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Tormer

Hellish Trails

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HELLISH TRAILS is a single but large level for Doom 2 that includes dark areas, traps, secrets and 730 monsters that will ambush or attack in hordes to make your gameplay a great nightmare! Map difficulties aren't implemented (it requires GZDoom to run).

  • Tested With: GZDoom 4.5.0
  • Game Configuration: GZDoom: Doom2 (UDMF)

 

DOWNLOAD: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/helltrails

 

CREDITS:

-Map and skybox designed by Tormer.

-Music ("9 soundtrack") by Carnotaurus Team.

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Edited by Tormer

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so i tried this level expecting the general signs of early wads and i got some of those (pretty poor texture scaling, broken switches that require noclipping past, stealth monsters) but outside of that, i was pleasently surprised at the quality and length of the level, there are some very fun fights and a grand scale to it. it certainly needs work but for a wad that i went into with no expectations i'm pretty happy going out it.

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15 hours ago, egap98 said:

so i tried this level expecting the general signs of early wads and i got some of those (pretty poor texture scaling, broken switches that require noclipping past, stealth monsters) but outside of that, i was pleasently surprised at the quality and length of the level, there are some very fun fights and a grand scale to it. it certainly needs work but for a wad that i went into with no expectations i'm pretty happy going out it.

Thanks for playing my level! i will consider your opinion for future WADs.

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Cool map... I enjoyed the 'supersized' switches and doors... but, I didn't enjoy the invisible monsters.

 

Overall, fun experience!

Edited by princetontiger

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The red key doesn't open the red door. Does it also require a skull? Because if it does, the location must be out of the way of the main progression because I couldn't find it.

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On 12/17/2021 at 12:28 AM, LadyMistDragon said:

The red key doesn't open the red door. Does it also require a skull? Because if it does, the location must be out of the way of the main progression because I couldn't find it.

Sorry for late reply. I put the wrong key, so i fixed it; You should re-download this map to play it properly (edited the download link above, now has the fixed map!)

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On 12/16/2021 at 3:04 PM, princetontiger said:

OK, I went secret hunting... I only found 4 out of 100 secrets. Any hints?

Always check the walls, there could be evil eyes (shoot at them to open doors...)

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On 12/16/2021 at 12:54 PM, princetontiger said:

Cool map... I enjoyed the 'supersized' switches and doors... but, I didn't enjoy the invisible monsters.

 

Overall, fun experience!

Thanks! also, other players said that they didn't enjoy invisible enemies. So, i won't add that kind of monsters in future maps.

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