evil_scientist Posted August 18, 2022 A short and hopefully fun map... Nothing special, but I had a good time making and playing it. I listened to Napalm Death while working on it, hence the title and the MIDI. IWAD: Doom 2 Format: Doom 2 (Doom format) Type: single map Tested in: GZDoom Freelook/jump: Freelook ok, no jumping Playtime: ~10 mins Difficulty: there are some nasty stuff, but overall medium difficulty. HMP and UV implemented. Music: "Scum" by Napalm Death Download: NUKE SKUM DETH.zip Screens: Spoiler 10 Share this post Link to post
Chud Posted August 18, 2022 Hell yea, I had fun playing this map. Played on UV got 100%. Stylistically it looks pretty good and varied. I really liked the look of the first area. It was pretty short but that's ok because it was still fun. The chaingunner in the beginning was really well placed and got me twice, and the first AV nearly made me shit myself. Other than that it felt kind of easy even for UV once you have the SSG and RL. Overall nice map, good fun. Loved the MIDI. 2 Share this post Link to post
evil_scientist Posted August 18, 2022 38 minutes ago, Chud said: Hell yea, I had fun playing this map. Played on UV got 100%. Stylistically it looks pretty good and varied. I really liked the look of the first area. It was pretty short but that's ok because it was still fun. The chaingunner in the beginning was really well placed and got me twice, and the first AV nearly made me shit myself. Other than that it felt kind of easy even for UV once you have the SSG and RL. Overall nice map, good fun. Loved the MIDI. Thanks for playing! That chaingunner gets me sometimes too, and I know it's there :D This bass intro is legendary... 4 Share this post Link to post
Hitman Posted August 18, 2022 Doom II _"NUKE SKUM DETH.wad" - MAP01 : "NUKE SKUM DETH by evil_scientist" _ UVMax 100% Speedrun Pistol Start. 2 Share this post Link to post
evil_scientist Posted August 19, 2022 13 hours ago, Hitman said: Doom II _"NUKE SKUM DETH.wad" - MAP01 : "NUKE SKUM DETH by evil_scientist" _ UVMax 100% Speedrun Pistol Start. Thanks for checking out my map! Maaaan, you play with some crazy mods! :D Fun sounds effects. Are all items replaced by higher tier ones? 2 Share this post Link to post
Hitman Posted August 19, 2022 You're welcome. That's a difficulty mod which alters the items randomly. 1 Share this post Link to post
Biodegradable Posted August 19, 2022 Solid work as always, Evil. Good to see a new map from you. 3 Share this post Link to post
Clippy Posted August 19, 2022 Nice little map as always. My first run was last night with some visitors and I was hoping to record more videos but I had to mess with my computer all night and this morning. When I got things fixed I played again because it's only fair to play when things work right lol Good Times 3 Share this post Link to post
evil_scientist Posted August 19, 2022 3 hours ago, Biodegradable said: Solid work as always, Evil. Good to see a new map from you. Thanks for the playthrough, Bio! Always appreciated. 1 hour ago, Clippy said: Nice little map as always. My first run was last night with some visitors and I was hoping to record more videos but I had to mess with my computer all night and this morning. When I got things fixed I played again because it's only fair to play when things work right lol Good Times Glad you sorted out the tech issues! Thanks to you and the Crew for checking this out! I enjoyed the music banter :D :D Hmmmm I will change that secret sector tag later, good point 58 minutes ago, Casketkrusher said: Good choice of music dude! Hell yeah! Next map soundtrack: https://midisfree.com/download/napalm-death-you-suffer-mid/ 3 Share this post Link to post
Toilet_Wine_Connoisseur Posted August 19, 2022 a pretty fun and intense short map. That first archvile encounter was rather spicy and took me by surprise. also I can never say to Napalm Death 1 Share this post Link to post
Thelokk Posted August 19, 2022 Good track, used to play it with my band back in the day. I also see you are a fellow SLIME enjoyer. Classy! 3 Share this post Link to post
LadyMistDragon Posted August 19, 2022 54 minutes ago, Thelokk said: Good track, used to play it with my band back in the day. It was twenty years ago but I remember like it was yesterday.... But this was nice. Tough beginning and also surprising to see Arch-viles from you! The main issue seemed to be the narrowness of the chainsaw ledge. I had to go over the spot again to tag the secret. 3 Share this post Link to post
azerty Posted August 19, 2022 Short but challenging my time was well spent :) 2 Share this post Link to post
