Apothem Posted April 12, 2003 Is it possible to take the weapons from SkullTag and use them in a homemade wad for your self without using skulltag to run the wad? 0 Share this post Link to post
Job Posted April 12, 2003 Yes. Though asking permission is adviseable. 0 Share this post Link to post
Fletcher` Posted April 12, 2003 I shouldn't see a problem. Just give the authors cred. :) 0 Share this post Link to post
Apothem Posted April 12, 2003 ok, then what would it take to do it? btw it's just for personal use tho. Is there a program i can download or something i can do in a n editor? i use DeepSea for my editing needs=D so if you can tell me how it'd be nice=) 0 Share this post Link to post
Job Posted April 12, 2003 You should find some relevant discussion in this thread: http://www.doomworld.com/vb/showthread.php?s=&threadid=14338 Oh, and if you need pointers on how to use the programs, ask Cyb, Rex, Scuba Steve or UltimateDoomer. They seem to know what they're doing. 0 Share this post Link to post
Apothem Posted April 13, 2003 lol, or so i thought. that thread you gave me really didnt help, it really didnt mention anything bout importing weapon stats and sprites=P, all im lookin for is a way to move a weap from one wad to another(along with it's extra slot, ammo consumption, etc.) i'm sayin like either one- make my own custom weap or two- import a weap from another .wad ive noticed .bex and .deh have weaps in them is there an editor that will let me compile items like that? 0 Share this post Link to post
Fletcher` Posted April 13, 2003 Deh and bex files change the way the game behaves. Everything else in a wad changes the way the game looks. That should clear things up. 0 Share this post Link to post
Apothem Posted April 13, 2003 know an editor/place that i can use to make a deh or bex?? 0 Share this post Link to post