Luleta Posted April 15, 2022 (edited) info: iwad: doom2 maps: map01 difficulty settings: yes. (it even has coop or uv+ for funny shenanigans :D) tested with: chocolate-doom, dsda-doom (-complevel 2),woof did this map last year for a friend who isn't that much into doom, i balanced it a lot, detailed it a bunch, and even bothered doing multiplayer enemies and junk and i was thinking about maybe saving it up for a short wad, but i never ended up doing anything with it and it's a shame because i quite like it. so here it is for other people to check out and play :D the midi is "blue water blue sky" from guilty gear, i don't remember where i got it cuz it was like last year screenshots: Spoiler download Edited April 16, 2022 by Luleta 16 Share this post Link to post
SleepyVelvet Posted April 16, 2022 Thx for sharing. Very refreshing and exactly what I needed at this exact moment in time. fda: noisy_gwgw_fda.zip 2 Share this post Link to post
Luleta Posted April 16, 2022 49 minutes ago, NoisyVelvet said: Thx for sharing. Very refreshing and exactly what I needed at this exact moment in time. fda: noisy_gwgw_fda.zip nice zero press haha thanks for playing :D 0 Share this post Link to post
TheCyberDruid Posted April 16, 2022 Cool little map indeed. Really enjoyed that while being quite linear it didn't feel boring. Well done! 1 Share this post Link to post
Biodegradable Posted April 16, 2022 (edited) Another fun little map, Luleta! I had a good time with it. :^) 3 Share this post Link to post
Luleta Posted April 17, 2022 10 hours ago, Biodegradable said: Another fun little map, Luleta! I had a good time with it. :^) glad you enjoyed it! loved watching ya play it haha 1 Share this post Link to post
Luleta Posted April 17, 2022 13 hours ago, TheCyberDruid said: Cool little map indeed. Really enjoyed that while being quite linear it didn't feel boring. Well done! thanks! i don't really like switch hunting and all that so i usually make my maps kinda linear, small and hopefully not maze-y 1 Share this post Link to post
LadyMistDragon Posted April 19, 2022 Is it just me or do you not make lots of maps? This was fun btw 0 Share this post Link to post
Luleta Posted April 19, 2022 (edited) 2 hours ago, LadyMistDragon said: Is it just me or do you not make lots of maps? This was fun btw i don't really RELEASE a lot maps ;P i've got some stuff i send friends sometimes but i never deem it too worthy of posting? i don't really wanna spam the forums with a bunch stuff i make since my maps are usually short, and i've yet to pile enough maps with consistent themes for a lil episode. i may post more random junk i do on the future, and i do wish to work on more community projects, sadly usually by the time i find a new community project i feel like its either out of my league or all slots are already taken haha so far my only public maps are quickbuck and cross counter for the upcoming 30 monsters wad (oh and i guess this one too, kinda wanna get them in idgames gotta figure that out) 3 Share this post Link to post
TeK (⌐■_■) Posted April 27, 2022 Excellent little map, here's a hmp demo. Fun monster usage, lots of good little encounters and traps encouraging movement. Very clean and pleasing texturing, I like the inset 'exposed' pipes. gwgwfda.rar 1 Share this post Link to post
FireWarden1000 Posted May 7, 2022 I completed Green Water Green Fall gwgw.wad with LZDoom on Ultra-Violence, well designed map, 80/100. This map is challenging, and the difficulty is well balanced. I am actually tired of testing DOOM wads that will feature over 100 enemies in a single room. This is a basic DOOM II map that is full of surprises. I don not have much criticism for you other than to build larger DOOM maps or more DOOM maps. My advice, spread out the enemy placement throughout the map instead of placing numerous enemies in 1 location. If you need a place to add enemies in a map, build larger areas in the map or use trap rooms to hide enemies to ambush the player. 1 Share this post Link to post
Luleta Posted May 7, 2022 7 minutes ago, FireWarden1000 said: I completed Green Water Green Fall gwgw.wad with LZDoom on Ultra-Violence, well designed map, 80/100. This map is challenging, and the difficulty is well balanced. I am actually tired of testing DOOM wads that will feature over 100 enemies in a single room. This is a basic DOOM II map that is full of surprises. I don not have much criticism for you other than to build larger DOOM maps or more DOOM maps. My advice, spread out the enemy placement throughout the map instead of placing numerous enemies in 1 location. If you need a place to add enemies in a map, build larger areas in the map or use trap rooms to hide enemies to ambush the player. ayeee, thanks for playing cheers. i do not really dig big long maps personally which is one of the reasons i dont really make maps like that (yet) i like to make small short maps that are just fun to play. i have been joining a bunch of community projects, so if you wanted more from me, good news c: i do struggle coming up with level structures that are big and dynamic, so who knows, maybe sometime ill make bigger maps, im always willing to learn more mapping styles, tips and tricks ^^ 0 Share this post Link to post