Astro X Posted August 30, 2021 (edited) @Pezl hey, sry Idk what went wrong with the link lol Should be working now tho :) https://drive.google.com/file/d/16qM9zzfZXbC-ALjxQufNfexy6WMSQbHX/view?usp=sharing Also, I wonder how these maps are gonna be sorted out, which order they will follow, like sorted by difficulty or what. 1 Share this post Link to post
Pezl Posted August 30, 2021 Yeah no problem thanks for reposting lets see if i can beat it 4 minutes ago, Astro X said: @Pezl hey, sry Idk what went wrong with the link lol Should be working now tho :) https://drive.google.com/file/d/16qM9zzfZXbC-ALjxQufNfexy6WMSQbHX/view?usp=sharing ! 0 Share this post Link to post
azerty Posted August 30, 2021 Name: Blasphemy port: vanilla(tested in gzdoom) building time: 25min (26 tbh) Music: freedoom map 02 Here is my shitty map that is really really really short. This is my first attempt at ever doing speed mapping and I am bad at it apparently 25min is so much less than I thought. I still hope it is kinda fun. I am still glad to contribute to this lite project and I really like the efforts @Pistoolkip is doing. blasphemy.zip 2 Share this post Link to post
Astro X Posted August 31, 2021 Also, any thoughts on title music and screen and intermission's? 1 Share this post Link to post
Kuro_mahoh Posted August 31, 2021 I made a map Port: Vanilla Music: Some Duran Duran midi I found from midiworld Build time: 25 minutes (few minutes of testing) Here: https://www.mediafire.com/file/wo97hjnj3f7xh4d/25minwithKuro.wad/file (its short, there is one optional room as well) Screenies Spoiler 1 Share this post Link to post
Pezl Posted August 31, 2021 Hey @azerty @Kuro_mahoh Thank you for posting your maps. @Astro X Your map was harder for me :D Anyways Good work guys! 1 Share this post Link to post
Pezl Posted August 31, 2021 7 hours ago, Astro X said: Also, any thoughts on title music and screen and intermission's? I have no ideas on title screen music but i will create custom one. Id like to keep intermissions with original music 0 Share this post Link to post
SkeletronMK666 Posted August 31, 2021 (edited) https://www.mediafire.com/file/uyrq62ts0hifimm/speedmap01.wad/file very fast map i made, not very good because i never made a speedmap before. :P i stopped when i had 6 minuts left lol. here i call this map Blood Bastion! it wad made it DOOM 2 formatt in ULTIMATE DOOM BUILDER 1 Share this post Link to post
SkeletronMK666 Posted August 31, 2021 the map i made is cool because i use the animated BLOOD texture for the celing lmfao 1 Share this post Link to post
Pezl Posted August 31, 2021 1 hour ago, SkeletronMK666 said: https://www.mediafire.com/file/uyrq62ts0hifimm/speedmap01.wad/file very fast map i made, not very good because i never made a speedmap before. :P i stopped when i had 6 minuts left lol. here i call this map Blood Bastion! it wad made it DOOM 2 formatt in ULTIMATE DOOM BUILDER thanks for posting, not bad map.. That Cyberdemon fight was cool! 0 Share this post Link to post
SkeletronMK666 Posted August 31, 2021 18 minutes ago, Pezl said: thanks for posting, not bad map.. That Cyberdemon fight was cool! very nice! it was pretty fun to make! 1 Share this post Link to post
Walter confetti Posted August 31, 2021 (edited) Working on a final map for the project this noon, going to finish and upload it when I return home. (50 minutes of work so far) It's a slaughtermap inspired by MAP29 and parts of MAP30, is a map made to see if a slaughtermap works fine on vanilla / chocolate doom 2 So yeah, reserve me a post 1 Share this post Link to post
Pezl Posted August 31, 2021 Nice to hear but iam not sure if this will reach 32 maps still at 29. 0 Share this post Link to post
TMD Posted August 31, 2021 If you are willing to wait a little bit over I will make you a map30 after work today 1 Share this post Link to post
General Rainbow Bacon Posted August 31, 2021 Here's another one: Hell's Lost Alley: https://www.mediafire.com/file/bexfyyw0pd26xi1/25min2.wad/file 1 Share this post Link to post
Walter confetti Posted August 31, 2021 Here's my map, for now is for MAP29 but i like to have it at MAP30, if possible. slagspd.zip Title: Frontier of the living Author: Walter Build time: 50 minutes + a break for a walk with my dog + 5/10 more minutes for finalizing and testing the map New music: TNT MAP31 Port: Limit removing for a specific bug, but for the rest it works kinda fine in vanilla Tested with: chocorenderlimits, crispy Doom 5.10.1 Description: A map inspired by The Living End with some parts from Icon of Sin and some other Doom 2 hell maps theme, made for see if I can do slaughtermap works on vanilla doom Bug: There's a floor that should turn into a toxic pool but it doesn't happen near the end, also on vanilla ports like chocorenderlimits crashes when you walk in it for some reason Spoiler 1 Share this post Link to post
Astro X Posted August 31, 2021 39 minutes ago, Walter confetti said: Bug: There's a floor that should turn into a toxic pool but it doesn't happen near the end, also on vanilla ports like chocorenderlimits crashes when you walk in it for some reason Is it activated by a switch (action 47 on DB1)? If it is, the texture on the floor it is facing should be nukage for it to turn into a toxic pool. 1 Share this post Link to post
