TMD Posted September 1, 2021 fixed the dang midtex TMD-DumptruckMillionaire.zip 2 Share this post Link to post
Toad Posted September 1, 2021 In map 13 you cant leave the spawn on dsdadoom, because of the infinitely tall monsters. 0 Share this post Link to post
Pezl Posted September 1, 2021 @Fiendish Thank you for investing your time to map info! I will update fastest i can @TMD Thanks for fixing it! @Toad I will try to do somenthing with it 0 Share this post Link to post
Pezl Posted September 1, 2021 (edited) (Having some problems in slade update will be released when i fix it all) UPDATE v2: Map 13 fixed New MAPINFO Edited September 1, 2021 by Pezl 2 Share this post Link to post
Nikku4211 Posted September 1, 2021 (edited) I've been playing this in Chocolate Doom, and the DeHackEd lump doesn't work even when I do -dehlump. So I made my own. badtrip.7z All it does is replace MAP06's title in vanilla anyway. Also, since vanilla doesn't have a MAPINFO of any kind, it'd be nice if all of the levels had their names in a DeHackEd file so that they can show up in Chocolate Doom. Now that I got the nitpicks out of the way, MAP06 literally crashes in Chocolate Doom as soon as I can see enough of the spiral. No idea why, either, because it doesn't give me an error box that tells me the error, it just crashes. Oh, and so far, I've seen a HOM in MAP04 in the top area due to a literal missing texture, and a tutti-frutti in MAP01 because vanilla Doom has trouble tiling textures that don't have a height of exactly 128 pixels. If this entire speedmap WAD is supposed to work in vanilla, then all of the mappers should test their maps in Chocolate Doom or ChocoRenderLimits for compatibility with vanilla, instead of just crossing their fingers and hoping it works. Edited September 1, 2021 by Nikku4211 2 Share this post Link to post
Pezl Posted September 1, 2021 22 minutes ago, Nikku4211 said: I've been playing this in Chocolate Doom, and the DeHackEd lump doesn't work even when I do -dehlump. So I made my own. badtrip.7z All it does is replace MAP06's title in vanilla anyway. Also, since vanilla doesn't have a MAPINFO of any kind, it'd be nice if all of the levels had their names in a DeHackEd file so that they can show up in Chocolate Doom. Now that I got the nitpicks out of the way, MAP06 literally crashes in Chocolate Doom as soon as I can see enough of the spiral. No idea why, either, because it doesn't give me an error box that tells me the error, it just crashes. Oh, and so far, I've seen a HOM in MAP04 in the top area due to a literal missing texture, and a tutti-frutti in MAP01 because vanilla Doom has trouble tiling textures that don't have a height of exactly 128 pixels. If this entire speedmap WAD is supposed to work in vanilla, then all of the mappers should test their maps in Chocolate Doom or ChocoRenderLimits for compatibility with vanilla, instead of just crossing their fingers and hoping it works. Sorry for all problems tommorow i will try to do somenthing 1 Share this post Link to post
Toad Posted September 1, 2021 Just finished the wad and I had fun playing it, my favorite map was map 16, it was very creative and I loved seeing the checkerboard but smaller when I teleported to the exit room. Also map 3 was a weird one lol. But overall pretty fun megawad if you are searching for an unique (and sometimes unpolished) megawad. 2 Share this post Link to post
Pezl Posted September 1, 2021 19 minutes ago, Toad said: Just finished the wad and I had fun playing it, my favorite map was map 16, it was very creative and I loved seeing the checkerboard but smaller when I teleported to the exit room. Also map 3 was a weird one lol. But overall pretty fun megawad if you are searching for an unique (and sometimes unpolished) megawad. In first thank you for playing!! Im glad you enjoyed it. Every map is special at somenthing :) 0 Share this post Link to post
Obsidian Posted September 1, 2021 13 hours ago, Pistoolkip said: MAP23 is broken and doesn't work in Crispy. I'm not sure why, something about the control sectors, but the floor doesn't lower. Hmm, so it hits Crispy as well then? I had a feeling it might, hence my suggestion to play in Boom compat. 0 Share this post Link to post
Bri Posted September 2, 2021 I updated MAP15 with a secret exit which I forgot. Took me literally a minute. Get The Plasma v2 1 Share this post Link to post
