Carnevil Posted April 19, 2003 rofl What you say? I use Visual Studio 6.0 0 Share this post Link to post
BlueSonnet Posted April 19, 2003 So how exactly do you intend to do these so called cinematics in skulltag btw? 0 Share this post Link to post
Carnevil Posted April 19, 2003 BlueSonnet said:So how exactly do you intend to do these so called cinematics in skulltag btw? With many many artists, which we don't have. So they won't be done. 0 Share this post Link to post
Bloodshedder Posted April 20, 2003 And just for the record, Skull Tag should compile in Visual Studio .NET. 0 Share this post Link to post
Manc Posted April 29, 2003 BlueSonnet said:So how exactly do you intend to do these so called cinematics in skulltag btw? I think I can answer this. You see, we've commissioned many talented actors, and have invested hundreds of thousands of $$$ for each cinematic sequence. We will be shooting them on 3 Canon XL-1's with B2e Wide-angle lenses (3x zoom). It will take a total of 14 months to shoot, and another 6 in the editing room. We will be editing on p4 3.06Ghz/1GB ram machines with Adobe Premiere and After Effects, all via firewire input. Once those are complete, we'll get rid of them, make a little script that loads some demo run of a level, and laugh. 0 Share this post Link to post
Zakath Posted April 29, 2003 Mancubus II said:I think I can answer this. You see, we've commissioned many talented actors, and have invested hundreds of thousands of $$$ for each cinematic sequence. We will be shooting them on 3 Canon XL-1's with B2e Wide-angle lenses (3x zoom). It will take a total of 14 months to shoot, and another 6 in the editing room. We will be editing on p4 3.06Ghz/1GB ram machines with Adobe Premiere and After Effects, all via firewire input. Once those are complete, we'll get rid of them, make a little script that loads some demo run of a level, and laugh. You're a.................G........An absolute............Ge.......Genius! 0 Share this post Link to post
dieKatze88 Posted May 14, 2003 i agree, how long have i been buggin you for the fuckin source. must be a good 2 or 3 releaces now, which is about a year. comeon man! just give us the fuckin code! 0 Share this post Link to post
deathz0r Posted May 16, 2003 Mancubus II said:I think I can answer this. You see, we've commissioned many talented actors, and have invested hundreds of thousands of $$$ for each cinematic sequence. We will be shooting them on 3 Canon XL-1's with B2e Wide-angle lenses (3x zoom). It will take a total of 14 months to shoot, and another 6 in the editing room. We will be editing on p4 3.06Ghz/1GB ram machines with Adobe Premiere and After Effects, all via firewire input. Once those are complete, we'll get rid of them, make a little script that loads some demo run of a level, and laugh. Or you could just make some crappy animated .gif. 0 Share this post Link to post
frwl Posted May 17, 2003 OR you could make a ST comic like Planet of the Imps! 0 Share this post Link to post
Carnevil Posted May 17, 2003 frwl said:OR you could make a ST comic like Planet of the Imps! Now THAT could be fun :) 0 Share this post Link to post