level editors very happy. 0 Share this post Link to post
Kinsie Posted March 19, 2003 Speaking out of my arse here, but wouldn't the enemy AI get really confused if you were on the floor below it? 0 Share this post Link to post
BlueSonnet Posted March 19, 2003 Could have sworn skulltag has a bridge that can have players going over and under it. Me need to check. 0 Share this post Link to post
DooMBoy Posted March 19, 2003 Trasher][ said: Speaking out of my arse here, but wouldn't the enemy AI get really confused if you were on the floor below it? That might very well happen, but I suppose if one could code floor over floor, then they could very well code better monster AI as well :) 0 Share this post Link to post
Sphagne Posted March 20, 2003 Scripts, my folks! You can do wonders to monster AI by routs and Thing_Hate. How about moving a monster toward an elevator and openning the door and moving the monster inside and closing the door and moving it to the first floor and openning the door to let the monster out and toward the player? 0 Share this post Link to post
ReX Posted March 20, 2003 Trasher][ said: .....wouldn't the enemy AI get really confused if you were on the floor below it? That would appear to be the case. But it doesn't seem to be a problem in EDGE and Legacy, so I guess ZDooM should be able to handle it. 0 Share this post Link to post
ReX Posted March 20, 2003 Sphagne said:How about moving a monster toward an elevator and etc...Meanwhile, your friendly neighborhood UAC Marine, having just dined on a huge lunch of pork and beans, is idly picking his teeth and going over in his mind what he's going to write in his next UHF transmission to his girlfriend on Earth, and fails to notice the unaided transport of a hostile alien combatant from the floor below to the floor above, thereby entirely relinquishing to the aforementioned alien the element of surprise. ;) 0 Share this post Link to post
ReX Posted March 20, 2003 MagnuM said:What engine supports slopes? If any... ZDooM 0 Share this post Link to post
Sphagne Posted March 21, 2003 How about a cutscene at first then the flow of scripted monsters from all around? But it was just an example to show that you can simulate some AI with scripts. 0 Share this post Link to post
Retox Posted March 29, 2003 Slopes also are supported by Vavoom, and it also does support 3D floors. 0 Share this post Link to post
DooMBoy Posted April 3, 2003 Well, not to sound rude, but I don't think I know anyone who uses Vavoom. 0 Share this post Link to post
Sporku Posted April 16, 2003 If ZDoom ever got 3D floors like Legacy, I would stop maping legacy maps altogether. 0 Share this post Link to post
deathz0r Posted April 16, 2003 You know, I've thought of an idea to make a real 3D Floor over Floor in ZDoom. Since I'm in a bit of a real life(tm) strife atm, I'll have to give this a try after it's been sorted out. 0 Share this post Link to post
The Ultimate DooMer Posted April 17, 2003 It wouldn't by any chance involve bridge things and Transfer_Heights would it? 0 Share this post Link to post
deathz0r Posted April 18, 2003 You infidel, you absorbed my brain while I was sleeping! But yeah, that, and a few custom textures (well, existing textures butchered in height). 0 Share this post Link to post
The Ultimate DooMer Posted April 18, 2003 deathz0r said:You infidel, you absorbed my brain while I was sleeping! Not really, as I thought of it months ago - that's why there are quite a few 2-storey rooms in LTSD. 0 Share this post Link to post
Nanami Posted April 22, 2003 As I understand it, 3D floors are not easy. All the algorithms in Doom assume that there is no room over room so you'd have to recode pretty much the whole thing. Now, there are other ways to do it, certain hacks will do, but slopes are also a hack and a hack on a hack isn't a good idea. If you want 3D floors just use the TransferHeight and put in some bridge objects. It kinda works. Or use Legacy you frad. =P 0 Share this post Link to post
Nanami Posted April 22, 2003 Er, might I add on a late note that SoM doesn't ever want to do 3D floors again and GameArena is very irritated because he can't get it to work. As you can see, it's not as simple as "omfg add ror lozl!" =) 0 Share this post Link to post