Senor Cacodemon Posted December 4, 2021 What graphic setting make you angry of pee'd off, I'd say myself its got to be anti aliasing because the second I see pixels on the edge of a player model its going to 4x or 8x depending on the game. 0 Share this post Link to post
Hawk of The Crystals Posted December 4, 2021 Motion blur and hdr/bloom. 5 Share this post Link to post
D4NUK1 Posted December 4, 2021 Gzdoom texture filter post incoming. One for me it's bad use of Bloom. It's look good on oblivion and as ultra light source in others game's. 6 Share this post Link to post
HavoX Posted December 4, 2021 The default GZDoom settings. It looked blurry. I had to change them to make it more consistent with vanilla. It's not perfect, but it works for me. ...shrugs... 5 Share this post Link to post
snapshot Posted December 4, 2021 (edited) chromatic aberration and film grain, bleugh tho just a little frustrated i have to turn them off every once in a while Edited December 4, 2021 by sluggard 4 Share this post Link to post
thiccyosh Posted December 4, 2021 Texture filtering, not just in GZDoom. Jeez, who put vaseline all over my screen!? 10 Share this post Link to post
NinjaDelphox Posted December 4, 2021 Smooth Filters for games, looks absolutely disgusting. 7 Share this post Link to post
OkDoomer174 Posted December 4, 2021 Why doesn't Half-Life give you the option to turn off texture filtering in the menus?! Valve, it's been 23 years! Nobody wants texture filtering in 90s games anymore. 4 Share this post Link to post
Doominator2 Posted December 4, 2021 Trilinear/Bilinear texture filtering. Idk if its just me but I find stuff like this super ugly. Spoiler 8 Share this post Link to post
Rei is now real Posted December 4, 2021 chromatic aberration as it hurts my eyes 0 Share this post Link to post
Dusty_Rhodes Posted December 4, 2021 (edited) 31 minutes ago, OkDoomer174 said: Why doesn't Half-Life give you the option to turn off texture filtering in the menus?! Valve, it's been 23 years! Nobody wants texture filtering in 90s games anymore. Software rendering doesn't have it and GLQuake's texture filtering console commands still work, I believe. And I'd argue Half Life's filtering looks pretty good, as the graphics were made with it in mind. It looks great at low resolutions. 3 Share this post Link to post
Teo Slayer Posted December 4, 2021 Texture filtering. It just looks so blurry that it ruins the love that I have for Doom's crispy looking graphics. Glad that I can turn it off in the settings (why is it on by default again?) 1 Share this post Link to post
Stupid Bunny Posted December 4, 2021 Too much bloom is gross, like why does every damp piece of concrete have to gleam like the sun Also fakey intentional pixelization for a contrived retro look is tacky and ugly 95% of the time 3 Share this post Link to post
Senor Cacodemon Posted December 4, 2021 For me its still gotta be anti aliasing 1 Share this post Link to post
Smouths Posted December 4, 2021 (edited) Not a fan of actor-motion-blur, or whatever it's called Y'know, like when a character moves and suddenly all the details on the model blur, but the shape of the model is intact? I'm pretty sure Tekken 7 had it on by default, for example. A lot of Ambient Occlusion settings look kind of tacky too. Edited December 4, 2021 by Smouths 1 Share this post Link to post
TheMagicMushroomMan Posted December 4, 2021 Most of GzDoom's default and optional settings are ugly: -Texture filtering -Overkill bloom -Lens distortion -Motion blur -Chromatic aberration 4 Share this post Link to post
Yumheart Posted December 4, 2021 Everyone's saying it already, but yeah: t r i l i n e a r f i l t e r i n g To bring a bit more positivity in: I love the effect of playing with a color palette and the classic gradient lighting that comes along with it. 1 Share this post Link to post
TheMagicMushroomMan Posted December 4, 2021 5 hours ago, Senor Cacodemon said: What graphic setting make you angry of pee'd off, I'd say myself its got to be anti aliasing because the second I see pixels on the edge of a player model its going to 4x or 8x depending on the game. The whole point of AA is to reduce jagged edges. If you don't like jagged edges, why does AA "pee you off"? 3 Share this post Link to post
Ragu Posted December 4, 2021 Edge filtering, like hq2x or 2xSaI or what have you. People really hate seeing pixels so much that they'd rather see big nasty blobs that have no concern for whatever effect the artist was trying to evoke with the pixels, just "if there's a pixel opposite another pixel, make the interval smooth". I also don't really like AI upscaling. It's sometimes better if the source material is reasonably high resolution, or if it's used as a basis for retouching, but I find that for low resolution pixel work (like Doom) it creates a more natural looking upscale that still doesn't really feel right to me. 1 Share this post Link to post
SilentD00mer Posted December 4, 2021 Texture filtering and motion blur, basically. 2 Share this post Link to post
DSC Posted December 4, 2021 6 hours ago, Crystal-Hawk_D00M said: hdr/bloom. I thought you said HDoom for a moment there. Could that count as a graphic setting that annoys people too BTW? 4 Share this post Link to post
Jello Posted December 4, 2021 Motion blur, depth of field, and bloom, in that order. I absolutely can't stand any graphics filter/setting that obscures my view of the game. Motion blur has been around for quite awhile, as has bloom, and they've always irritated me; however the first time I noticed DOF was in Shadow Warrior 2. I could barely see enemies that were the equivalent of a hundred yards away, even while aiming down sights. That's not how this works in real life, if you're focusing on something, it becomes clearer and your surroundings get tuned out, regardless of distance. But of course a computer can't tell what your eyes are specifically trying to focus on, so it just sets a distance at which things appear blurry. Turned it off, as well as motion blur and bloom, and enjoyed the game far more. But yes, I'm one of those people that always goes into the options when I first play a game and checks the video, sound, and control settings. 2 Share this post Link to post
BaileyTW Posted December 4, 2021 Others are situational, but I hate Motion Blur in any game I've played. It's just distracting and at times sickening. First thing I do when I play a game that has options one of the things i do is disable motion blur, all else is situational and whatever makes the thing run better cause I don't know what most of those things are anyways. 0 Share this post Link to post
MFG38 Posted December 4, 2021 Yeah, gonna have to say texture filtering. It just looks ugly as shit in most cases. 2 Share this post Link to post
Mr.Rocket Posted December 4, 2021 (edited) 2 hours ago, TheMagicMushroomMan said: The whole point of AA is to reduce jagged edges. If you don't like jagged edges, why does AA "pee you off"? Yeah I was gonna say, you must want anti-aliasing to be turned on, since that's what it does, it tries to smooth up the pixelation. Yeah same, texture filtering.. makes things too blury.. though for some reason I liked it when 3dfx was around. ~ though at the same time it was probably on a CRT and perhaps looked better? 1 Share this post Link to post
robocaco Posted December 5, 2021 Texture Filtering. It does nothing for the game and just makes it look blurry. 1 Share this post Link to post
Artman2004 Posted December 5, 2021 Bloom. It can look nice but when done wrong, it can be like the video game itself is trying to flashbang you. 2 Share this post Link to post
TenenteZashu Posted December 5, 2021 Film grain, I get why it's a thing but I just plain hate it. 0 Share this post Link to post