Pezl Posted August 31, 2021 @General Rainbow Bacon @Walter confetti thanks for your maps, i like them ! i like the nukage place and some kind of maze. good work! 1 more left hehe 1 Share this post Link to post
Nuxius Posted September 1, 2021 (edited) It might be too late already, but I'm going to try to make a map real fast to fill the last slot. Be back in 25! I'm back! Metal_Mania.zip Title: Metal Mania Map Slot - MAP32 Build time: 25 minutes + 5 min playtesting Port: Vanilla Edited September 1, 2021 by Nuxius : finished map 1 Share this post Link to post
Pezl Posted September 1, 2021 35 minutes ago, Nuxius said: It might be too late already, but I'm going to try to make a map real fast to fill the last slot. Be back in 25! I'm back! Metal_Mania.zip Title: Metal Mania Map Slot - MAP32 Build time: 25 minutes + 5 min playtesting Port: Vanilla Hey Thank you for posting 32th map now we have completed whole megawad. Your map is good! Good work! 1 Share this post Link to post
Pezl Posted September 1, 2021 Give me some hours and i will merge it. Get ready for release :) 3 Share this post Link to post
Pezl Posted September 1, 2021 Official Release is out! Download at main post 1 Share this post Link to post
Pistoolkip Posted September 1, 2021 (edited) Fixed Bugs: MAP01 has a linedef action with tag 0 MAP02 has 2 lost souls stuck (could be intentional) MAP10 has a linedef action with tag 0 Unfixed Bugs:@TMD MAP11 has some impassable cage walls with no texture on the front side.@DukeOfDoom MAP13 doesn't work with infinitely tall actors (like in Crispy) because an imp blocks you from jumping down into the pit at the start@Obsidian MAP23 is broken and doesn't work in Crispy. I'm not sure why, something about the control sectors, but the floor doesn't lower. @Walter confetti MAP30 hardlocks you if you don't get to the button after grabbing the BFG. In addition, linedef 6 is missing a lower texture on the front side. General: There is no secret exit from 15 to 31, nor a super secret exit from 31 to 32, so the secret levels cannot be reached in any port that doesn't read ZMAPINFO or using cheats. No biggy. Ports that read ZMAPINFO use the orange sky texture for all of episode 1. Again, that doesn't require a fix, but I'm not sure if all mappers agree to this change. I only tested for bugs to see if all maps could *theoretically* be finished in Crispy (I used cheats), if there are mislabeled doors or other level-breaking bugs. Texture alignment and balance/difficulty levels are up to the individual mapper Edited September 1, 2021 by Pistoolkip 1 Share this post Link to post
Pezl Posted September 1, 2021 1 hour ago, Pistoolkip said: Bugs found so far: MAP01 has a linedef action with tag 0 MAP02 has 2 lost souls stuck (could be intentional) MAP10 has a linedef action with tag 0 Thank you for reporting theese 3 bugs, Map 1 fixed, Map 2 fixed, Map 10 fixed, Map 14 fixed. 1 Share this post Link to post
Pistoolkip Posted September 1, 2021 (edited) @Astro X here's yours! Edit: Gave it a few more tries, got there in 0:30: 3 hours ago, Bri said: Hardest wad of the year goes to... :P Nah :P Edited September 1, 2021 by Pistoolkip 2 Share this post Link to post
Pezl Posted September 1, 2021 Anyways iam not sure if iam able to fix theese bugs, also i added every sky i can change rsky1 to sky1 or somenthing if its needed 0 Share this post Link to post
Pistoolkip Posted September 1, 2021 (edited) 29 minutes ago, Pezl said: Anyways iam not sure if iam able to fix theese bugs, also i added every sky i can change rsky1 to sky1 or somenthing if its needed It's also up to the mappers Edit: I tagged the individual mappers in my bug post 2 Share this post Link to post
Walter confetti Posted September 1, 2021 Take a play on doom2-plus using dosbox with some maps on nomonsters, some other not... Didn't find any real bug, even wondered that all the maps played good! There's some small bugs like a little HOM in MAP04, missing mid grate textures in MAP11 and a medusa effect in MAP28, but the "worst" offenders are: This switch here in MAP01 needs to lower down, it just adds a pointless backtrack route imo The bridge over nukage in MAP02 needs a way to get out from this side. This switch in MAP31 doesn't work, i'm not sure if it's a problem in doom2 exe or happens everywhere, same for the MAP23 and MAP26 lowering floors. As well i have recorded the demos to use in game: demopack for megawad.zip 3 Share this post Link to post
Fiendish Posted September 1, 2021 (edited) The music is wrong in some of the maps for ZDoom ports (looks like maps 19-22). Haven't checked all of the maps yet, so authors should probably check their own maps to make sure everything's okay. Here's the ZMapInfo with those maps fixed. EDIT: I also changed the map names so that they display both the author's name and the name of the map. ZMAPINFO-fixed.zip Edited September 1, 2021 by Fiendish 1 Share this post Link to post