NeilForshaw Posted January 22, 2022 1 hour ago, Guardsoul said: SoonTM OMG. E2M2 remake? 6 Share this post Link to post
bofu Posted January 23, 2022 Doom format, Boom-compatible. This is MAP08 of Dominus Diabolus. Motivation has kind of trickled down a bit because I haven't gotten a whole lot of feedback on the later levels, to be blunt, but I'm determined to at least get through MAP11 before I call it quits. 7 Share this post Link to post
CorzaX24 Posted January 23, 2022 Started a new project the other day, feeling good about this one at this point. 14 Share this post Link to post
Btyb88 Posted January 23, 2022 Getting close to finishing another "compact, ever-changing" Boom map 9 Share this post Link to post
Westakvia Posted January 23, 2022 i'm not sure what's going on either 21 Share this post Link to post
Arrowhead Posted January 23, 2022 9 minutes ago, Westakvia said: Did you alter the color palette? If so, I like what you've done. I really like the geometry / architecture you decided to go w/, too! Very grim atmosphere. Is this a single map, or is it part of a map-set? 0 Share this post Link to post
DarkIceCyclone Posted January 23, 2022 2 hours ago, bofu said: Doom format, Boom-compatible. This is MAP08 of Dominus Diabolus. Motivation has kind of trickled down a bit because I haven't gotten a whole lot of feedback on the later levels, to be blunt, but I'm determined to at least get through MAP11 before I call it quits. I play on hurt me plenty, but send me a message and I'll see what i can do. 0 Share this post Link to post
Westakvia Posted January 23, 2022 13 minutes ago, Arrowhead said: Did you alter the color palette? If so, I like what you've done. I really like the geometry / architecture you decided to go w/, too! Very grim atmosphere. Is this a single map, or is it part of a map-set? Ah, tyvm Yes, ive done a lot of experiments with color scheme to make it look nicer. idk for sure how grand i want to make my project, but for now i have 6 finished maps in doom format. Still rough around the edges tho, some polish required, you know the drill 2 Share this post Link to post
Guardsoul Posted January 23, 2022 9 hours ago, NeilJohnRips said: OMG. E2M2 remake? Yup! 2 Share this post Link to post
NoOne Posted January 24, 2022 (edited) Started a new slaughter map tonight, not got much done other than the entrance room and first fight. Currently calling it Diminishing Returns, but the name may change depending on how it turns out. Will try not to make it toooo long lol Entrance: First room: Editor overview: Cheers! You can follow the map's dev progress here:- Edited January 24, 2022 by NoOne 13 Share this post Link to post
Arrowhead Posted January 24, 2022 (edited) A new deathmatch map. I called this one 'Acid Trip'. Finally got around to learning that dang 'curve linedefs' tool properly... 14 Share this post Link to post
msx2plus Posted January 24, 2022 platforming, memories, and a city being fed on by astral parasites 28 Share this post Link to post
Drywtler Posted January 24, 2022 (edited) 8 doors. Each one contains rooms that you have to complete to exit the map. Five have been crafted, but only two are near completion Edited August 1, 2022 by Drywtler : Changed attached images with imgur links 17 Share this post Link to post
NoOne Posted January 24, 2022 16 hours ago, Arrowhead said: A new deathmatch map. I called this one 'Acid Trip'. Finally got around to learning that dang 'curve linedefs' tool properly... Good lad, maps that don't use curves look so '90's 🙄 😆 Great looking map, shame it's not for Quake Champions 🤣 1 Share this post Link to post
Naarok0fkor Posted January 24, 2022 Deimos base level 3, Yellow Security Zone. 19 Share this post Link to post
Thelokk Posted January 25, 2022 (edited) As I've been chided for excessively simple map layouts (nevermind I literally started mapping in 2022) for the next map (eventually part of a community project) I'm upping the stakes in map structure, layout and terrain variation. Eventually the base will wrap around the slime towers, then go in between them and on one of them for the final showdown. I've also given myself the limitation of no cybers and no masterminds. 2 Share this post Link to post
ContrastSaturation Posted January 28, 2022 (edited) Resumed work on Massacre of Bikini Bottom, here's downtown Bikini Bottom so far. Overview. Sea Star Square, the centre of the whole city. View across the Kelp Bay of Spongehattan. map. Edited January 29, 2022 by Noris Kneecap 11 Share this post Link to post
horselessheadsman Posted January 28, 2022 A lonely field of ice pillars with a red skull waiting... Still trying to figure out how much is too much or too little in regards to the Teleporting Keycard Squad. 3 Share this post Link to post
NeilForshaw Posted January 29, 2022 9 hours ago, mxbobbie49 said: Noice 0 Share this post Link to post
Geodesic Dome Enthusiast Posted January 30, 2022 Could you believe I got the idea for this opening section in a dream I had? 20 Share this post Link to post
msx2plus Posted January 30, 2022 1 hour ago, Geodesic Dome Enthusiast said: Could you believe I got the idea for this opening section in a dream I had? i see a mars 3d truck, i click like. i'm an easy please. love the power lines. 2 Share this post Link to post
horselessheadsman Posted January 30, 2022 Winter is a little different in hell... 6 Share this post Link to post
Geodesic Dome Enthusiast Posted January 31, 2022 Quite a view. Also I gave new sprites to the chaingun and I halved the tics per firing frame in the Dehacked lump, turning it into a super chaingun, as well as slightly increasing the pistol fire rate. I think angled sprites are better for weapons either with spread like the mare's leg shotgun I'm using or bullet weapons that are more meant to be held down. Centered weapon sprites are better for more precision offerings. This new minigun now shreds through fodder and chews through ammo like nobody's business. Short, controlled bursts are now encouraged as being "good enough." 10 Share this post Link to post
Dexiaz Posted February 1, 2022 On 1/31/2022 at 1:40 AM, Geodesic Dome Enthusiast said: Could you believe I got the idea for this opening section in a dream I had? Why not, I saw a lot of PWADs in my dreams...one time I'll recreate them. Good level architecture, btw! Anyway, here goes my map update: 3 Share this post Link to post
NoOne Posted February 1, 2022 (edited) Still very much early days, but I've got the extra demons I wanted for the map successfully imported as well as the skybox. Not sure whether to stick to the stock Doom 2 base textures or try a texture pack. Fun video montage of testing:- Edited February 2, 2022 by NoOne 5 Share this post Link to post
ludicrous_peridot Posted February 1, 2022 Been playing Knee Deep in Dead and... the concentration of former humans, imps, pinkies and shotgun pumping got me a light nausea. So I took a break and made a mod that banishes former humans, replaces Doom low tier enemies with species from Realm 667 bestiary, changes the shotgun to a much less distracting rifle and also addresses some minor annoyances here and there. 1 Share this post Link to post