TMD Posted November 8, 2021 Link to last months session, which has a link to 58, shush. Well that was a whole lot of resolving for unclosed parentheses! But here we are. Abyssal Speedmapping Sessions, also known as ASS is now back to it's regular numbering system and will otherwise be doing 2 hour and change speedmapping business as usual for this months thrilling entry. We will be gathering at the usual 1400 Eastern Standard time (yes there was a daylight savings time this month, and I also moved to a state that doesn't observe DST so we will probably all get confused, just a heads up now) on Saturday November 20, 2021. I still need to set up the desktop so putting a countdown will come later. Half of those tend to be botched anyway, so it's probably a lot more practical to just get on our Discord if you want in on this little shindig. Alright, that completes my checklist for the hype thread. So at this point I leave you all with Thank you and enjoy your ASS 5 Share this post Link to post
MDevlin Posted November 8, 2021 I may not be available for this one as I'll be driving to Florida that day. 0 Share this post Link to post
TMD Posted November 19, 2021 Just under 24 hours left. I was yelling at a cloud. 2 Share this post Link to post
Obsidian Posted November 20, 2021 (edited) WE BEGIN! Here's your resource pack, 15 minutes for resource gathering begins now! Edited November 20, 2021 by Obsidian : Updated the resources to fix some bugs. 0 Share this post Link to post
Obsidian Posted November 20, 2021 THEMES 1. Mandatory light transfers 2. Heavy usage of midtextures BEGIN! 0 Share this post Link to post
Scorpius Posted November 20, 2021 (edited) May I ask what light transfers is? 0 Share this post Link to post
Obsidian Posted November 20, 2021 14 minutes ago, Scorpius said: May I ask what light transfers is? Light transfers are linedef specials 213 (for floors) and 261 (for ceilings) in Boom. The light level of the sector the tagged linedef is adjacent to is carried over to the tagged sector floor or ceiling, depending on which one you use. Hope this helps! 0 Share this post Link to post
General Rainbow Bacon Posted November 20, 2021 Hey look! A map. https://www.mediafire.com/file/txf8zw1uevqh2ud/ASS59_The_FullMoon_Facility.wad/file 1 Share this post Link to post
Obsidian Posted November 20, 2021 Time's up, 15 for bugfixing and miscellaneous debris starts now! 0 Share this post Link to post
Walter confetti Posted November 20, 2021 (edited) Hope to have made in time! wasted.zip Title. Wasting time at the cyberdemon dark castle Theme: "Heavy" Mid Textures Build time: 1 hour and 15 minutes New Music: Michael Jackson - Black or White Edited November 20, 2021 by Walter confetti : Added a fixed door tag version 0 Share this post Link to post
Walter confetti Posted November 20, 2021 Ah shit, i've missed a door tag, can i put a fixed version time of my map even if the time's up? 0 Share this post Link to post
Scorpius Posted November 20, 2021 Oops, a little late but here is mine: KATHARSIS.zip 0 Share this post Link to post
Obsidian Posted November 20, 2021 47 minutes ago, Walter confetti said: Ah shit, i've missed a door tag, can i put a fixed version time of my map even if the time's up? Lemme know what it is and I can fix it for you. :) 0 Share this post Link to post
Walter confetti Posted November 20, 2021 (edited) I've added already the fixed version on the wad post version, don't worry! 1 Share this post Link to post
Obsidian Posted November 21, 2021 Round 2, start! You have 15 minutes for resource gathering and your resource pack is here. :) 0 Share this post Link to post
Obsidian Posted November 21, 2021 IT BEGINS Your third theme is fast conveyer belts (minimum 256). Let's goooooooo! 0 Share this post Link to post
Obsidian Posted November 21, 2021 And that is us done for another month! Cheers to everyone who submitted maps for the session. :) 0 Share this post Link to post