klif Posted June 24, 2022 I cannot locate the dialogue strings for the enemies : EXAMPLE: ( Player Met a NAZI ) (Player Let an Arachnotron blast him)... how do i find these strings?! 0 Share this post Link to post
1 TheMagicMushroomMan Posted June 25, 2022 Also, should you have any editing questions in the future, you're likely to get better/faster responses by posting them in the Doom Editing section. That's where the experts hang out. 1 Share this post Link to post
0 TheMagicMushroomMan Posted June 24, 2022 (edited) Those are called obituaries. You need to make a DEHACKED lump if you're looking to make obituaries for the standard enemies. If you're making a new monster, you'll need to use DECORATE. 3 Share this post Link to post
0 gwain Posted June 24, 2022 (edited) its very easy find your dehacked lump in slade and paste this at the bottom OB_WOLFSS = %o your text here keep %o only change your text here and yes its all still vanilla so everyone can still play it hope it helps :3333 1 Share this post Link to post
0 Naarok0fkor Posted June 25, 2022 I use Whacked4 with a basic .bex file to discover how to make changes to the strings, frames & thing stats within a dehacked file included in a WAD. I make changes to the .bex file, save it, then I open it with the notepad to see how things work out. 1 Share this post Link to post
0 klif Posted June 25, 2022 5 hours ago, gwain said: its very easy find your dehacked lump in slade and paste this at the bottom OB_WOLFSS = %o your text here keep %o only change your text here and yes its all still vanilla so everyone can still play it hope it helps :3333 well... i tried it. I must have done it wrong. Still just says NAZI 0 Share this post Link to post
0 gwain Posted June 25, 2022 9 hours ago, klif said: well... i tried it. I must have done it wrong. Still just says NAZI oh sorry I'll try to find it out one sec 1 Share this post Link to post
0 gwain Posted June 25, 2022 ok after digging through doom zero's dehacked and not finding anything I decided to load doom zero and it doesnt change it so I think it just might not be possible 1 Share this post Link to post
0 klif Posted June 25, 2022 Just now, gwain said: ok after digging through doom zero's dehacked and not finding anything I decided to load doom zero and it doesnt change it so I think it just might not be possible OH OK...WELL IF DOOM ZERO didnt even change it then im not stressing it. 1 Share this post Link to post
0 gwain Posted June 25, 2022 looking through freedoom's dehacked I found it uses the same dehacked that I posted and it didn't work for me so now I'm just confused but it doesn't really matter lol 1 Share this post Link to post
0 klif Posted June 28, 2022 It doesnt truly matter, its a single map and not a mega wad. I can simply inform downloaders that the new enemies are not called AlphaSouls or Nazis, theyre Called PATES. (as in, it rhymes with DATES) 1 Share this post Link to post
0 Gez Posted June 29, 2022 You can use a LANGUAGE lump to change those strings if DEHACKED doesn't work. It won't prevent the mod from working just fine in vanilla; these obituary strings are ZDoom-exclusive anyway. [default] OB_WOLFSS = "%o met a pate" 1 Share this post Link to post
0 Solmyr Posted June 29, 2022 On 6/25/2022 at 1:51 AM, klif said: well... i tried it. I must have done it wrong. Still just says NAZI That's because you didn't add [STRINGS] on your DeHackEd lump before making custom obituaries. [STRINGS] OB_WOLFSS = "%o was murdered by pate" Here's a neat list of all strings that can be changed inside a DeHackEd lump, also you may need to read the section of obituaries in the zdoom wiki page of actor properties, so you can do more than just change the name of an enemy. 1 Share this post Link to post
I cannot locate the dialogue strings for the enemies : EXAMPLE: ( Player Met a NAZI ) (Player Let an Arachnotron blast him)... how do i find these strings?!
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