Fiendish Posted September 2, 2021 7 hours ago, Pezl said: (Having some problems in slade update will be released when i fix it all) UPDATE v2: Map 13 fixed New MAPINFO Just a heads up, looks like the MAPINFO is still not updated in the newer version you posted; the music is still mixed up in maps 19-22. 1 Share this post Link to post
Astro X Posted September 2, 2021 Maps 05 and 26 are mispelled, even though I submitted them just right. It's Mortvia, not Mortavia. And it's Icthlarin, not Ichtlarin. I know it's difficult lol 2 Share this post Link to post
Pezl Posted September 2, 2021 Thank you for every update or bugs and everything else, everything will be done when iam able to do it 1 Share this post Link to post
Fiendish Posted September 3, 2021 (edited) I went ahead and fixed the problems people have reported. Map11 and Map15 have been updated, and the ZMAPINFO has been fixed. I also added a .txt file that includes map author and music credits for the maps whose authors provided them (generally, it's not cool to use someone's music without crediting them). https://www.mediafire.com/file/3t0p5srl4f4kquf/OffSpeedWad_v2.zip/file# Edited September 3, 2021 by Fiendish 5 Share this post Link to post
Pezl Posted September 3, 2021 10 hours ago, Fiendish said: I went ahead and fixed the problems people have reported. Map11 and Map15 have been updated, and the ZMAPINFO has been fixed. I also added a .txt file that includes map author and music credits for the maps whose authors provided them (generally, it's not cool to use someone's music without crediting them). https://www.mediafire.com/file/3t0p5srl4f4kquf/OffSpeedWad_v2.zip/file# Thank you so much. I was working on that but it didnt go well. You saved me!! 2 Share this post Link to post
Bobby :D Posted September 3, 2021 I'm going to try this now, jesus this will be cursed 2 Share this post Link to post
Clippy Posted September 4, 2021 @Pezl@Bobby “lolmcswagger” @Philnemba @DJVCardMaster @Astro X @MFG38 @ScrappyMcDoogerton @Pistoolkip @Worriedidiot @Pezl @TMD @Walter confetti @DukeOfDoom @Pezl @Bri @DukeOfDoom hey guys hey I played the first 16 maps - if all goes well and doesn't take too long I'll do the other 16 tomorrow Tragically my mic got all distorted but I hope the footage is still helpful - I hope it'll be fixed tomorrow or I'll go outside and kick rocks TBH based on some comments and stuff I thought this would be a hardcore nightmare of gameplay, but I had a great time! All maps I played so far are totally beatable and interesting - good times - some really cool maps here - challenging and fun Amazing how fast this came together good times I'm having a BBQ tonight 11 Share this post Link to post
Pezl Posted September 5, 2021 22 hours ago, Clippy said: @Pezl@Bobby “lolmcswagger” @Philnemba @DJVCardMaster @Astro X @MFG38 @ScrappyMcDoogerton @Pistoolkip @Worriedidiot @Pezl @TMD @Walter confetti @DukeOfDoom @Pezl @Bri @DukeOfDoom hey guys hey I played the first 16 maps - if all goes well and doesn't take too long I'll do the other 16 tomorrow Tragically my mic got all distorted but I hope the footage is still helpful - I hope it'll be fixed tomorrow or I'll go outside and kick rocks TBH based on some comments and stuff I thought this would be a hardcore nightmare of gameplay, but I had a great time! All maps I played so far are totally beatable and interesting - good times - some really cool maps here - challenging and fun Amazing how fast this came together good times I'm having a BBQ tonight Hey Clippy thank you so much for the video. Im glad you enjoyed it! You are fast in beating them lol. To me it took long time to beat :D. Good playthrough. Tommorow ill watch second episode hehe. I hope bbq was good! 1 Share this post Link to post
Clippy Posted September 5, 2021 (edited) @General Rainbow Bacon @Snaxalotl @Clippy @Jark @Fiendish @Bri @Obsidian @xdarkmasterx @RiviTheWarlock @Astro X @azerty @Kuro_mahoh @SkeletronMK666 @Walter confetti @General Rainbow Bacon @Nuxius Good times - I played the second half - which weirdly enough was a video that was 40 SECONDS shorter than part 1 Great stuff I had a lot of fun - all the maps seemed fair and functional and possible to beat. Hope my video is useful and the damn mic actually works!!! Have a good one! Edited September 5, 2021 by Clippy : I don't know the difference between minutes and seconds apparently 8 Share this post Link to post
