Big Ol Billy Posted April 21, 2020 (edited) Good playing on my map (32), DoTW. I'll have to wait for your comments to see what you thought, but it was a fun watch where it seemed like I could really feel you thinking on your feet as the map threw various things at you. I did think you were gonna get boxed in by that early baron for a second! edit: whoops I totally missed the actual review, I guess, hehe, since I was expecting it to come after MAP30. Thanks DoTW! Edited April 23, 2020 by Big Ol Billy 0 Share this post Link to post
Roofi Posted April 21, 2020 (edited) @Demon of the Well Thanks for your detailed reviews Map 24 is birthday map made in 1hour Map 27 is a 3hours speedmap I initially made for another project but decided to remove. The radsuit is just last minute random idea just to conform my maps to the rules. :p 0 Share this post Link to post
ShadesMaster Posted April 22, 2020 Demon's critique of my map 19 (cracks of Nuke) is spot-on, tbh! My tastes lean heavy into that Doom 1 aesthetic, and my overall 'play it safe' approach to this level in particular is offset by sludge you haveta go thru, with some very limited radsuit life. Admittedly, I relied perhaps TOO heavily on room-hallway progression here where more interesting vistas and vertical tiering could have been implemented. 0 Share this post Link to post
Jimmy Posted April 24, 2020 Thanks to all still sending in their updates. It's been a short while and I've fallen a bit behind on the compilation duties. Never fear, @Dragonfly and I are just about to embark on Strain 2. Streaming live now! https://www.twitch.tv/dragonflyos 6 Share this post Link to post
Jimmy Posted April 29, 2020 We're live once again. With just 10 maps left to test, we should finish it today! https://www.twitch.tv/dragonflyos 5 Share this post Link to post
no_mic Posted April 29, 2020 (edited) Here is the fixed version of my map that I posted earlier, but this time with the new MIDI : EDIT: Well, actually no because I just watched this last stream and I will fix more stuff that didn't work as I intended. Edited April 29, 2020 by no_mic 1 Share this post Link to post
IvanDobrovski Posted April 30, 2020 (edited) Here's my updated version, the area with blue armor and bfg lower after you press the central switch. Moved the pillars to the sides of it so you can move through corners. Added some more cells after Cybers. Lowered Cacodemon starting sections. iso_ivandob_v1.1.zip 2 Share this post Link to post
wydoomer Posted April 30, 2020 @Jimmy Fixed all the bugs: https://www.dropbox.com/s/bt0095nj8onjo78/remediation_map22_strain2_v3.wad?dl=1 1 Share this post Link to post
no_mic Posted April 30, 2020 Dear @Jimmy, hopefully this will be the final version of my map: no_mic-underground_sickness_fixed.zip I changed my map the minimum possible just to adress the tips that Josh and you gave when playing my map. I couldn't raise the volume of my MIDI (at least not enough) so I will use one composed by Alfonzo which is included in the zip file. 2 Share this post Link to post
Hawns Braks Posted May 5, 2020 @Jimmy phobossnotstorage6.zip Fixed all the terrible texture bleeds, removed a pointless and annoying secret at the end, swapped caco's and pain elemental around in the last room. o7 0 Share this post Link to post
TravyB Posted May 15, 2020 https://www.dropbox.com/s/uly9uvcrau2e2cx/SocialDistancing.wad?dl=0 An updated and hopefully fixed version of my map. All I did was switch a few lines around, add some more cacodemons, adjust the time it takes for the various lifts to reveal and change a couple of textures to better take advantage of the isopal, which I simply forgot to do the first time around. 0 Share this post Link to post
Michael Jensen Posted May 17, 2020 Sorry this took so long. My computer died and I had to get a new one. I put the exit into the big open area, removing the need for backtracking, added some block monster lines to fix monsters getting stuck and adjusted some textures. SPV5.zip 0 Share this post Link to post
Suitepee Posted May 19, 2020 https://www.twitch.tv/videos/624168380 = part 1. (maps 1-20 of first strain) https://www.twitch.tv/videos/624734545 = part 2. (maps 21-28) https://www.twitch.tv/videos/625068470 = part 3. (maps 29-33 of first strain, then maps 01-22 of second strain) https://www.twitch.tv/videos/625621293 = part 4. (maps 23-32) With the exception of map 26 from the first strain (which is apparently not meant to be included in this wad due to it being unfinished?), the quality of the mapping was pretty decent throughout. 10 Share this post Link to post
