Szuran Posted October 6, 2021 On 9/29/2021 at 12:24 PM, QuaketallicA said: I just discovered this project through the Cacoward Mentionation Page, boy have I been missing out. Thanks! That's the plan actually, to make it a standalone thing and put it on Steam, like Shrine. I don't post often but the project is doing well and moving forward nicely. :) I didn't expect it would be so much work, so it's taking time, but there are things in the game that I'm proud of. 4 Share this post Link to post
Pompous Seed Posted November 25, 2021 I saw this on Twitter and thought it looked amazing! Very pleased to discover that it has a proper thread. I encourage you to continue! :) 0 Share this post Link to post
VGA Posted November 25, 2021 I also encourage you! I suggest you put out a demo on Steam like Supplice did. To get some feedback. 1 Share this post Link to post
Szuran Posted December 4, 2021 Thank you guys, I will be putting out a demo hopefully this month, or somewhere in the early 2022. 4 Share this post Link to post
Szuran Posted December 11, 2021 This crazy thing happened to get to Top 100 in ModDB's Mod of the Year competition. :) If you voted, many, many thanks. I won't ask you to vote for me in the final round, instead I'll just leave a link to the competition and invite you to choose the best mod, whichever it is:https://www.moddb.com/groups/2021-mod-of-the-year-awards/top100 3 Share this post Link to post
EasterNibs88 Posted December 11, 2021 This is fucking sick. Let me know if I can test play this. Amazing art. 1 Share this post Link to post
Szuran Posted December 11, 2021 Within 1 month there will be a demo and I'll share it here.:) 1 Share this post Link to post
EasterNibs88 Posted December 11, 2021 Great, sounds awesome. How long you been working on this? 0 Share this post Link to post
Szuran Posted December 11, 2021 24 minutes ago, EasterNibs88 said: Great, sounds awesome. How long you been working on this? About... 1,5 years. I just realized that. That's a lot of time. And there's still a lot of work before me to finish the full game. :) 1 Share this post Link to post
Oday Posted December 11, 2021 No words here. +1 Like and more if possible. 1 Share this post Link to post
Szuran Posted July 21, 2022 Just a bi-yearly reminder that this project is alive. Hopefully, I'll stay alive long enough to finish it. 12 Share this post Link to post
Dasha W. Frost Posted July 25, 2022 I also saw this on ModDB long ago and I was astounded... This must be an incredible amount of work. And it has style. Hand-drawn, on top of that (not many people make hand-drawn art these days, it seems...) As an artist myself, I'm deeply touched. Subscribed to this thread. Very, very excited to see the final product :) 1 Share this post Link to post
Szuran Posted September 23, 2022 (edited) Soooo, I decided the yellow-black artstyle needs some kind of enrichment at times, and now you're able to exit the book from time to time. I went for a relatively realistic look with most textures being based on my photos from my town. All in all, I think it works nice and will add variety and breathing space, something akin to the room in Silent Hill: The Room (not mechanically though). On 7/25/2022 at 3:38 AM, Dasha W. Frost said: Subscribed to this thread. Very, very excited to see the final product :) I'm sorry I've missed your comment. Thank you for your kind words. :) Yes, it is quite time-demanding, the amount of work is... significant. The intro above went much, much, much faster than anything hand-drawn for the game. Edited September 23, 2022 by Szuran 13 Share this post Link to post
knifeworld Posted September 23, 2022 As a fan of cosmic horror and Lovecraftian stuff this looks really good. Going straight onto my to-play list, don't stop working on this! 1 Share this post Link to post
Captain Keen Posted September 24, 2022 Looks incredible, I love the hand drawn stuff. I’m not really into total Doom conversions but this is easily an exception. Looks like a legit game I would pay money for on Steam. Is the demo available anywhere yet?? 0 Share this post Link to post
Szuran Posted October 4, 2022 On 9/24/2022 at 5:24 AM, Captain Keen said: Looks incredible, I love the hand drawn stuff. I’m not really into total Doom conversions but this is easily an exception. Looks like a legit game I would pay money for on Steam. Is the demo available anywhere yet?? Not yet, there's always something I want to add or tweak, but the demo is _technically_ ready 4 Share this post Link to post
philcul Posted October 4, 2022 This might be a bit rash of me to say that but... I think you should aim for this to be its own stand-alone thing, because you got a really unique thing going here. 0 Share this post Link to post
NonniR Posted October 5, 2022 Every time there is a new update, my mind is blown. It's just amazing work through and through. Are you sure you are not a professional game developer working for some triple-A company? 1 Share this post Link to post
ZethXM Posted October 5, 2022 Shocking nobody, I am extremely about this. 1 Share this post Link to post
