The Doomer Posted April 8, 2003 Hey Timmie. I'm really looking forward to the next release. Can we expect it to be released in the next couple days or so? 0 Share this post Link to post
timmie Posted April 8, 2003 That'd be nice :) Maybe I'll take a break from Zelda (omg so addictive)! Yeah, basically all I have to do is finish the texture alignments (they're being a bit of a bitch, mostly due to the slopes). 0 Share this post Link to post
timmie Posted April 8, 2003 Doh, shortly after posting that I noticed that ZDoom 2.0.43 is out, so I'll update to that, too (tack on a couple extra days). 0 Share this post Link to post
Arioch Posted April 8, 2003 and then up to 2.0.44, which should be relatively easy and painless :P 0 Share this post Link to post
Mr.Thunder_Tw Posted April 8, 2003 wohoo! may god bless u Timmie :p i don't beleave in a 'God' but wth :p 0 Share this post Link to post
The Doomer Posted April 14, 2003 I agree. Timmie is really outdoing himself with this upcoming version of ZdoomGl. I'm really looking forward to using it to play the Torment and Torture levels in OpenGL with OpenGL skyboxes. 0 Share this post Link to post
timmie Posted April 14, 2003 Thanks :) Well, I'm all updated to 2.0.45 now (I've cut the amount of time required to about 3 hours from ZDoom source package to ZDoomGL) and I'm going to be finishing up the texture alignments this week, so hopefully we'll be seeing 0.74 before Friday (heading back home for Easter and I'd like to do a release before the long weekend). The only problems being, of course, that the playoffs are going on right now (go Canucks!!) and I also play road hockey on Tuesday nights (I play goal, if anybody's wondering). Therefore, my time looks a little limited this week, but we'll see how things turn out ;) Also, congrats to Mike Weir for winning the Masters! First Canadian to win a major event! 0 Share this post Link to post
timmie Posted April 14, 2003 Oh, just to keep the interest level up, here's some new screenshots (from Torment & Torture 3): http://timmie.squabble.org/screenshots/zdoomgl_44.jpg http://timmie.squabble.org/screenshots/zdoomgl_45.jpg http://timmie.squabble.org/screenshots/zdoomgl_46.jpg The biggest thing that you'll notice is I haven't implemented Line_Horizon yet (not sure how I'm going to go about doing that yet). That'll probably be something for 0.8. 0 Share this post Link to post
The Doomer Posted April 14, 2003 I believe thats how the skyboxes look in Doom64. You usually don't notice it because the levels with skyboxes have the raised floors on the edge of the levels so you don't notice the horizontal line. The only exception is when you stand on the highest floor in Eye of the Storm. You can see the line then. 0 Share this post Link to post
Sporku Posted April 15, 2003 I look forward to this. It'll be nice to play ZDoom and have it actually LOOK as good as it PLAYS. :) 0 Share this post Link to post
timmie Posted April 17, 2003 Cool, just got translations working properly finally. Lots of little bugs and a few optimizations and now the example wad (translation.wad) works and the color-cycling torches in Zort09 work as well. I think there's still a very small memory leak in there still, though :( Texture alignments aren't done yet, though. Those midtextures are being a pain. 0 Share this post Link to post
Fo-Shizzil Ma-Nizzil Posted April 18, 2003 have you updated to 2.0.46 yet?? 0 Share this post Link to post
DooMBoy Posted April 18, 2003 Just give him time, he's only human after all :) 0 Share this post Link to post
Fletcher` Posted April 18, 2003 DooMBoy said:he's only human after all :) That's not giving him much credit, is it? :P Keep it up Timmie 0 Share this post Link to post
Mr.Thunder_Tw Posted April 19, 2003 Ct_red_pants said:I'm excited. your fish isn't 0 Share this post Link to post
timmie Posted April 21, 2003 Fo-Shizzil Ma-Nizzil said:have you updated to 2.0.46 yet?? Not yet. I was away for the long weekend so I didn't get a chance to update things. I also leave tomorrow morning for a business trip so I won't be able to work on things until Friday night :( 0 Share this post Link to post