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fodders

New book, Masters of Doom out

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Here's an interesting perspective on why Romero parted company with id Software:

"Romero had ambitions to have a big entertainment company putting out multiple games with different designers, whereas Carmack was more focused on doing one game at a time and keeping everything smaller and simple."

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ReX said:

"Romero had ambitions to have a big entertainment company putting out multiple games with different designers, whereas Carmack was more focused on doing one game at a time and keeping everything smaller and simple."


i like carmackk's way. basically romero wanted to make lots more money? :)

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