Szuran Posted October 13, 2022 On 10/4/2022 at 8:46 PM, AdNauseam said: This might be a bit rash of me to say that but... I think you should aim for this to be its own stand-alone thing, because you got a really unique thing going here. Yes, this will be a standalone! On 10/5/2022 at 1:58 PM, NonniR said: Every time there is a new update, my mind is blown. It's just amazing work through and through. Are you sure you are not a professional game developer working for some triple-A company? Hah, thank you. :) It's just some ideas and me trying to find a way to make them happen. 1 Share this post Link to post
SFFlowerBoy Posted October 13, 2022 2 hours ago, Szuran said: Yes, this will be a standalone! Hah, thank you. :) It's just some ideas and me trying to find a way to make them happen. I followed your project since the beginning. Since then it was always in the back of my mind. Glad to see that you still working on it. You will have my money when it comes out for sure. 1 Share this post Link to post
Szuran Posted October 13, 2022 3 minutes ago, SFFlowerBoy said: I followed your project since the beginning. Since then it was always in the back of my mind. Glad to see that you still working on it. You will have my money when it comes out for sure. Thank you. And if you know someone versed in GZDoom editing, I could use help, I have some scripting problems. 0 Share this post Link to post
xScavengerWolfx Posted October 13, 2022 H.P Lovecraft style doom game? Where do i sign up, this looks really fucking good my man. 0 Share this post Link to post
Szuran Posted October 13, 2022 4 minutes ago, xScavengerWolfx said: H.P Lovecraft style doom game? Where do i sign up, this looks really fucking good my man. Thanks, you can give me a follow somewhere here if you like: https://twitter.com/he_beyond or https://www.facebook.com/HeCameFromBeyond :) 0 Share this post Link to post
Herr Dethnout Posted October 13, 2022 (edited) On 12/31/2020 at 2:53 AM, Szuran said: Hold on, since when it was possible for GZDoom to make real custom menus without relying on the default 90's shooter style? Also, why the draw looks like a big vagina coming from the guys head? (Answer me this first) 0 Share this post Link to post
Szuran Posted October 13, 2022 (edited) 1 minute ago, Herr Dethnout said: Hold on, since when it was possible for GZDoom to make real custom menus without relying on the default 90's shooter style? Also, why the draw looks like a big vagina coming from the guys head? (Answer me this first) I use my right to remain silent. (It's a mouth with an eye inside) 2 Share this post Link to post
Gez Posted October 13, 2022 (edited) 5 minutes ago, Herr Dethnout said: Hold on, since when it was possible for GZDoom to make real custom menus without relying on the default 90's shooter style? It's been possible to customize font and position since MENUDEF was a thing, but the real fanciness has arrived with ZScript. 1 Share this post Link to post
Szuran Posted October 14, 2022 Hi! Bad news unfortunately. I've hit a technical problem that I can't solve. I'll explain it below, but first: if you are a GZDoom wizard, or know someone who is, I could use your help. So here's the thing. Line spacing in dialogues is messed up. The first picture is how it should look (and how it looks on some computers, on older versions of GZDoom). The second picture is how it looks for some people, especially with the latest GZDoom, but in some instances with older versions too. Now here's what's strange: 1. This happens only in my newer builds. Older builds look fine for everyone. But there's nothing in the dialogue interface that's changed between them. 2. Disabling custom dialogue interface doesn't fix the line spacing, so it's not a problem of the interface script. 3. Disabling custom global scripts that change the UI also doesn't fix it, so it's not a problem with them. 4. Disabling the custom player class also doesn't work. I have zero idea about what could be causing it. There's nothing else that could affect the dialogue box. It's like some deeply rooted bug that happened somewhere in between the builds. Since it didn't appear on my 2 computers (with different versions of GZDoom), I haven't noticed it. I'd have to revert months and months of work to go back to the point where it doesn't exist yet, and that's just won't happen.If I don't fix it, there's no point in continuing with the game. So - if you can assist here, please do. I can share the builds so you can try to experiment yourself. 1 Share this post Link to post
holaareola Posted October 14, 2022 Oh no! Do you use the same monitor with your two systems? Wondering if it's a resolution or aspect ratio thing. This is the coolest thing I've seen done with your game engine @Graf Zahl, any ideas what it could be offhand? 2 Share this post Link to post
Szuran Posted October 14, 2022 One of the modders already helped me, it's the font. It's saved. :) This community is awesome 6 Share this post Link to post