Mancubus88 Posted September 16, 2020 Hey, Ive just tried to add a custom monster with all the info i could find online and for some reason after i follow every step I'm getting this error and i cant find any info about it online. Can anyone help me? 0 Share this post Link to post
Redneckerz Posted September 16, 2020 Why are you using a 2013 GZDoom build and not the latest version? 0 Share this post Link to post
Mancubus88 Posted September 16, 2020 3 hours ago, Redneckerz said: Why are you using a 2013 GZDoom build and not the latest version? I'm using UDB. The latest version? 0 Share this post Link to post
Kappes Buur Posted September 16, 2020 (edited) The reason why Redneckerz is questioning your decision to use an outdated source port is, that this old version of GZDoom, 1.8.2, is not uptodate with the latest features. A good version of GZDoom to use would be version 4.4.2 GZDoom is the source port UDB is the editor to build maps for that source port You also have made a grave mistake by inserting MAPINFO and the adjoining separating markers into the MAPxx namespace. That namespace is inviolate and can only contain these lumps at most: Namespaces are meant for particular lumps only. Edited September 16, 2020 by Kappes Buur : added screenshots 0 Share this post Link to post
Mancubus88 Posted September 16, 2020 Oh, thats just me being lazy. I have the latest GzDoom source port but I dont use it 0 Share this post Link to post
Kappes Buur Posted September 16, 2020 9 minutes ago, Mancubus88 said: Oh, thats just me being lazy. I have the latest GzDoom source port but I dont use it Then why are you bothering posting a cry for help. Several names come to mind, and none of them complimentary. 0 Share this post Link to post
Redneckerz Posted September 16, 2020 1 hour ago, Mancubus88 said: I'm using UDB. The latest version? The screenshot shows GZDoom 1.8 3 in a instance of UDB. 19 minutes ago, Mancubus88 said: Oh, thats just me being lazy. I have the latest GzDoom source port but I dont use it Try the latest GZDoom first before asking something like this. A comment like this is rather demotvational in trying to help you get the answer. After all, you admit laziness. That can and will work both ways. 0 Share this post Link to post
Mancubus88 Posted September 17, 2020 (edited) 2 hours ago, Kappes Buur said: Then why are you bothering posting a cry for help. Several names come to mind, and none of them complimentary. My guy calm down, I didn't think the source port was a big deal when it came to this stuff since everything else I've tried has worked perfectly with this version of GzDoom I've updated it now. Okay? Edited September 17, 2020 by Mancubus88 0 Share this post Link to post
Mancubus88 Posted September 17, 2020 (edited) 3 hours ago, Kappes Buur said: The reason why Redneckerz is questioning your decision to use an outdated source port is, that this old version of GZDoom, 1.8.2, is not uptodate with the latest features. A good version of GZDoom to use would be version 4.4.2 GZDoom is the source port UDB is the editor to build maps for that source port You also have made a grave mistake by inserting MAPINFO and the adjoining separating markers into the MAPxx namespace. That namespace is inviolate and can only contain these lumps at most: Namespaces are meant for particular lumps only. Hmmm, thanks for the tips. Let me mess around a bit with it. EDIT: It works now. Thanks, guys! Edited September 17, 2020 by Mancubus88 0 Share this post Link to post
Redneckerz Posted September 17, 2020 3 hours ago, Mancubus88 said: My guy calm down, I didn't think the source port was a big deal when it came to this stuff since everything else I've tried has worked perfectly with this version of GzDoom I've updated it now. Okay? Rule of thumb: if testing maps throws a error, use the latest build instead. 1.8.2 is positively ancient. Even Zandronum has a more recent GZ basis. The reason why Kappes responded the way he did is because you tried to fix this with all the info you could find online, and then admitted you didn't use the latest version and were lazy. Because you were aware of the latest version, the irriation stems from being lazy and not connecting the dot to first try this out with 4.4.2 instead, when you found out that 1.8.3 bombs out. Hope this helps. 0 Share this post Link to post
Mancubus88 Posted September 17, 2020 8 hours ago, Redneckerz said: Rule of thumb: if testing maps throws a error, use the latest build instead. 1.8.2 is positively ancient. Even Zandronum has a more recent GZ basis. The reason why Kappes responded the way he did is because you tried to fix this with all the info you could find online, and then admitted you didn't use the latest version and were lazy. Because you were aware of the latest version, the irriation stems from being lazy and not connecting the dot to first try this out with 4.4.2 instead, when you found out that 1.8.3 bombs out. Hope this helps. Yes, that's true. But I stated that I didn't know that the version of GzDoom made a difference since, as stated also, everything else I've tried in the past works perfectly. 0 Share this post Link to post
Redneckerz Posted September 17, 2020 7 hours ago, Mancubus88 said: Yes, that's true. But I stated that I didn't know that the version of GzDoom made a difference since, as stated also, everything else I've tried in the past works perfectly. Just because it worked in the past does not mean it works today. If an update is available, try that first. This is not exclusive to GZDoom alone. 0 Share this post Link to post
xX_applebeesfan07_Xx Posted July 1, 2022 decided to bump because i have the same question but some things are a bit different. i am having the same issue and i know that there is a new version of gzdoom (i think) and i dont know how to change sourceports for udb 0 Share this post Link to post
Kappes Buur Posted July 1, 2022 (edited) 11 hours ago, xX_applebeesfan07_Xx said: ..... and i know that there is a new version of gzdoom (i think) and i dont know how to change sourceports for udb The latest GZDoom can be found here The latest UDB can be found here So not install in Program Files !!!!! Make a dedicated folder. To change sourceports in UDB see Game Configurations (F6) 0 Share this post Link to post
xX_applebeesfan07_Xx Posted July 1, 2022 5 minutes ago, DOOM mapping enthusiast said: The latest GZDoom can be found here The latest UDB can be found here So not install in Program Files !!!!! Make a dedicated folder. To change sourceports in UDB see Game Configurations (F6) It's good I just wasn't putting map MAP01 in slade 0 Share this post Link to post
xX_applebeesfan07_Xx Posted July 1, 2022 1 hour ago, DOOM mapping enthusiast said: The latest GZDoom can be found here The latest UDB can be found here So not install in Program Files !!!!! Make a dedicated folder. To change sourceports in UDB see Game Configurations (F6) oh btw thanks for telling me how to change sourceports 0 Share this post Link to post