Tormer Posted December 9, 2021 (edited) HELLISH TRAILS is a single but large level for Doom 2 that includes dark areas, traps, secrets and 730 monsters that will ambush or attack in hordes to make your gameplay a great nightmare! Map difficulties aren't implemented (it requires GZDoom to run). Tested With: GZDoom 4.5.0 Game Configuration: GZDoom: Doom2 (UDMF) DOWNLOAD: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/helltrails CREDITS: -Map and skybox designed by Tormer. -Music ("9 soundtrack") by Carnotaurus Team. Edited December 16, 2021 by Tormer 5 Share this post Link to post
egap98 Posted December 9, 2021 so i tried this level expecting the general signs of early wads and i got some of those (pretty poor texture scaling, broken switches that require noclipping past, stealth monsters) but outside of that, i was pleasently surprised at the quality and length of the level, there are some very fun fights and a grand scale to it. it certainly needs work but for a wad that i went into with no expectations i'm pretty happy going out it. 0 Share this post Link to post
Tormer Posted December 10, 2021 15 hours ago, egap98 said: so i tried this level expecting the general signs of early wads and i got some of those (pretty poor texture scaling, broken switches that require noclipping past, stealth monsters) but outside of that, i was pleasently surprised at the quality and length of the level, there are some very fun fights and a grand scale to it. it certainly needs work but for a wad that i went into with no expectations i'm pretty happy going out it. Thanks for playing my level! i will consider your opinion for future WADs. 1 Share this post Link to post
princetontiger Posted December 16, 2021 (edited) Cool map... I enjoyed the 'supersized' switches and doors... but, I didn't enjoy the invisible monsters. Overall, fun experience! Edited December 16, 2021 by princetontiger 0 Share this post Link to post
princetontiger Posted December 16, 2021 OK, I went secret hunting... I only found 4 out of 100 secrets. Any hints? 0 Share this post Link to post
LadyMistDragon Posted December 17, 2021 The red key doesn't open the red door. Does it also require a skull? Because if it does, the location must be out of the way of the main progression because I couldn't find it. 0 Share this post Link to post
Tormer Posted February 1, 2022 On 12/17/2021 at 12:28 AM, LadyMistDragon said: The red key doesn't open the red door. Does it also require a skull? Because if it does, the location must be out of the way of the main progression because I couldn't find it. Sorry for late reply. I put the wrong key, so i fixed it; You should re-download this map to play it properly (edited the download link above, now has the fixed map!) 0 Share this post Link to post
Tormer Posted February 1, 2022 On 12/16/2021 at 3:04 PM, princetontiger said: OK, I went secret hunting... I only found 4 out of 100 secrets. Any hints? Always check the walls, there could be evil eyes (shoot at them to open doors...) 0 Share this post Link to post
Tormer Posted February 1, 2022 On 12/16/2021 at 12:54 PM, princetontiger said: Cool map... I enjoyed the 'supersized' switches and doors... but, I didn't enjoy the invisible monsters. Overall, fun experience! Thanks! also, other players said that they didn't enjoy invisible enemies. So, i won't add that kind of monsters in future maps. 0 Share this post Link to post