Walter confetti Posted May 21, 2020 Thanks for the feedback on my maps, dotw! I thought that I had fixed the nukage corridor that leads to the blue(?) key room in MAP15, I suppose that I have to fix it... 0 Share this post Link to post
Hawns Braks Posted May 21, 2020 On 5/19/2020 at 3:51 PM, Suitepee said: https://www.twitch.tv/videos/624168380 = part 1. (maps 1-20 of first strain) https://www.twitch.tv/videos/624734545 = part 2. (maps 21-28) https://www.twitch.tv/videos/625068470 = part 3. (maps 29-33 of first strain, then maps 01-22 of second strain) https://www.twitch.tv/videos/625621293 = part 4. (maps 23-32) With the exception of map 26 from the first strain (which is apparently not meant to be included in this wad due to it being unfinished?), the quality of the mapping was pretty decent throughout. Thanks, i have unleashed the caged pain elementals in the latest version of the snot storage im running here, glad you liked my door trap ;) (map23) 0 Share this post Link to post
Get Phobo Posted June 28, 2020 I have compiled all your most recent map updates into the 'beta 2' strains, removed the item and health resets ("pistol starts"), and now play them continuously. I'm through with the first six maps now, and these were already quality. The progression in size and difficulty so far has also been good. 3 Share this post Link to post
Get Phobo Posted June 29, 2020 Oh, BTW, I'm getting requests for an upload of my compilation. Are guys okay with that? No modifications except the removed pistol starts. 1 Share this post Link to post
Dragonfly Posted July 1, 2020 (edited) @Get Phobo I'm not okay with the way you've gone about this, no. Take this off of ModDB please. EDIT: Thank you. Edited July 1, 2020 by Dragonfly 3 Share this post Link to post
Shadow Hog Posted July 4, 2020 I suppose this is an impertinent question, but is a Beta 3 or final release coming anytime soon? I had noticed the most recent version of my map isn't in the most recent release... Presumably Beta 2 came out before I put it out. 0 Share this post Link to post
MFG38 Posted August 27, 2020 12 hours ago, Voltcom said: Just bumping this thread to determine if it's nearing completion to post to idgames? I don't think it is. 0 Share this post Link to post
an_mutt Posted September 7, 2020 There isn't much else left to be done, especially because I am posting what really should be my final update at this point. I spotted a couple errors with item placement, and I also fixed a couple other tiny bugs I'd noticed playing the map through earlier today. 0 Share this post Link to post
Pistoolkip Posted September 4, 2021 I decided to Ironman this one. I play at UV, pistolstart each level, no saves, no cheats, and keep playing until I die or finish the WAD. One practice run per map. One episode a day! 3 Share this post Link to post
Jimmy Posted September 5, 2021 Just a forewarning: You'll run into a problem when you get to Simpletonium's map. The map has no exit. I really... REALLY should have fixed that by now. 3 Share this post Link to post
Pistoolkip Posted September 5, 2021 Part 2! 2 hours ago, Jimmy said: Just a forewarning: You'll run into a problem when you get to Simpletonium's map. The map has no exit. I really... REALLY should have fixed that by now. Thanks for the heads-up. IF I get to level 60 (which I very much doubt) I'll just go for 100% kills or skip the map when I feel I'm done 1 Share this post Link to post
Pistoolkip Posted September 6, 2021 We're breezing through Isolation on Ironman! 1 Share this post Link to post
Shadow Hog Posted September 7, 2021 I'm not sure my most-recent update ever made it into a compiled build of this WAD, for that matter. I'm not sure that it didn't, either, admittedly, but for posterity's sake, I'll repost the link I made back in April 2020. This would be MAP28, I believe? 0 Share this post Link to post
Pistoolkip Posted September 15, 2021 We're still alive, and we're still in Isolation. But it's close. Watch Ironman part 4: 1 Share this post Link to post
Pistoolkip Posted September 16, 2021 Impressive what some mappers can make in 12 hours! 3 Share this post Link to post
Pistoolkip Posted September 17, 2021 So many green meatballs. Can we overcome the Cacoclouds? 1 Share this post Link to post