Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
wad of doom

GZDoom: Any way to make player movement not feel like I am driving a car?

Recommended Posts

When I am running through corridors, I feel like I am drifting in Mario Kart. There's always been that slippery feel to the player movement. Any way to dampen that using decorate or something so that the player doesn't seem to slide around as much and come to more complete stops?

 

Edit: I found nashmove here:

 

https://forum.zdoom.org/viewtopic.php?t=35761

 

It turns out that I had this for a few years already, but could never get it to work. I just found out that it only seems to activate when you switch levels. I wasn't expecting it to feel strange, but I guess it is for Doom. It also doesn't seem to do well with online play, but I don't plan on playing online, so I think this will work.

 

Edit: Had to disable it as it's too buggy. Does weird things as you're moving while taking damage. Probably other bugs, too.

Edited by wad of doom

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×