Russell_P Posted April 6, 2003 Why is it that screen shots never look as good as the the level does 'in game' ... and ..I've had to resize these to conform to DW's image limits, so the textures look kinda blurry :( 0 Share this post Link to post
GameArena Posted April 6, 2003 Looks very good, Zdoom I assume? Word of advice, lose the duel pistols :) 0 Share this post Link to post
Fletcher` Posted April 6, 2003 I look forward to playing this. Is it by any chance aztec or egyptian themed? :) 0 Share this post Link to post
insertwackynamehere Posted April 6, 2003 GameArena said:Looks very good, Zdoom I assume? Word of advice, lose the duel pistols :) I disagree. The dual pistols are what caught my eye first. 0 Share this post Link to post
ReX Posted April 6, 2003 Nice pics and textures (HeXen2, I believe), if somewhat too uniform. They may benefit from the insertion of wall supports that use matching but not the same textures, etc. These will provide some contrast and make the pictures more visually appealing. Otherwise, very nice. I look forward to the release of your map. 0 Share this post Link to post
Ichor Posted April 6, 2003 The dual pistols are nice, but they are too close to each other. Still, it reminds me of the dual pistols in ROTT or Guns Akimbo in Blood. 0 Share this post Link to post
Linguica Posted April 6, 2003 I always wondered why people never made guns akimbo something like this...doom0013.png 0 Share this post Link to post
DOOM Anomaly Posted April 6, 2003 Russell_P: Looks very nice a tad dark, but Im assuming thats the theme so its perfectly okay. The textrues are really interesting me in it. :D Master Linguica: Heh thats neato, I had a thought once of that about last june, but I decided to dissmiss it cause I cant draw anything that would make the idea positive. :D 0 Share this post Link to post
Russell_P Posted April 6, 2003 The shots are quite dark, but the theme is an underground tomb so there's very little scope for daylight to enter and brighten the areas. At the moment some of the areas look too bright considering the lack of possible light sources. Is it my imagination or does Zdoom take screen shots that end up darker than they appear in the game? Both the areas shown above have enough lighting to enable the player to see room elements and both areas aren't as dark as they seem to appear in these shots. The textures are taken from an egyptian themed Q3A texture set. 0 Share this post Link to post