timmie Posted April 1, 2003 So, the past little while I've been in contact with Ken Silverman (http://www.advsys.net/ken/default.htm) and I've managed to talk him into helping with the development of ZDoomGL :) Apparently he's been following the project for awhile (ever since ZDoom used some of the Build source) and has some cool ideas that we're going to try to incorporate. 0 Share this post Link to post
timmie Posted April 1, 2003 boris said:Hey look, it's April 1st :P Already? I didn't notice... 0 Share this post Link to post
Captain Red Posted April 3, 2003 hmmm... ZdukeGL? Please please please please please please please please please please please please please please please please please please please please please please please please please(ect.) 0 Share this post Link to post
The Doomer Posted April 4, 2003 Yeah. I'm really hyped about version .74. 0 Share this post Link to post
Darkstalker Posted April 4, 2003 Maybe it's not a joke since it's still ATTN. 0 Share this post Link to post
timmie Posted April 4, 2003 Yes, it's a joke. I was just too lazy to unstick it... 0 Share this post Link to post
Darkstalker Posted April 4, 2003 OMG Timmie April fooled me oLololO!11!!1!1 0 Share this post Link to post
DooMBoy Posted April 4, 2003 timmie said:Yes, it's a joke. I was just too lazy to unstick it... Damn you! 0 Share this post Link to post
Mr.Thunder_Tw Posted April 4, 2003 as long as he's stil working on that update and ain't lazy with it, it's ok with me 0 Share this post Link to post
DOOM Anomaly Posted April 4, 2003 Oh well, joke or not, I now have Ken's Labyrinth full version. :D 0 Share this post Link to post