Hi everyone, I'm new in this forum and Doom modding has been lately in my mind for a very long time, so I started writting ideas and concepts for
my very own mods as a past time even If they are never acomplished.
One mechanic I'd love to implement in my mod is, as title says, a very basic Hunger System.
I've been searching for actual mods using something like this feature and I haven't found anything similar or haven't search on the right spot.
Anyways, I'm sure this could be possible due to the fact I've seen systems more complicated than this in Blade of Agony for example.
The example could be two minimalistic visible bars displayed on screen that are slowly reduced in time. One bar for food and the other for water.
They will only replenish when some kind of food or drink item is used. To make it feel a nice and fitting addition, this mechanic can't be too harsh
on the player.
It is not a task you need to keep an eye on all the time, for this food and drink items need to be accesible to look for on the maps.
This mechanic can't be useless so If player's bars are under 20% they will suffer negative effects like blur vision, shaking hands and a slow HP reduction.
Maybe even killing the player when bars reach 0%.
I would thank you If you share here with me any related info you have and also very important for me, your opinions about a mod having this system I
describe above.
Can this mechanic be done as described? You think it's interesting or you think it's completely shit? Please, let me know.
Hi everyone, I'm new in this forum and Doom modding has been lately in my mind for a very long time, so I started writting ideas and concepts for
my very own mods as a past time even If they are never acomplished.
One mechanic I'd love to implement in my mod is, as title says, a very basic Hunger System.
I've been searching for actual mods using something like this feature and I haven't found anything similar or haven't search on the right spot.
Anyways, I'm sure this could be possible due to the fact I've seen systems more complicated than this in Blade of Agony for example.
The example could be two minimalistic visible bars displayed on screen that are slowly reduced in time. One bar for food and the other for water.
They will only replenish when some kind of food or drink item is used. To make it feel a nice and fitting addition, this mechanic can't be too harsh
on the player.
It is not a task you need to keep an eye on all the time, for this food and drink items need to be accesible to look for on the maps.
This mechanic can't be useless so If player's bars are under 20% they will suffer negative effects like blur vision, shaking hands and a slow HP reduction.
Maybe even killing the player when bars reach 0%.
I would thank you If you share here with me any related info you have and also very important for me, your opinions about a mod having this system I
describe above.
Can this mechanic be done as described? You think it's interesting or you think it's completely shit? Please, let me know.
Thanks!
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