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everennui

what are you working on? I wanna see your wads.

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4 minutes ago, Moustachio said:

Cookin' up something real special...

These screenshots look great! Really like the 'urban-brick' look you've gone for. :)

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1 hour ago, Gaia74 said:

 

 

The start groan-like startled me jgsiodgjdsiogjdiogd

That's very cool what you have right there!

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Screenshot_Doom_20210821_145441.png.17389c9e01f8b383327eaa696bf1343b.pngScreenshot_Doom_20210821_145404.png.2153981c3c05e240b8e3ff3ffe56dfed.png

Current project: Single, big, cyberpunk themed map.

Finally pushed it further blockout stage.

Want to try new features and gain more experience in making complex maps.

Dunno, maybe this one will take half year to make, cause im lazy and creatively bankrupt)

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I'm back with a map in progress. Yay!!

 

I am trying to do a more slaughtery type thing - you fight your way up to the top of a big edifice against various waves of monsters. Early days, and progress is a bit slower as furlough is over...


The main map:

Spoiler

 

map_in_progress.png?raw=true

 

 

 


A couple of map 3D views:

Spoiler

 

3d_in_progress.png?raw=true

 

3d_in_progress2.png?raw=true

 

 

 

 


and a couple of in-game early shots:

Spoiler

 

1.png?raw=true

 

2.png?raw=true

 

 

 

 

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Nothing great. What about some vanilla-like wad with OTEX textures and new monsters, guns? But in DECORATE, cuz I'm too lazy for messing with DeHackEd.

Screenshot_Doom_20210822_040955.png

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Very basic 2d geometry -------------------------- [x]

General flow/progression (beatable map) ------ [x]

Secrets inserted ---------------------------------- [x]

Rough Floor/ceiling heights implemented ------- [x]

Add/fine tune monsters/encounters ------------- [  ] 

Supply balance ----------------------------------- [  ]

Architecture tweaking, texturing, and lighting -- [  ]

Final difficulty level pass ------------------------- [  ]

 

229328704_171WIP.jpg.abae3ede8c15b5f0145ac59aa7b700f8.jpg

2043338005_172WIP.jpg.03135d3ce7024614a5cc5b9660ecb451.jpg

 

 

 

 

 

 

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dug up the 40k project and made some more of the models fully working, still a long way to go... but these are now fully working:

40kmodels.png

still need to complete animations on my homemade steampunk monsters and a million other things... but its nice to have different things to switch between

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On vendredi 20 août 2021 at 12:08 AM, Moustachio said:

Okaw1Ks.png

Cacoleather bedcover! The best thing to keep you warm at night.

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https://imgur.com/a/ppQ2GsP

 

Alright, I decided to use Imgur for the pictures because DoomWorld's upload limit is not enough and I do not think I can delete more pictures.

I would like to know if it is prefered if I upload different albums every time I have something to show, or if I should just edit this album and post the same link whenever there are updates to show!

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4 hours ago, CBM said:

dug up the 40k project and made some more of the models fully working, still a long way to go... but these are now fully working:

40kmodels.png

still need to complete animations on my homemade steampunk monsters and a million other things... but its nice to have different things to switch between

 

PLAYD3D7+.png

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Iam working on this project. I want to add secret map (11) for the real secret hunters.

 

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So apparently, doing it from Imgur removes the visibility the images had, I think.

I will upload then a few here.Screenshot_Doom_20210825_034855.png.6496d874f807264dca48bb1f96f0120e.pngScreenshot_Doom_20210827_004443.png.67c08318211b99de3bb036fa18529324.png

 

 

Spoiler

Screenshot_Doom_20210825_182649.png.be992e061e8a0f2039e5c8ce708d9131.pngScreenshot_Doom_20210825_185633.png.abfd5b4f55141f8e98c24d3f40c42035.pngScreenshot_Doom_20210827_002255.png.993bc862664398f5dbcbc1db3089c547.pngScreenshot_Doom_20210827_004450.png.301b0c4e6a4ae561f87670e9aa479f71.png

 

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11 hours ago, Archanhell said:

So apparently, doing it from Imgur removes the visibility the images had, I think.

 

I use the BBCode and it usually works.

 

 

EDIT: while I'm at it, here is an old screenshot of a very WIP project

 

P8bGSf2.png

Edited by Pierrot

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