xdarkmasterx Posted September 5, 2021 The current v2 still includes the unbeatable level 13. I made a quick patch if I'm allowed to share (if not, I'll remove it) https://www.dropbox.com/s/5j4tqbryscse8z1/OffSpeedWad v2hotfix.rar?dl=0 1 Share this post Link to post
xdarkmasterx Posted September 5, 2021 (edited) I've gotten to map 31 and noticed a couple of issues here too: There's no secret exit (map32 unreachable), and it's possible to get stuck forever if you cross the crusher stop line at a bad place. The crusher can't be restarted even by pushing the switch in this case. I recommend removing the walkover crusher lines and putting a secret exit somewhere, the door near the TP secret would be a good place for it. I can do it myself if you want. 0 Share this post Link to post
Fiendish Posted September 5, 2021 18 minutes ago, xdarkmasterx said: The current v2 still includes the unbeatable level 13. I made a quick patch if I'm allowed to share (if not, I'll remove it) https://www.dropbox.com/s/5j4tqbryscse8z1/OffSpeedWad v2hotfix.rar?dl=0 Thanks! I haven't played through the set quite yet, so didn't realize it still wasn't fixed. Looks good now (at least the issue at the beginning). @Pezl want to update the download? 1 hour ago, Clippy said: snip Thanks for the playthrough and the kind words! I still need to play through the whole set myself, but looking forward to playing your map and everyone else's! 1 Share this post Link to post
Obsidian Posted September 5, 2021 (edited) ...hang on, why does my submission not have the music I packaged with it? EDIT: Just checked and the music I included is currently playing on MAP01: seems it wasn't renamed to account for its new position on the maplist. Rename it to D_AMPIE and it should work fine. 0 Share this post Link to post
xdarkmasterx Posted September 6, 2021 (edited) Ok, I added a secret exit to map31 and it shouldn't be possible to get the crusher stuck anymore. I also gave @Obsidian's map the right music. Hopefully this wad includes the zmapinfo changes that @Fiendish made. https://www.dropbox.com/s/r3mx00jz3kwgyld/OffSpeedWad v3.rar?dl=0 1 Share this post Link to post
RiviTheWarlock Posted September 7, 2021 On 9/5/2021 at 1:13 PM, Clippy said: @General Rainbow Bacon @Snaxalotl @Clippy @Jark @Fiendish @Bri @Obsidian @xdarkmasterx @RiviTheWarlock @Astro X @azerty @Kuro_mahoh @SkeletronMK666 @Walter confetti @General Rainbow Bacon @Nuxius Good times - I played the second half - which weirdly enough was a video that was 40 SECONDS shorter than part 1 Great stuff I had a lot of fun - all the maps seemed fair and functional and possible to beat. Hope my video is useful and the damn mic actually works!!! Have a good one! RIP the pinky corpse covered the rocket launcher 2 Share this post Link to post
TMD Posted September 7, 2021 On 9/5/2021 at 5:31 PM, Obsidian said: ...hang on, why does my submission not have the music I packaged with it? EDIT: Just checked and the music I included is currently playing on MAP01: seems it wasn't renamed to account for its new position on the maplist. Rename it to D_AMPIE and it should work fine. Likewise, please use D_STLKS2 for my map11 2 Share this post Link to post
ScrappyMcDoogerton Posted September 7, 2021 The music for my map has a typo in the ZMAPINFO lump it should be D_SHAWN not DSHAWN if there are still edits being made if not no big deal. 0 Share this post Link to post
Zero Master's Clone Posted June 5, 2022 how do you people make maps so damn fast? is there a trick to it? 0 Share this post Link to post
MFG38 Posted June 5, 2022 17 minutes ago, Zero Master's Clone said: how do you people make maps so damn fast? is there a trick to it? Some things that I personally find to be of help when it comes to speedmapping: Being familiar with the tools at your disposal. Not caring about trivial details. Not caring about the quality of the gameplay. Exorbitant amounts of copy-paste. 3 Share this post Link to post
Tyler-J Posted June 5, 2022 These maps look pretty fun! much better than my maps lol, I gonna give them playthrough tonight and take a much needed break from my own stuff and maybe gain a little inspo 1 Share this post Link to post