Lucius Wooding Posted August 20, 2022 I felt it was a pretty nice shorter map with a decent amount of challenge. The radsuits are sufficient for a brief map as long as you get down to business, and the slime isn't too bad of a damage source it just forces the player to keep moving a bit. Good techbase aesthetic and the areas are well designed for combat. Most of the rooms and monster placements were distinctly uncomfortable without just ripping your spine out which is the right kind of balance. Spoiler The chainsaw secret got me a little bit but I have to admit it was a fair one after checking the editor. I missed it even though I explored that spot multiple times and looked right at it. The other one I found through wall humping and it was very helpful. A chainsaw would have been great earlier on but I felt once you make it to the lift you have plenty of ammo and it becomes more about pressing forward than preserving resources. My one issue is that while the toxic floors are used well, it creates a classic problem for secret hunting after clearing the map. I can't really complain though, I just turned on god mode once I killed everything. If it were a longer map or had more secrets It'd be a bigger problem. I'd consider small ledges that raise up after you enter the final room, shortcuts, or a cache of radsuits at the end to be a godsend for this purpose. However it's a bit of a vanity thing so I don't consider it a flaw in the map at all. Also I survived that first archie blind with 3% health and then died to a shotgunner trying to run for a medikit. Figured you'd be proud of that one. 1 Share this post Link to post
evil_scientist Posted August 20, 2022 15 hours ago, Thelokk said: Good track, used to play it with my band back in the day. I also see you are a fellow SLIME enjoyer. Classy! I occasionally play in a noisecore band, we cover "You Suffer"... :) SLIME for LIFE! 14 hours ago, LadyMistDragon said: It was twenty years ago but I remember like it was yesterday.... But this was nice. Tough beginning and also surprising to see Arch-viles from you! The main issue seemed to be the narrowness of the chainsaw ledge. I had to go over the spot again to tag the secret. Thanks a lot! Hehh, I am personally also satisfied with how the beginning turned out. I wanted to make it somewhat challenging (which is also a challenge to myself, as usually my maps tend towards lighter combat). I think I managed to have good "waves" of enemies... the Cacos floating in from outside once the door opens, etc. Clippy also pointed out the secret tag problem, I'm definitely changing it in an updated version! 1 Share this post Link to post
evil_scientist Posted August 20, 2022 14 hours ago, azerty said: Short but challenging my time was well spent :) Glad you had fun! Thanks for the video too. 4 hours ago, Lucius Wooding said: I felt it was a pretty nice shorter map with a decent amount of challenge. The radsuits are sufficient for a brief map as long as you get down to business, and the slime isn't too bad of a damage source it just forces the player to keep moving a bit. Good techbase aesthetic and the areas are well designed for combat. Most of the rooms and monster placements were distinctly uncomfortable without just ripping your spine out which is the right kind of balance. Reveal hidden contents The chainsaw secret got me a little bit but I have to admit it was a fair one after checking the editor. I missed it even though I explored that spot multiple times and looked right at it. The other one I found through wall humping and it was very helpful. A chainsaw would have been great earlier on but I felt once you make it to the lift you have plenty of ammo and it becomes more about pressing forward than preserving resources. My one issue is that while the toxic floors are used well, it creates a classic problem for secret hunting after clearing the map. I can't really complain though, I just turned on god mode once I killed everything. If it were a longer map or had more secrets It'd be a bigger problem. I'd consider small ledges that raise up after you enter the final room, shortcuts, or a cache of radsuits at the end to be a godsend for this purpose. However it's a bit of a vanity thing so I don't consider it a flaw in the map at all. Also I survived that first archie blind with 3% health and then died to a shotgunner trying to run for a medikit. Figured you'd be proud of that one. Thank you, and the extra thoughtful comments are much appreciated! 2 Share this post Link to post
Custom Longplay Posted September 4, 2022 Nuke Skum Deth - [4K] - [100%] 1 Share this post Link to post
evil_scientist Posted September 5, 2022 On 9/4/2022 at 6:22 PM, Custom Longplay said: Nuke Skum Deth - [4K] - [100%] Wow, nukeage looks and SOUNDS very nice in this mod! Thanks for the playthrough!!!!!! 0 Share this post Link to post